Hacking Nintendont

Saltvann

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The USB adapter will not work out of the box since it uses XINPUT and not HID. You will need an adapter that converts the XINPUT signal to HID such as the CRONOS adapter. Even then it may not work.

You really shouldn't be using a 16MB MCemu to begin with as the Wii has limited RAM.

I always use the 59 Block individual cards unless a game needs a bigger card.


Thanks! So what is the best option for wireless controllers? Is it the Wii u pro controller? The wavebird is just to hard to come by in my country really.
 

ccfman2004

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Thanks! So what is the best option for wireless controllers? Is it the Wii u pro controller? The wavebird is just to hard to come by in my country really.
The Wii U Pro controller works great with Nintendont even on the Wii. Even though it doesn't have Analog Triggers you can hold the Left Shoulder Button to simulate an analog half press for the L or R trigger.

Now I put it unlock, but it's the same
Have checked the MD5 has value for the ISO yet. If it doesn't match the values on redump.org than the ISO is bad.
 
Last edited by ccfman2004,

GreyWolf

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So far, the only software that is compatible with that: Devolution. Nintendont is constrained by memory so, i don't think it will ever happen.

Nintendont and Devolution both run on the Starlet ARM core. Same constraints. ;)

The problem is nobody's done it, not that it can't be done.
 

FIX94

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This part concerns me a bit, unfortunately I can't do any testing for a while now but I need to test if this would affect loading multi-disc games when using a 16 MB EmuMC, it's been fixed for a while now and I'm glad it is, I hope this never gets broken again.
This should only improve it if anything since it only adds two new patterns for more game compatibility.
 
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ccfman2004

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The thing is, it won't be done by nobody else, ever. Good thing i have my GCN and BBA for the LAN fix.
There was a guy on here that was working on it but he hasn't been seen for months.

I am not going to reveal his name as I don't want people pestering him via PMs.
 
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niuus

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There was a guy on here that was working on it but he hasn't been seen for months.

I am not going to reveal his name as I don't want people pestering him via PMs.
It's ok. Let the man do his thing if he wants or can. People can wait (even years), there are many games to be enjoyed in the meantime.
 

ccfman2004

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It's ok. Let the man do his thing if he wants or can. People can wait (even years), there are many games to be enjoyed in the meantime.
Very few games even use the Broadband Adapter. The only 2 I'm aware of are Mario Kart Double Dash for 8-player local races and Phantasy Star Online. I'm sure there are more but these are the only 2 I'm familiar with.
 

niuus

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Very few games even use the Broadband Adapter. The only 2 I'm aware of are Mario Kart Double Dash for 8-player local races and Phantasy Star Online. I'm sure there are more but these are the only 2 I'm familiar with.
Many games = all games, on all consoles. My "need to be played" list is really long, and my collection is enjoyable, so even a decade is fine.
 
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zRukir

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Just downloaded Nintendon't today. Did the process with GCMM, now 20XXTE is in the games folder (named game.iso). Memcard Emulation is off, Cheats are off. Everything is default. I open it, and it gets through all the settings all the way to "Init card... Done!" Then, text saying "Popping kernel" or whatever appears for a couple frames before the screen goes black and the remote has all 4 blue dots at the bottom (P1, P2, P3, P4) lit up before going darkened a few seconds later. Using a 64MB memory card. All files are set up right.
I tried starting over, and now when I import 20XX to the SD card, it doesn't show up on Nintendon't whatsoever. I tried reinstalling twice, newest version and all. Since it made that popping kernel message, is there a problem with my kernel? I've looked through the solutions but I don't see anything for mine.
Thanks for your time.
 

ccfman2004

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Just downloaded Nintendon't today. Did the process with GCMM, now 20XXTE is in the games folder (named game.iso). Memcard Emulation is off, Cheats are off. Everything is default. I open it, and it gets through all the settings all the way to "Init card... Done!" Then, text saying "Popping kernel" or whatever appears for a couple frames before the screen goes black and the remote has all 4 blue dots at the bottom (P1, P2, P3, P4) lit up before going darkened a few seconds later. Using a 64MB memory card. All files are set up right.
I tried starting over, and now when I import 20XX to the SD card, it doesn't show up on Nintendon't whatsoever. I tried reinstalling twice, newest version and all. Since it made that popping kernel message, is there a problem with my kernel? I've looked through the solutions but I don't see anything for mine.
Thanks for your time.
That's most likely your problem. Nintendont can't handle a memory card that big. You should really use nothing larger than the 251 Block 2MB Memory Card. Only use an 8MB (1019 Block) card if a game needs it. Also the Wii has issues with physical memory cards larger than 251 Blocks. I could never get my official 1019 Block card to work. My game saves would always get corrupted but it worked fine on my GameCube so it's not the card.

Try a smaller card if you have one.
 

Crapatron

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Game : All
Describe Issue : Everything runs fine. Saves fine. The problem is all games freeze when I press Home to exit even though I have it set to "return to" USB Loader GX.
Region : U
Wii/Wii U : Wii
Nintendont revision : 3.394
Loader used (if any) with revision no. : USB Loader GX 3.0 r1260
SD/USB Pen/USB HDD : Games on USB HDD. Apps on SD
ISO 1:1/compressed : Yes
McEmu/Real Mem card and size : McEmu
Controller used if Native off : Wii Pro Classic
 

GerbilSoft

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That's most likely your problem. Nintendont can't handle a memory card that big. You should really use nothing larger than the 251 Block 2MB Memory Card.
FWIW: A good number of third-party memory cards confuse "MB" with "Mb". There's lots of "64 MB" and "128 MB" cards on Amazon, but they're actually 64 Mb / 128 Mb (1019 and 2043 blocks, respectively).
 
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ccfman2004

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FWIW: A good number of third-party memory cards confuse "MB" with "Mb". There's lots of "64 MB" and "128 MB" cards on Amazon, but they're actually 64 Mb / 128 Mb (1019 and 2043 blocks, respectively).
Which is likely why there is an issue as the Wii has issues with cards 1019 blocks or bigger for some strange reason. Even some GameCube games have issues with the 1019 Blocks cards.
 
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