Hacking Has anyone gotten Twilight Princess HD to load quicker? - Loadiine GX2 v0.3

Kafluke

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I'm 75% of the way through the game. The load times in between the maps is getting a bit unbearable.

USA Twilight Princess HD
5.4u
Loadiine GX2 v0.3
128GB SD formatted to fat32 64k clusters

Everything else loads fine. (Except SM3DW)
 
Last edited by Kafluke,

[^Blark^]

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@Kafluke

digging up an old thread only because I see you said you are 75% through the game.

I encountered a DSI error while loading my Twilight HD today. before it worked. only thing I did differently was fill up my SD card to the max (32GB) only like 10 MB free. I have a backup of my dump I can just recopy and see if it fixes.

my question is have you encountered the dsi error while playing? I'm not asking why I encountered it but only if you have at had this error. ( probably not as you are 75% /possible done by now...) but I'm just curious.

thanks in advance for the input :)

EDIT: tried loading it today no DSI error I didn't copy new files either it just worked all of a sudden. Idk what the DSI error is a bit but if you encounter it anyone else reading this just keep trying or reload the kernel exploit it will work eventually
 
Last edited by [^Blark^],

backer22

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This problem is normal, 'cause wii u has to load the files from the sd and it's thinking that is a disc not a game from the eShop
 

Kafluke

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@Kafluke

digging up an old thread only because I see you said you are 75% through the game.

I encountered a DSI error while loading my Twilight HD today. before it worked. only thing I did differently was fill up my SD card to the max (32GB) only like 10 MB free. I have a backup of my dump I can just recopy and see if it fixes.

my question is have you encountered the dsi error while playing? I'm not asking why I encountered it but only if you have at had this error. ( probably not as you are 75% /possible done by now...) but I'm just curious.

thanks in advance for the input :)
Sometimes randomly I'll get dsi but only when first loading the game. Probably 1 out of 50
 

appleburger

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How long are the load times for you guys? If I'm, say, opening a door in a temple, it'll take around 1 second and pause to load the room, and in the overworld load times are around 6 seconds average for me. This is on a 80MB/s card.

I haven't tried playing with the update yet, though. Does the update help the game load faster?
 

RealityNinja

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How long are the load times for you guys? If I'm, say, opening a door in a temple, it'll take around 1 second and pause to load the room, and in the overworld load times are around 6 seconds average for me. This is on a 80MB/s card.

I haven't tried playing with the update yet, though. Does the update help the game load faster?
Nope. Play with your disc directly.
 

apachehavok

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Whats the exact card you are using Kafluke? Give me some repo steps. Ill report back for ya. I just got a brand new 256gb card and ill see what I get.
 

kingraa777

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You think there's a possibility he/she doesn't have the disk ?!?! ;) I'm sure this is a loadiine / SD problem I can't see Nintendo releasing a game with these load times
 

apachehavok

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Oh its absolutely an SD/loadline issue. Disk is probably fine. Just trying to see if anyone DOESNT have that issue and try and find out how they achieved it
 

kingraa777

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im actually hopeing someone can fix this a bit aswell the wonderfull 101 had similer problems as did sfz they have been fixxed not zelda hd or smw3d yet ..............oh pokken is a bi slow aswell at times aswell
 

Kohmei

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Most games are not written as flexibly as W101 and SFZ were
Only way to get all the small game files into one container would be a virtual file system, like wbfs. I asked Dimok to look into it, but I don't think he is that interested

The benefit is theoretical, it might have no real world impact
 

EclipseSin

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Most games are not written as flexibly as W101 and SFZ were
Only way to get all the small game files into one container would be a virtual file system, like wbfs. I asked Dimok to look into it, but I don't think he is that interested

The benefit is theoretical, it might have no real world impact
well, it could be possible to modify some of the Yaz0 SArchives but I can't find a yaz0 that won't crash when i add lots of stuff to it. Haven't revisited for this reason. Only reason I bothered trying though is because of the file lists in the main content folder. Figured we might be able to modify something.
 

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