Homebrew Official Citra - New 3DS Emulator

MK73DS

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Hmm. I'm just wondering, how come you boot MK7 when I don't? It boots though, but it can't go through a single Race. Not even a save file work.
T_T

I didn't start a race, it's just the title screen when you wait enough ^^

That LoZ pic really highlights the improvement. Wow, that is nice!

Yes that's amazing :D
I don't have an enough powerful PC to show you other games (the desktop is at 15fps when I connect a 4K monitor haha x) ), so I hope ultra HD screenshot will be uploaded by other members :D
 

Kumoashi

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I was finally able to get the Citra source code to compile on my computer, but I think CMake is making x86 builds instead of x64. I looked at the wiki and it said this. "If CMake keeps making Win32 builds, you may need to manually specify CMAKE_GENERATOR_PLATFORM with a string value of x64 when configuring."
How do I do that? I can't seem to find where to put that info.
I'm using CMake 3.5.0-rc3 GUI.
 

KillzXGaming

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Configure audio option!


gSBH7bg.jpg
http://i.imgur.com/gSBH7bg.jpg
 
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KillzXGaming

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Also little comment on audio.
Smash bros demo has fully working sounds now. All sound effects and music plays properly.
Shovel Knight still has audio cut off.
Most games sound perfect when sped up
idk why framerate is higher, but i get atleast 5fps+ now in many areas.
 

amed15

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Also little comment on audio.
Smash bros demo has fully working sounds now. All sound effects and music plays properly.
Shovel Knight still has audio cut off.
Most games sound perfect when sped up
idk why framerate is higher, but i get atleast 5fps+ now in many areas.
how ican download?
 

KazoWAR

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I'll compile one with a few more merges. How do you exactly get linear filtering for HD?
citra\externals\glad\include\glad\glad.h
Code:
#define GL_NEAREST 0x2601//0x2600
#define GL_LINEAR 0x2601//0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2703//0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2703//0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2703//0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703//0x2703

besure to have both force and normal pls.
 
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KillzXGaming

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if you make a build with forced filtering, it would be cool to have one without. or if you can make a toggle setting or something that would be cool too.
JayFoxRox said he would look into it in the future. Considering we fixed citra to having proper HD (was like this before in old hd builds) I'd imagine he'd add this to the frontend.
 
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