Homebrew [Release] Homebrew Launcher with grid layout

mashers

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First beta for a while ;) Beta 104 adds some code to the startup process which checks whether audio was successfully enabled. If it wasn't (for example when returning from an XML title) then the launcher is rebooted automatically. To avoid getting stuck in an infinite loop (i.e. if the audio never starts up correctly) the auto-reboot will occur a maximum of five times. If the audio still isn't working after this, then the launcher will give up trying to get audio working and just boot with audio disabled. In every test I have made, only a single auto-reboot ever occurs, since this seems to allow audio to start up.

I realise this doesn't actually fix the problem, but I'm not entirely convinced the launcher itself is the problem. I even tried closing all the services and reopening them should audio fail to work (essentially the same thing as rebooting the app) but it still didn't work. So I think the hax needs to be told to reload the app in order for the audio to be allowed to start.

Anyway, beta 104 is available now in the online updater. Please give it a go and let me know how it works for you. Oh and by the way, this solution is working for me using the launcher as /boot.3dsx, with no intermediary launcher or the hotfix being used :)
 

Ripper00420

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Thank the gaming gods your back. This launcher is one main reason I even check these forums. Thank you for having great patience bro.
 

RedHat

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@mashers I pulled your changes into my repository (There are still quite a few differences between yours and mine, so I didn't quite want to start fresh yet) but XML (see edit) titles are still breaking audio (reboots 5 times and silence :ohnoes:). Don't worry, I'll see if I can go ahead and fix it! From what I can tell, L+R+Down+B does more than just "restart" homebrew like you do (there must be some magic in there, idk :wacko:) because you can see the *hax 2.5 debug text. We'll see what happens!
:yaynds:

Hey, other people: if the launcher fails to grab the audio service, would it be OK with y'all if it just said "Press L+R+Down+B to restart with audio!" the second it detects no audio (happens literally the moment the launcher starts, even before the splash screen) and times out after 1 or 2 ish seconds? I know it wouldn't be a total automatic fix (I'll still look into it, don't worry) but at least for now it would be a solution.

EDIT: I should specifically say CHMM2 causes it.
Note: I shout also retry it without a boot manager. Give me a second.
 
Last edited by RedHat, , Reason: Updated info.

Xenosaiga

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Both svdt and hans (oddly enough) have never caused problems for me. Just CHMM2 (even with the hotfix). Try CHMM2 and tell me your experience.
Same. It's always that one brew. Maybe it's honestly a problem with CHMM and not the launcher itself. Contact @Rinnegatamante to see if it's something on his end?
 

Arseface_TM

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Welcome back!

If keeping track of issues here is stressful, you might want to encourage posting issues to the github. Then each issue gets its own thread, and you can label them as non-bugs or fixed or whatever.

It would help organize them so people don't unintentionally repost the same known bug, and make sorting relevant information easier for you.
 

pdapanda

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Both svdt and hans (oddly enough) have never caused problems for me. Just CHMM2 (even with the hotfix). Try CHMM2 and tell me your experience.

Tried CHMM2.1.2, I can’t boot it normally on New 3DS 10.3.0.28-J *hax2.5, I had to add an extra .xml file like this
Code:
<targets selectable="true">
    <title mediatype="1">000400000004B500</title>
    <title mediatype="1">000400000004B500</title>
    <title mediatype="1">000400000004B500</title>
</targets>

Then I can enter it without a red screen. The 2.1.2 hotfix exits well with beta 104,
and I have BGM after that.



Another question, is there still a delay after bootsound?no matter how long the sound I set, I have to wait for a well after its end
 
Last edited by pdapanda,

RedHat

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Tried CHMM2.1.2, I can’t boot it normally on New 3DS 10.3.0.28-J *hax2.5, I had to add an extra .xml file like this
<targets selectable="true">
<title mediatype="1">000400000004B500</title>
<title mediatype="1">000400000004B500</title>
<title mediatype="1">000400000004B500</title>
</targets>
Then I can enter it without a red screen. The 2.1.2 hotfix exits well with beta 104,
and I have BGM after that.
What a bizarre fix you came up with! When you launch CHMM2 with, say, Pokemon Y (for example), the moment when CHMM2 quits it'll reload *hax 2.5 and allow BGM to be played again. Nice!
 

SeongGino

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Soooooooo...
Everything's great and all, but one small issue:
After running PrBoom3DS (Doom) and exiting properly, the right half of the gridmenu on the bottom screen seems to... flicker.
The screen still works and it doesn't affect homebrew run in the same session of *hax2.5, but it makes navigation difficult.

(N3DS, IronHax2.5 Nov11 Payload on 10.3U firmware)

[Five seconds later after posting this...]
Okay, setting the system to sleep for a moment and reopening it fixed the issue. Wat?
 
Last edited by SeongGino,
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Xenosaiga

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Soooooooo...
Everything's great and all, but one small issue:
After running PrBoom3DS (Doom) and exiting properly, the right half of the gridmenu on the bottom screen seems to... flicker.
The screen still works and it doesn't affect homebrew run in the same session of *hax2.5, but it makes navigation difficult.

(N3DS, IronHax2.5 Nov11 Payload on 10.3U firmware)

[Five seconds later after posting this...]
Okay, setting the system to sleep for a moment and reopening it fixed the issue. Wat?
I have the same issue occasionally. It's usually after running select brews. For the life of me I can't remember which ones do it... But the right half of the Touch Screen in bathed in vertical white static.

Just saying I have seen this same behavior since beta 98.


Here's a video:
http://filetrip.net/dl?czJHKYWycn
 
Last edited by Xenosaiga, , Reason: Added video of occurrence

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