It requires the kernel exploit. The kernel exploit doesn't work for 5.4.0. Ipso facto, this doesn't work for 5.4.0.Works on Wii u 5.4?
It requires the kernel exploit. The kernel exploit doesn't work for 5.4.0. Ipso facto, this doesn't work for 5.4.0.
i´m getting the following error message in loadiine:
"sd card not found or cannot be mounted"
i guess i´ve setup the folder structure correctly and i´m using a 32gb micro sd card with an adapter (formatted with ntfs).
can anyone help me?
Let's read between the lines here... he's saying he's on 5.4.0 and wants to know if he can use Loadiine right now. The answer is no.Its work but need another webkit.
Fat32
The "Official" WiiU Loadiine v1.0 Compatibility Sheet says "game starts, connects to server and crash" for Wind Waker HD USA. Other regions seem to be untested.So i followed the steps and it freezes with Wind Waker, But Smash is asking me for updates so idk if it due to that. The rpx is 6 MB.
Most US games that didn't work, the EUR version did the same thing for me. I'd be interested if someone finds the same game from another region works.The "Official" WiiU Loadiine v1.0 Compatibility Sheet says "game starts, connects to server and crash" for Wind Waker HD USA. Other regions seem to be untested.
So I got this working with NES Remix, SM3DW, and DKCTF the first time I tried this.
However, after leaving the Wii U for a while and retrying, the process fails at the SSB splash screen after booting the game. I believe I can out rule the SD card being the problem since the titles are still shown when booting Mii Maker.
Anyone else got this/fixed the issue?
Have you tried turning it off and on?