Homebrew Official WUP Installer - Title installer + Firmware spoofing [3.x - 5.4.0]

Irastris

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Great, now I'm even more annoyed that OpenDNS failed me and I'm now on 5.4.0. Ended up completely disabling internet on the Wii U after that, which is far from what I wanted.

Really hope we get some 5.4.0 exploits.
 
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InsaneNutter

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Wow it's like Nintendo doesn't want our money. No eShop = no buying your games or DLCs.

Not really, you can update and Nintendo will happily take your money.

It's our choice not to update, as much as i'd like the Mario Kart 8 DLC its my choice not to update.
 

mutinize

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Wow it's like Nintendo doesn't want our money. No eShop = no buying your games or DLCs.
They want to force you to update, of course they wouldn't allow access to new content. I'm just glad we can play online again.
Great, now I'm even more annoyed that OpenDNS failed me and I'm now on 5.4.0. Ended up completely disabling internet on the Wii U after that, which is far from what I wanted.

Really hope we get some 5.4.0 exploits.
Just curious, why did you have it connected to the internet in the first place? And with quick boot enabled? OpenDNS can only do so much with a dynamic IP address. Had the right precautions been taken you would still be on 5.3.2.
 

galneon

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They want to force you to update, of course they wouldn't allow access to new content. I'm just glad we can play online again.
Just curious, why did you have it connected to the internet in the first place? And with quick boot enabled? OpenDNS can only do so much with a dynamic IP address. Had the right precautions been taken you would still be on 5.3.2.

It surprises me so many people are using DNS solutions as opposed to router access restrictions. It almost seems like a majority. Decent routers that can run TomatoUSB or ddwrt are not expensive and even most garbage all-in-one 'residential gateways' allow LAN IP or MAC blocking.
 
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Monado_III

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They want to force you to update, of course they wouldn't allow access to new content. I'm just glad we can play online again.
Just curious, why did you have it connected to the internet in the first place? And with quick boot enabled? OpenDNS can only do so much with a dynamic IP address. Had the right precautions been taken you would still be on 5.3.2.
With the spoofer?
 

the_randomizer

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Wow it's like Nintendo doesn't want you to make unauthorized modifications to your console that would open the door to hacking in online games, piracy, and ROM injection.

Crazy I know :creep: That being said, nothing is every truly unhackable, Wii U programmers will be able to circumvent this one way or another.
 
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Irastris

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They want to force you to update, of course they wouldn't allow access to new content. I'm just glad we can play online again.
Just curious, why did you have it connected to the internet in the first place? And with quick boot enabled? OpenDNS can only do so much with a dynamic IP address. Had the right precautions been taken you would still be on 5.3.2.

Because I had been using it to stream videos and music. Quick boot was disabled.
 

KEITH-IRL

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My Super Mario maker just landed I can't resist updating to latest have to play this game hope I don't regret it although Ive exploited PS Vita, 3DS PS3 .... so having this unexploitable might not be as bad ^_^
 

Reecey

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My Super Mario maker just landed I can't resist updating to latest have to play this game hope I don't regret it although Ive exploited PS Vita, 3DS PS3 .... so having this unexploitable might not be as bad ^_^
I would update if I was you! knowing this thread is all about a FW Spoofer and a Loader might be in place quite soon! yeah that makes total sense :wacko:
 

retrofan_k

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Great, now I'm even more annoyed that OpenDNS failed me and I'm now on 5.4.0. Ended up completely disabling internet on the Wii U after that, which is far from what I wanted.

Really hope we get some 5.4.0 exploits.


You are better blocking the URL/IP's directly through a router instead of the openDNS.
 
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DarkKaine

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Just out of curiosity ... does mario maker require functions and/or keys from FW 5.4.0 to work?
Or would be spoofer sufice to launch it on <5.4.0 ?
None of the actual libraries have been updated/added between 5.3.2 and 5.5.0 that would break compatibility. Every game that requires 5.5.0 should work just fine.

And indeed, the eShop currently does not work, but we've been silent about it because we have been trying to get it to work for the past couple of days and it's not ruled out that it's still possible.
However, you will still be able to update your games and you will also be able to reinstall previous titles that you have downloaded from the eShop but deleted. This will require another piece of homebrew code to work and I'm sure people will be all over it when the spoof is released :) Basically, all you need is a way to dump the ticket of your game. Tickets never get deleted, hence why you can always redownload software.
So even if we can't get eShop to work the only limitation you would have is not being able to buy anything new.
Still wondering how the hell eShop even checks if the system should update or not. We patched pretty much every MCP function there is that relates to titles but still no luck.
 

gamesquest1

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None of the actual libraries have been updated/added between 5.3.2 and 5.5.0 that would break compatibility. Every game that requires 5.5.0 should work just fine.

And indeed, the eShop currently does not work, but we've been silent about it because we have been trying to get it to work for the past couple of days and it's not ruled out that it's still possible.
However, you will still be able to update your games and you will also be able to reinstall previous titles that you have downloaded from the eShop but deleted. This will require another piece of homebrew code to work and I'm sure people will be all over it when the spoof is released :) Basically, all you need is a way to dump the ticket of your game. Tickets never get deleted, hence why you can always redownload software.
So even if we can't get eShop to work the only limitation you would have is not being able to buy anything new.
Still wondering how the hell eShop even checks if the system should update or not. We patched pretty much every MCP function there is that relates to titles but still no luck.
iirc the 3DS used some sort of hash of the current titles to find out if it was the latest setup.....could they be doing something similar on the wiiu?
 
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shinyquagsire23

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None of the actual libraries have been updated/added between 5.3.2 and 5.5.0 that would break compatibility. Every game that requires 5.5.0 should work just fine.

And indeed, the eShop currently does not work, but we've been silent about it because we have been trying to get it to work for the past couple of days and it's not ruled out that it's still possible.
However, you will still be able to update your games and you will also be able to reinstall previous titles that you have downloaded from the eShop but deleted. This will require another piece of homebrew code to work and I'm sure people will be all over it when the spoof is released :) Basically, all you need is a way to dump the ticket of your game. Tickets never get deleted, hence why you can always redownload software.
So even if we can't get eShop to work the only limitation you would have is not being able to buy anything new.
Still wondering how the hell eShop even checks if the system should update or not. We patched pretty much every MCP function there is that relates to titles but still no luck.
Fairly certain this would be /dev/nim returning errors which are then thrown by the PPC and displayed as "You need an update." While I was patching things in eShop, I'd patch one function and the next would error, patch the next one and then the next one after that one would throw an error.
 

alkar

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Although I doubt id, eShop could be using a passphrase to log in and that is different in every firmware. Same trick is used for PSN on Playstation.
Easiest way to trace the check would be to dump SSL trafic from Wii U : for this you can either add your own certificate (not sure where certificates are stored, maybe in the eShop app itself or the NAND) or you can probably patch the openssl (because it must be using OpenSSL lib) so it ignores SSL warning from unknown proxies (easiest way I think and doable).
You can then spoof the FW from the PC directly, without hacking anything else console side.
 

shinyquagsire23

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Although I doubt id, eShop could be using a passphrase to log in and that is different in every firmware. Same trick is used for PSN on Playstation.
Easiest way to trace the check would be to dump SSL trafic from Wii U : for this you can either add your own certificate (not sure where certificates are stored, maybe in the eShop app itself or the NAND) or you can probably patch the openssl (because it must be using OpenSSL lib) so it ignores SSL warning from unknown proxies (easiest way I think and doable).
You can then spoof the FW from the PC directly, without hacking anything else console side.
All the stuff doing the actual logging in and checking updates (nim, ecommerce, etc) has OpenSSL within IOSU, so can't really add a cert without a hack there.
 

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