Just click on the link and then right click on the mouse on the browser screen and save as html to your directory of choiceHow can I compile it?
1.Download pyGecko source.How can I compile it?
I put this in the other thread it might just help others. I should of posted it in here really instead off>
Guys I have a sure fire way to get into the exploit everytime just reset XAMPP click on go then go into wiiu bookmark leave it for a few seconds the clock should reset to 00.00 then put in the url the <ip>/payload532.html link it should boot in everytime without failure no more race attacks I tried this method over 30 times last night and it booted into the exploit everytime without one Race Attack popping up of cause the gecko boots no probs!
Really want to play SSB4 online with a friend, but it asks for a software update. Do I need to update the Wii U aswell?
This means I'll be on 5.5.0, I'm currently on 5.3.2.
Thanks in advance.
Yes, it forces you!Really want to play SSB4 online with a friend, but it asks for a software update. Do I need to update the Wii U aswell?
This means I'll be on 5.5.0, I'm currently on 5.3.2.
Thanks in advance.
I can certainly say it worked for me flawless last night every go. It seems to work when you load the wiiu browser then asap click on your bookmarks bring them up and above the manual sign on the right you will see the clock it should reset to 00.00 then after that type in the direct url bar <ip>/payload523.html and then it boots into the pause menu without failure, well it did for me!. The gecko link boots with me no issues at all so I cannot fault that part but just do the same again to be sure if anyone is having issues with it.Has anyone else tried this? I'm at work so can't test it but if this works, this could be a breakthrough in using the exploit. Would we be able to put this right into the payload itself?
Edit: I didn't think this through, but we are accessing the payload via website, so obviously it couldn't be built into the payload lol. But with a surefire way of loading the exploit, this'll mitigate all the headaches of resetting.
That's exactly what Cafiine does...except it's titleid/vol/contentI've got an idea for those who can run TCPGecko and the corresponding debugger:
We could start making a file database for all of the popular (or also the non-popular) games, so file replacement gets a little bit easier!
Something like:
Afaik anyone can contribute to wiiubrew.org, so that's a possibility!Code:<root> <folder1> <folder1-1> fileA.bin fileB.bin fileC.wav </folder1-1> </folder1> <folder2> sound.brstm </folder2> </root>
But we have to specially highlight files that are only obtainable via DLC.
(the XML-style structure was only an example. We can also take another one but have to be careful that it's one standard for every game!
Else people might get confused!
I'd help in an instant but am stuck on 5.4, so I'll participate as soon as I can!
Totally!Nomral
Yes, but I thought of it more as a look-up-table (like: which files does the game use [brstm, wav, etc] an how do I have to arrange them etc. then you don't have to start the game up, but can directly look into the table.)That's exactly what Cafiine does...except it's titleid/vol/content
Only onto the console?Cafiine reads the FS and prints it out onto the console, it's quite obvious what's music and all that.
if(customFile.size > 0)
loadCustomFile(); // reads through TCPGecko (dotNet)
else
loadOrigFile(); // reads from disc / nand
How am I supposed to use it without the server?That's the server end. Not the WiiU app.
We have the full source code, don't we?You guys have to wait for Cafiine's app to go public. There's no releases for 5.3.2's app.