yes those codes are for 1.0.1. There is an update for Bravely Second, are you sure it did not update for you in the BG?
no, i downloaded the 1.0.1 version.
Is there any special ways for it to work?
like have to be in the world map or main menu?
yes those codes are for 1.0.1. There is an update for Bravely Second, are you sure it did not update for you in the BG?
The simplest way is reading memory dumps in hexadecimal format.how can i create codes? in a simple way? xD
no, i downloaded the 1.0.1 version.
Is there any special ways for it to work?
like have to be in the world map or main menu?
no special way, are you sure the game didn't updated itself?
no, i look on the top left of the start menu and it says version 1.0.1
i tried both on rom and cia but no avail.
well, seems like i'm out of luck lol
thank you buda81, i appreciate your help
sorry I couldn't help. I played it with cia. do you have the right browser version?
yes, i was able to hack on fe:a.
I'm on 9.9 emunand right now, and i used a timewarp browser 4096, packed on 65535.
is it because of the emunand version?
The simplest way is reading memory dumps in hexadecimal format.
Well he said the MH4U saves are able to be decrypted now so it's possible to hex edit them. I'm wondering though, are you somehow hacking MH4U on gateway emunand using ARCode? I ask because it's currently impossible to do that on an O3DS due to ram, and ram hacking on the N3DS is only possible on NTR, not Gateway, as far as I know. Just curious about what you said: "i'll just stick with gateway emunand"Save editing? Ive heard of the NTR method but..i'll just stick with gateway emunand x']
Not a big change, but I just wanted only certain characters to have all skills.
With the initial code, couldn't you just select the characters you want the code to be applied to as active in the Map Preperation screen, then use the code? It should be too hard to bring Risen to the map with a Reeking Box so you could de-select Chrom if needed to.
When I used it in a prep screen however, it did the opposite of what I wanted. It gave all units not active all skills learned.
Did you save at the preparations screen for that battle then reload the save file? Same thing happened to me until I saved and reloaded.Like I said in my post