Hacking Pasta CFW - A CFW that allows unsigned CIA to be installed on Old and New 3DS! (required ninjhax)

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Alkéryn

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Yes you can, pay attention of what you do.

(Fr: pas de prblm, fait juste gaffe ^^)

Why many people report having the 9.0 version after it?
Well I did exactly as said, but it seems I don't have MSET functionality. I've tried to run rxTools and palantine CFW, neither works. Spider exploit for rxTools is still functional thankfully. The NNID settings aren't present in the settings menu. Also, it reports version 9.0.0-20E instead of the 9.2.0-20E I installed.
This is the second one i found
 

pakrett

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Well I did exactly as said, but it seems I don't have MSET functionality. I've tried to run rxTools and palantine CFW, neither works. Spider exploit for rxTools is still functional thankfully. The NNID settings aren't present in the settings menu. Also, it reports version 9.0.0-20E instead of the 9.2.0-20E I installed.

For the mset its normal, pasta and rxtools were not compatible with mset on 9.2 you can just load the gateway menu. For your version, sometimes it was happening to me too, I don't know why. Restore your 4.X nand backup and retry but compare with my update folder first :

264977Sanstitre1.jpg
 

Apache Thunder

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If you don't see the NNID option in system settings you have a pre-7.x System Settings. MSET will still work on it, but current MSET rop chains are setup to use the newer exploits. Gateway is thus far the only ones that made something compatible with MSET on a 9.x system. But that's exclusive to n3DS currently.

I would hope PastaCFW becomes the first besides Gateway to use MSET on 9.x. :D
 

Furrymatt

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So Im still having troubles with pasta :/ Ive installed bbm and nothing, I know they installed and they want to show up on the homemenu but when the 2ds loads settings icon the cias i installed make a grey outline and then disapear any help today? btw sorry im having trouble and being annoying :)
 

pakrett

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For the mset its normal, pasta and rxtools were not compatible with mset on 9.2 you can just load the gateway menu. For your version, sometimes it was happening to me too, I don't know why. Restore your 4.X nand backup and retry but compare with my update folder first :

Size : 162 Mo (170 202 960 octets)
Size on disc : 162 Mo (170 446 848 octets)
 

metroid maniac

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For the mset its normal, pasta and rxtools were not compatible with mset on 9.2 you can just load the gateway menu. For your version, sometimes it was happening to me too, I don't know why. Restore your 4.X nand backup and retry but compare with my update folder first :


I'm not going to tamper any more, I'm happy, as long as I'll be able to MSET into PastaCFW when that launches.
 

MrJason005

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I think it would be better if they got Spider exploit first, because if they worked on MSET first, then I don't see any real differences from Palantine.
If Spider was an option, we could run 7.x encrypted games.
 
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pakrett

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I think it would be better if they got Spider exploit first, because if they worked on MSET first, then I don't see any real differences from Palantine.
If Spider was an option, we could run 7.x encrypted games.

No, (future) mset support for pasta is for 4.0 to 9.2.

But on 9.2 (or 7.X, 8.X) you must have a downgraded mset to 4.X or 6.X.
 
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dkabot

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I think it would be better if they got Spider exploit first, because if they worked on MSET first, then I don't see any real differences from Palantine.
If Spider was an option, we could run 7.x encrypted games.

Um... what? Have you read about developments at all? People figured out you can use a downgraded MSET on a modern system...
 

miguel231991

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I want to give my full support to the creators of cfw pasta, and not to leave the project because of the GW and sky3ds
 

Slushie3DS

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I'm probably a bit lost here, but I have a question.

Since Pasta CFW relies on Ninjhax, Ninjhax relying on spider/SKATER, can't the source be compiled as a binary, then converted for use with spider by Yifan's spider3DStools to cut the need of Cubic Ninja? I mean using his browserify tool to generate the JavaScript payload, and pairing that with the HTML documents for the frame error.

Then again, I feel it could never be that simple.
 
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