I wonder if those who are experiencing the save corrupted issues are using saves that use a bad CRC16 checksum. OoT 3D uses a very simple checksum to know if the game's saves are "correct" or not, and perhaps Gateway simply forgot to fix it in their mad dash to get the release out (they obviously rushed this release)? This is just speculation on my part though, I can't test my hypothesis without my original 3DS (hurry up, USPS...!).
Can someone please confirm, does the OoT exploit need to be ran every time or just once?
This sounds like one of the smartest things I've heard pertaining to this all day. Do we know where the checksum is? Because if we do, couldn't we just dump a save from our own card and move the checksum over before importing it?
This sounds like one of the smartest things I've heard pertaining to this all day. Do we know where the checksum is? Because if we do, couldn't we just dump a save from our own card and move the checksum over before importing it?
yeah im getting the impression this poll is troll bait, i have access to 4 copies, all work fine
no need for a US copy im afraid, i have 1 im keeping sealed, 1 im using myself, 1 i am lending to a friend for a few weeks and the other one i copied the save onto was for another mate (that was their own cart though)you wanna trade one for a US version ?
yeah im getting the impression this poll is troll bait, i have access to 4 copies, all work fine