Please stop posting these numbers, they mean absolutely nothing, considering that
- the architecture is drastically different
- any GPU emulation would need to be very high-level anyway
Yes. That was an emulator originally ported to the Dingoo A320 which had a MIPS based SoC. In theory it should've been possible to write a decent JIT translator for it as not much translation would be needed, however the original source was based on that from another ARM9(IIRC Korean handheld also forget the name of it) that had a pretty good MIPS->ARM9 JIT setup.now thats thinking outside the box! i like that. i also like to try to do the impossible and break the limits of my electronics.
Wrong, it's 268MHz. Not that comparing Mhz will get you anywhere anyway.Well, as far as the GPU goes:
3DS/N3DS: 133 Mhz GPU
PS1: 32-bit R800A (33mhz)
N64: 62.5 Mhz RCP
The real question is if all of the capabilities of the 3DS are available for development.
As far as time goes, emulation projects in the past have been successfully crowd funded in the past. Just 6 months ago this campaign raised more than was needed for an N64 plugin. If a team was interested in such a project it wouldn't be that difficult to gain the funding to do so full time.
I ran Bleem! (a commercial PS1 emulator) on my Pentium II 233MHz, 32MB SDRAM and 4MB Ati 3D Rage Pro back in the early 2000's
It was kinda playable...
Also, the same machine plays SNES perfectly (with SNES9X)
I ran Bleem! (a commercial PS1 emulator) on my Pentium II 233MHz, 32MB SDRAM and 4MB Ati 3D Rage Pro back in the early 2000's
It was kinda playable...
Also, the same machine plays SNES perfectly (with SNES9X)
I ran Bleem! (a commercial PS1 emulator) on my Pentium II 233MHz, 32MB SDRAM and 4MB Ati 3D Rage Pro back in the early 2000's
It was kinda playable...
Also, the same machine plays SNES perfectly (with SNES9X)
though they had planned to release discs supporting 100 games, the only ones they released were only supporting one game, so in fact, it was a dedicated emulator for the game, not a classic one that can run any game.
All of this discussion, but what's preventing anyone from attempting to port a PSX emulator? I'm sure the 3DS could run some of the 2D classics on PSX.
People who want to don't know how, people who know how can't be bothered. (and I think there's still no great way of making emulators for the 3DS? some very useful features for emulators are split between ninjhax and cia/3ds homebrew to the point where it's either or. at least that's what I remember reading from the guy who made the GBA emu)All of this discussion, but what's preventing anyone from attempting to port a PSX emulator? I'm sure the 3DS could run some of the 2D classics on PSX.
All of this discussion, but what's preventing anyone from attempting to port a PSX emulator? I'm sure the 3DS could run some of the 2D classics on PSX.
Out of curiosity, how do you feel about the El Hazard English script? Reading about it online, I came across notes from the dev stating the translation isn't particularly accurate and needs to be rewritten. It's an anime I watched years ago, which is why it interests me."Similar/different architecture" arguments only go so far. Back before Apple allowed it's operating system to run on i386 computers it was STILL possible to emulate it on i386 and vice versa. At full speed. Architecture differences just mean that in order to properly emulate you must devote extra processing power and memory to emulating the architecture as a layer. That's why, for example, you can run PS1 emulators on a Linux emulator on a 3DS slowly. The larger question is how much would be required to run it at fall speed and if it is lacking how much extra would be needed on a hard mod or a cart.
The problem is that you would likely need a fully functional emulator to play even a few games. It would be far easier to port those individual games. One of my favorite Sega Saturn games, for example, has no problem running on a 3DS - because El Hazard was ported as a Gameboy Advance ROM.
It is indeed possible to make a PlayStation 1 emulator on 3DS. Probably even a PlayStation 2 emulator (would require to check the amount of ram and such things).
All of this discussion, but what's preventing anyone from attempting to port a PSX emulator? I'm sure the 3DS could run some of the 2D classics on PSX.
c'mon...
Out of curiosity, how do you feel about the El Hazard English script? Reading about it online, I came across notes from the dev stating the translation isn't particularly accurate and needs to be rewritten. It's an anime I watched years ago, which is why it interests me.
As for anyone wanting portable PS1 gaming:
Just get a PSP. They're dirt cheap and play the vast majority of PS1 games perfectly.
If we look at the progress in the 3DS emulator scene we notice one very rough and unfinished nes. One snes emulation that has gone rather far but has a LOT of work left before it is fully playable. We have one gb/gbc and two slow gba emulators. PS1 emulation can sure be done on the 3ds. But it will NOT happen unless something extremely drastic happens. Like there would be hundreds of competent new developers in the 3ds scene Over a night. Not going to happen.
We don't even have kernal access. So the hardware we can use is limited.