I'm a bit new to Nintendont and Wii Softmodding in general, so I would like to ask, is the standard classic controller pro's control scheme located in the controllers.zip file? If not, where can I find it, so I can tweak it to my preference. It's mostly just to change the L button to the same as the R so I can L-Cancel in Melee.
Thank you in advance.
Only HID-USB controllers have customizable buttons. bluetooth controllers are all hardcoded into Nintendont. The only custom buttons you can get with bluetooth controllers is by hitting minus. It will rotate A, B, X, and Y closewise one time. Hitting minus again will reverse it
You can use some mayflash USB-HID adapters (linked in OP) to give your classic controller a fully customizable button layout
I get the very same results, I guess worst case scenario I can always keep 2.266 for this game, hopefully a proper fix or a proper dump comes out!Same results here. After some heavy testing and asking around. Fzero AX stopped working for me and you and a few others on 268 . we will need to get the proper MD5 of the one that is currently supported.
R266 still play all 4 Triforce games perfect for me if anyone else runs into this same problem. Hopefully one of the dev finds the issue or we find our new copy that works properly .
are you using full isos? and not shrinking it? also try the ntsc version maybe that helps you but the pal version has no issue whatsoever it works fine.w
well, i've only tried with the nintendont versions that suport nunchak and wiimote, neither worked.
ok, i've tried 4 diferent iso's (i'm not exagerating, but i did) i tried from sdcard and from usb, same problem. it is the only game that is not working.
Hey man, thank you, I hope this fix is implemented in the official Nintendont for future updates!same here on 271 all triforce games work except AX
maybe it's the skip intro patch
Edit: Adding back
dbgprintf("TRI:FZero AX\n");
TRIGame = TRI_AX;
SystemRegion = REGION_JAPAN;
DISetDIMMVersion(0x12301777);
write32( 0x01AD60C, 0x4800001C );
and
DisableEXIPatch = (TRIGame == TRI_NONE && ConfigGetConfig(NIN_CFG_MEMCARDEMU) == false) || TRIGame == TRI_AX;
and editing di.c
// Media board status (3)
case 0x80000040:
memset( (void*)Buffer, 0xFFFFFFFF, Length );
made it boot into jvs board not connected error
so yeah it's patching magic that will make it work againmake it work again
I updated mastermod rev271 to make AX work again
so all triforce games work fine now using my mastermod
download link here: http://copy.com/vRN3HgFVyk9u7YuB/Public/boot.dol
or as always in my sig
Abz
did u try my dol?Found a different ISO for F-Zero AX, verified by checking MD5:
Wii U
HID On & Off (Tried Both)
EmuMC on/Single/251 & off (Tried both)
Maxpads 4 (default) and 1 (Tried both)
All other settings off
Still black screens for me on 2.271. At this point I'm all out of ideas unless Fix94 can share his settings and MD5 with us. When u get some time I hope u don't mind, I want to be able to reproduce what you have, also I'll try testing on a Wii when I get back from work.
information like this is not required
Nope, I was in the middle of testing and typing when u posted that lol. I left right after my initial tests so of course I'll try it out when I have some time tonight.did u try my dol?
did u try my dol?
Quickfire questions:
Are you using a loader or the official app directly from HB Channel?
Which Nintendont version do you have?
Which cable are you using for video output and which video mode?
If you use the official app, can you take a picture with your phone of the options screen?
have you tryed launching from nintendont directly? and take a pciture of what settings you have on on nintendont itself?Launching from USB Loader GX, using latest version. the AV cable is official RGB, the iso is PAL the console is PAL
Just some more cleanup work which might help, you need to try for yourself.
-changed out some buffers in jvsio and changed some flushing code in order to help out triforce random crashes, missing controls and problems
-changed the default triforce ingame coin count to 9 so just in case it doesnt automatically refresh the coins you dont run out directly and may get lucky on the next coin update to get new coins
-commented out some possibly problematic debug code which might crash games on bootup
-added ARStartDMA exceptions for both Multi-Game Demo Disc 18 and Street Racing Syndicate