After trials and errors and lot of testings opening & closing the game.
I think I want to post some of my findings here just for remind them later myself.
These are good to know for utilizing spacing and making as much free space as we can without crashing the game.
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$e = end page - Make any text after this goes to the new page.
*We can just use '$e' without crashing the game. (No need to totally use the whole keyword '$n$e')
*Cannot be stacked. If we use '$e$e$e$e$e...', it will just works like a single '$e'.
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$n = new line - Make any texts after this goes to the new line.
*We can use '$n' to make more than 3 lines.
The overflowing lines will automatically go to the new page without crashing the game. (without the need of $e)
*Can be stacked. We can use '$n$n' to make the texts drop far more than 1 line.
*ONE line contains 40 characters.
The overflowing texts will automatically go to the new line and/or new page without crashing the game. (without the need of $n and/or $e)
(Note : ONE Japanese character equals to TWO English characters length)
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$s???, $s20, $s100, ... = speed delay of typing texts. In milliseconds. The less the faster. The more the slower.
*We can use $s99 instead of $s100 to free 1 more space without noticing any change and without crashing the game.
*We can use $s9 instead of $s20 to free 1 more space with noticeable change but without crashing the game.
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$i?, $i0, $i1, ... = integer variable. Used in some mission that required counting number of something.
*Do not change this value. It's a fixed variable used for a purpose. Like countdown the number of turns.
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I think I want to post some of my findings here just for remind them later myself.
These are good to know for utilizing spacing and making as much free space as we can without crashing the game.
------------------------------
$e = end page - Make any text after this goes to the new page.
*We can just use '$e' without crashing the game. (No need to totally use the whole keyword '$n$e')
*Cannot be stacked. If we use '$e$e$e$e$e...', it will just works like a single '$e'.
------------------------------
$n = new line - Make any texts after this goes to the new line.
*We can use '$n' to make more than 3 lines.
The overflowing lines will automatically go to the new page without crashing the game. (without the need of $e)
*Can be stacked. We can use '$n$n' to make the texts drop far more than 1 line.
*ONE line contains 40 characters.
The overflowing texts will automatically go to the new line and/or new page without crashing the game. (without the need of $n and/or $e)
(Note : ONE Japanese character equals to TWO English characters length)
------------------------------
$s???, $s20, $s100, ... = speed delay of typing texts. In milliseconds. The less the faster. The more the slower.
*We can use $s99 instead of $s100 to free 1 more space without noticing any change and without crashing the game.
*We can use $s9 instead of $s20 to free 1 more space with noticeable change but without crashing the game.
------------------------------
$i?, $i0, $i1, ... = integer variable. Used in some mission that required counting number of something.
*Do not change this value. It's a fixed variable used for a purpose. Like countdown the number of turns.
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