Hacking Nintendont

ShadowOne333

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Can we haz supotz 4 te atariz 2600 controllerz??!?!?!?
PLZ?!

tiz 1:
people_play.jpg

:D

Obvious sarcasm and mocking ungrateful noobs
 

rufuszombot

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Rufus your sarcasm didn't sound like a sarcasm.
Please people enough of this pseudo whining, this isn't funny anymore.
My sarcasm never sounds like sarcasm, but I think an Activator (which I really do own one of, btw) would for sure give away the silliness of the post. It's a joke. there's for too much complaining and nonsense on this board lately.
Danke, Fix.
 

drakorex

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So how bout that compatibility, eh? Someone should really test all the games again and update the Rev numbers on the list. Let's all do that now... I'll take A-D...
 

ShadowOne333

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So how bout that compatibility, eh? Someone should really test all the games again and update the Rev numbers on the list. Let's all do that now... I'll take A-D...

That's actually a really good idea.
That way we can be sure that they are all working with the current version.

Just one thing, do not change previous comments or notes if they have important stuff like code fixes in them or Logs.
Like this one:
Intro flickers. R+Z+Start doesn't work
Since v1.142 black screen after intro; Since v2.145 Black screen on boot.
Can be fixed by deleting those two lines:
1 and 2
That might be useful.
Actually... It might be a good thing to start searching for fixes of previous games that do not boot anymore. We can all contribute to this by doing this:
  1. Search the last revision in which the game last booted or worked normally.
  2. Go to the Nintendont repository and track down that version.
  3. Go to the version above that one (i.e. Sonic Gems was last working properly on 1.127, go to 128) and find the differences in the code that might have caused such game to not boot anymore.
By doing this we can improve the compatibility :)
Let's all make a good contribution to this project instead of just whinning about non-important stuff.

LET'S GO, TEAM!
 

drakorex

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That's actually a really good idea.
That way we can be sure that they are all working with the current version.

Just one thing, do not change previous comments or notes if they have important stuff like code fixes in them or Logs.
Like this one:
That might be useful.
Actually... It might be a good thing to start searching for fixes of previous games that do not boot anymore. We can all contribute to this by doing this:
  1. Search the last revision in which the game last booted or worked normally.
  2. Go to the Nintendont repository and track down that version.
  3. Go to the version above that one (i.e. Sonic Gems was last working properly on 1.127, go to 128) and find the differences in the code that might have caused such game to not boot anymore.
By doing this we can improve the compatibility :)
Let's all make a good contribution to this project instead of just whinning about non-important stuff.

LET'S GO, TEAM!
I'll definitely do that... :toot:This weekend. I have to work tomorrow, and right now it's sleepy time.:sleep:
 

ShadowOne333

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I'll definitely do that... :toot:This weekend. I have to work tomorrow, and right now it's sleepy time.:sleep:

Thank you :)
It would be such a good thing to do in the meanwhile, and this way we can improve compatibility with the help of the community.
I can help out in the modification of the code and compiling of it.
Let's hope that we can get a positive response out of the users to help out on this, since no one has a 600+ games library available to test all of them or certain patches for a certain game.
 

drakorex

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Thank you :)
It would be such a good thing to do in the meanwhile, and this way we can improve compatibility with the help of the community.
I can help out in the modification of the code and compiling of it.
Let's hope that we can get a positive response out of the users to help out on this, since no one has a 600+ games library available to test all of them or certain patches for a certain game.
I currently have 326, is that a good start?

You may want to get in contact with BostonBC. That fellow is infamous (I think) for having an obscene amount of games.

Sidenote: This WiiU Pro controller support has me all giddy. I can now turn my Wii on, select a gamecube game from Wiiflow, and then play it with this controller. Now if someone would just patch the VWii menu/make VWii Priiloader a thing, I'd have it made! :D
 

ShadowOne333

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I currently have 326, is that a good start?

You may want to get in contact with BostonBC. That fellow is infamous (I think) for having an obscene amount of games.

Lol wtf?
326 is more than sufficient. XD
Holy bloody hell dudes, that is crazy.

But yeah I think we are more than settled with that amount. XD
bostonBC would you also be so kind to help out on updating the compatibility list with the latest rev (2.159)?
drakorex already said he is taking all the games from A to D. So we have E onward to update.
 

drakorex

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Lol wtf?
326 is more than sufficient. XD
Holy bloody hell dudes, that is crazy.

But yeah I think we are more than settled with that amount. XD
bostonBC would you also be so kind to help out on updating the compatibility list with the latest rev (2.159)?
drakorex already said he is taking all the games from A to D. So we have E onward to update.
Well, all of MY games from A-D. I have mostly just the good ones :P
 

drakorex

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Holy sh*t. XD
Do you guys really play all of them?
I am really nit-picking when it comes to games and movies, and I can barely have more than 30 of the NGC library that hold the standard for my liking :P
Well, so far no. But should I ever find the time, I have that option :P

I think some y'all should try and "acquire" more games than your personal tastes allow for, if not for the sole purpose of furthering Nintendont. You may open yourself up to some hidden gems ;)
 

drakorex

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Quick question. Is the ID6 naming convention really necessary for anything? I have Zoids: Full Metal Clash and wasn't able to find the ID6, so I just left the folder name as it was. I was able to download the cover, launch the game and create a save file.
 

Oak

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just finished a little sideproject since I dont work on the kernel anymore which is a neat addition:
-added libwupc, now you can use the wiiu pro controller in the loader and not just ingame

Is their a way to eliminate using the wiimote altogether? Like making the pro controller work on the system menu. Not asking for implementation, just a yes/no with reasons.
 
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