Hardware Wii U will have Achievements

chartube12

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I bet they'll be called badges or Medals. I like the point system Uplay games have. Hopefully Nintendo does something similar.

I already see where this could be going. One friend code per person like the 3DS but for the Miis. Miis used to lock achievements, DLC and other content to an owner. Been rumored Friend Codes would still be used in some way.
 

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I do not like this trophies-like stuff at all. As I said,this is not positive for gaming:

If you want to know what you’re actually getting in this version, which I guess is a reasonable enough question, I can tell you that the PS Vita version includes all of these positively wonderful features:
  • The complete, classic 50-level adventure game
  • The Zen Garden
  • 20 mini-games
  • 18 puzzle games
  • 10 survival games
  • 43 Trophies, including one Platinum trophy
  • The Zombatar zombie-creation tool
  • Online leaderboards

Source: http://blog.us.playstation.com/2012/02/21/plants-vs-zombies-for-ps-vita-shambles-to-psn-today/
 

Guild McCommunist

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I do not like this trophies-like stuff at all. As I said,this is not positive for gaming:

If you want to know what you’re actually getting in this version, which I guess is a reasonable enough question, I can tell you that the PS Vita version includes all of these positively wonderful features:
  • The complete, classic 50-level adventure game
  • The Zen Garden
  • 20 mini-games
  • 18 puzzle games
  • 10 survival games
  • 43 Trophies, including one Platinum trophy
  • The Zombatar zombie-creation tool
  • Online leaderboards


Source: http://blog.us.plays...s-to-psn-today/

So you're complaining about them listing what trophies are available?

There's probably like two people who seriously buy games only for achievements or trophies. I've played shit games and I don't force myself to continue just for trophies or achievements. It's simply an additional reason to keep playing. It gives us a tangible reward for completing a game or objective a certain way, which is a great thing. What's the point of saying "I beat Devil May Cry 3 on Hard" when you can show off the achievement for it (which I'm guessing is possible with the DMC Collection)?
 
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chartube12

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Anti-achievementors need to get lost. The achievements don't take away anything from the game. They add replay value to some people.

Ubisoft's Uplay attaches points to them. Points to unlock stuff in other Uplay games. Not useless points like the points of the 360. It is achievements done in a useful way. I hope Nintendo inherits the Uplay way and gives play coins with the WiiU's and are spendable in any WiiU game.
 
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FAST6191

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chartube12 I just listed a bunch of reasons why they might not be ideal. If they add some replay value fine but I hold for several games in the present system it does not come at no cost and by virtue of that alone criticism can appear of the system/concept.

"What's the point of saying "I beat Devil May Cry 3 on Hard" when you can show off the achievement for it"

However did I play those 8 and 16 bit games... equally I will take the fancy but useless armour, extra mode or some such* or I guess go really old school and take a picture (I am resisting the urge to say something about using the word tangible) not to mention a proper log does it better (this is probably a manifestation of my dislike of oversimplification as seen in the scoring of games and films). The idea to encourage certain styles of gameplay is not that new either; fighting games being especially good at it and some of the more open world style games (Might and magic is going round in my head as an example) have long had people doing runs although a silly binary "morality" system was/is usually the chosen mechanism by which to encourage it.

*GC era I was with a friend and we appeared as one his friends that I did not know and mario kart was the order of the day. Up pops the alt title screen and that meant far more than any achievement ever has as to what could follow. Equally I will go back to my bomberman 64 armour example as similar things happened there (someone rolls up in full dragon costume and you know it is on).

"Points to unlock stuff in other Uplay games"
I still prefer unlocks of something useful as in my last post but that could be an example of a step in the right direction although the obvious potential pitfall there being content that should have been unlocked from the get go is restricted. I shall have to look into uplay more as it just seemed like some pointless online gimmick the last few times I met it which was quite a while ago.

I suppose in the end it is not that I dislike achievements but that they are a bad implementation/regression of systems that have long existed in games and regression should only be accepted if there is a good reason to (I am sure we have all seen forks of programs where core functionality was spun off and given to a simpler/less demanding program- that is what I am aiming at).

As for those just getting achievement points to the exclusion of all else I have seen people make games out of anything. It strikes me as missing the point/going to the swimming pool and not going swimming/going to the cinema for the popcorn (granted some of the cinemas around here do have some of the best stocked bars in town) but I am far more willing to accept that than the "traditional" meaning of achievements.
 

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I bet they'll be called badges or Medals.
Ehhhhhhhh, you've forgotten something about Nintendo, here...

super-mario-64-star-select-screen.jpg

You have no idea how happy I'll be if Nintendo calls their achievements "Power Stars!" :D
 

emigre

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I bet they'll be called badges or Medals.
Ehhhhhhhh, you've forgotten something about Nintendo, here...

super-mario-64-star-select-screen.jpg

You have no idea how happy I'll be if Nintendo calls their achievements "Power Stars!" :D

My sister uses a star achievement system for her children's behavior. My sister>>>>>>>>>>>>>>>>>>>>>Nintendo.
 

TripleSMoon

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I personally do not mind trophies, simply because I don't give a damn about them.
Precisely. I really don't understand why people who dislike trophies/achievements are saying stuff like "oh, achievements will ruin the game!" It really makes no sense. It only adds something extra to the game that you can completely ignore if you want to.
 
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TripleSMoon

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Well useless features are still features, I guess.
Exactly. Think of the AR card battle feature in Kid Icarus: Uprising. I've never used it even once and have no care for it at all, but I'm not going to protest its existence or complain about it just because I consider it useless. If you don't like it, just don't use it.
 

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Well useless features are still features, I guess.
Exactly. Think of the AR card battle feature in Kid Icarus: Uprising. I've never used it even once and have no care for it at all, but I'm not going to protest its existence or complain about it just because I consider it useless. If you don't like it, just don't use it.

I can't be bothered to broken record it but I will instead posit what if they had spent the time on AR card battles refining the controls into something that was not a handkiller?
 

wii knee

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A number of games use achievements to mark progress as a Save Game type of feature. This makes sense. What would be nice is if there were Save Game files unique to each user so I don't have to choose a profile to begin with.
 
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Eerpow

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Well useless features are still features, I guess.
Exactly. Think of the AR card battle feature in Kid Icarus: Uprising. I've never used it even once and have no care for it at all, but I'm not going to protest its existence or complain about it just because I consider it useless. If you don't like it, just don't use it.

I can't be bothered to broken record it but I will instead posit what if they had spent the time on AR card battles refining the controls into something that was not a handkiller?
The controls would stay the same, there is absolutely nothing to improve on as dual analog with the CPP only would make aiming a pain in the ass for the fast and precise aiming the game requires.
Besides you could always use one of these if you have problems with holding the system one handed.
215969016.jpg

Put one of these on your right hand thumb and bam! Every single control problem solved.

You can't improve how stupid people tend to be when it comes to adapting and holding their systems correctly, you know supporting the weight of the system with your right hand fingers instead of curling them in causing your hand to cramp.
 
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TripleSMoon

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Warning: off topic post
I can't be bothered to broken record it but I will instead posit what if they had spent the time on AR card battles refining the controls into something that was not a handkiller?
Can you think of a better control scheme? There's literally no other sensible way they could have done the controls with the hardware they had to work with. They offer touch screen and button aiming. Even if they offered dual analog aiming with the circle pad pro, they still would have beenlimited to the aforementioned control schemes for use without the circle pad pro.

But that's off topic. Also, that game was in development MUCH longer than the typical handheld game... I highly doubt the AR feature detracted much at all from time spent developing the game.

You can't improve how stupid people tend to be when it comes to adapting and holding their systems correctly, you know supporting the weight of the system with your right hand fingers instead of curling them in causing your hand to cramp.
I think he actually has a point about the control scheme being a pain (a large amount of it depends on the size and shape of your hands, not just how you hold it). But the point is, there's literally nothing they could have done to avoid this with the hardware they had to work with.

In other words, it's neither the fault of the game developer or the players: It's Nintendo's fault for making such a hardware design flaw that requires games to make such compromises as Uprising's controls.
 

chartube12

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I personally do not mind trophies, simply because I don't give a damn about them.
Precisely. I really don't understand why people who dislike trophies/achievements are saying stuff like "oh, achievements will ruin the game!" It really makes no sense. It only adds something extra to the game that you can completely ignore if you want to.

Exactly. People find anything they don't like as an excuse to bash the rest of, even when it is something very tiny. The harder achievements to get are a basically an optional to do list. Also I find gears of war groups use them to better decide on what to do. No big arguments.
 
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BORTZ

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The most fool feature in the world of video games in my opinion is that achievements stuff. I only hope that they don't build games around this kind of stuff. It is unbelievable to see games on PSN trying to sell with this argument: "Buy because we have 10 gold trophies and a platinum trophies"

I really see no point in playing for this

I have never seen a game sold on "Buy me for achievements!" Achievements are a side thing that adds a sense of accomplishment to the game. So you can do something impressive in a game and have others see it. There's just something satisfying about playing a game and seeing that little blip pop up on the Xbox that tells you unlocked a certain amount of points.
I hope the Wii U makes the Xbox achievement unlocked noise too lolololol
 

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