Hi, Guys. Maybe this is the wrong thread. But it's time for me to stop lurking and give a HUGE THANK YOU to all the folks who've helped me on the software side for my Wii-based arcade cabinet. Yes, I'm talking to you, Wiimpathy, SuperSonic & SaulFabre, and not just you three. It's just amazing what you've teased out of the little Wii. And it's great to see the scene so alive even in 2023. Setting everythin up is huge fun, but so is just PLAYING it, so well does it all run right now. Clever tricks like V-RAM for Last Blade, speed hacks for Mortal Kombat, board-specific MAME emulation and enhanced Retroarch forks really build on the already-excellent foundation of RA, FBA, etc. And there's always more being added. 32X was considered impossible until just recently. Maybe even CPS III will become fluid eventually. As well as a fantastic 'Virtual Console', the Wii is a wonderful 'Virtual Arcade'. And that's simply because of you high-quality people!
My Wii-Arcade Machine project was completed two years ago. I have other projects running concurrently, but this is the one that keeps giving back! Basically, I found an abandoned fruit machine dumped outside and I couldn't resist giving it a good home and a new life. Wii appealed to me because of its excellent CRT support (a must for me) and because of the price too. I expected compromises with emulation, but all my expectations have been exceeded. Loads of help was offered to me with laser-cutting the speaker-holes onto the front bezel, drilling the button-holes on the panel, etc. All the friends and colleagues who helped me on the hardware side are acknowledged in a Wii-native Slide-show (which is all a bit flickery at 480i). But this is my first time to send appreciation to members of the software scene. Thanks Very Much, Guys!
And here's a video of the dual-stick configuration being played! It's not too much trouble to disconnect the relevant Player2 Inputs while linking the Player1 buttons with the Player2 stick. But it is JUST inconvenient enough that I wanted to commemorate it with a video! And these Eugene Jarvis games are not just curiosities; they're some of the best arcade games ever. Alien Syndrome? Mercs? They all NEED a second stick. And, by the way, I've learned that these 8-way games NEED the physical clicks from sticks like these. Geometry Wars are fine with a Dual Shock, but digital games need true digital controls.