Metroid Fusion (J) English Easy, Normal, Hard mode saves

Metroid Fusion (J) English Easy, Normal, Hard mode saves 1.2b

An alternate version to my v1.2a file. This one doesn't have the gallery unlocked, and is on brand new files rather than a cleared new game:
"This is a savegame for the (J) version of Metroid Fusion. Since the original US and EU releases didn't include the additional "easy" difficulty, its only possible to play that difficulty in the (J) version.
I changed the language switch in the savegame to use the otherwise unselectable english language text.
I haven't tried playing further, but everything seemed fine until the first savepoint.
I saved at the earliest time possible in the game, which is like 2 minutes in."
-redfalcon

https://gbatemp.net/threads/english-save-for-metroid-fusion-j.332405/

Using redfalcon's notes for an English code (code below) I made new English saves. Then, based on the RAM map on [Data Crystal], I searched nearby memory addresses to find the difficulty setting at [03000020] and made a Hard mode save in a non-cleared game file. Data Crystal's RAM map seems to be a bit offset from the addresses I was seeing, possibly theirs was based on the (U) version, and this is the (J) version. A cleared new game file would normally have the item totals on the map, and Hard mode is only normally available after having cleared the game. The result are these Easy, Normal, Hard saves (in that order) modded to the hidden English setting. This one is also saved at the Ship with a 00:00 time, it doesn't replay the starting objective, nor the Intro Cutscene. Unlike with v1.2a file this one wouldn't save the changes until I went into the ship and manually saved, causing it to not repeat the objective on load. While v1.2a, which were cleared files would seem to automatically save once the objective has been stated, and resetting at that point would repeat it on load. If you start a new save with the English code on, it's possible to see the intro cutscene in English. The file select menu is still stuck in Japanese, unless you were to use a patch, and the English code would glitch it up a little on that screen, but once a file is loaded the rest of the game is in English, even without a patch/code. The 2 patches I'm aware of "fusionj-english2.ips" by Grahf, and "MF_J_engInJap.ips" by biospark from [Metroid Construction], do translate the file select menu, though they don't allow access to the Child Mode endings, nor does this save, unfortunately.

Normally, the Japanese version of the game has 2 versions of the Japanese language selectable Japanese with Kanji (Known in-game as Adult Mode), and Japanese without Kanji (Child Mode). In Adult Mode, it's only possible to get the 5 endings which were also present in the (U) and (E) versions of the game, though they didn't have a Gallery to view all the endings that have been unlocked. And the Child Mode has 8 Japanese exclusive endings. However, the hidden English setting is only able to get the 5 Adult Mode endings.

English:
03000014: 02

Difficulty Setting Memory Address:
03000020
00 Easy Mode
01 Normal Mode
02 Hard Mode

Data Crystal's RAM map also had this "Intro story played flag" at memory address [3000015] and it seemed to be [3000019] in the (J) version, which is the intro cutscene. Though, I couldn't get it to save while set to off on these new files. The English setting also seems to react in the same way, which was why I had to save it on the ship after the objective. It would only save the Intro on cleared new game files, see v1.3a for that.

Game with this English modded save:Game with fusionj-english2 patch, just
to show the file menu translations:
Where the saves first load to
(it doesn't show the objective):
Metroid Fusion (J)-1.png
Metroid Fusion (J)-2.png
Metroid Fusion (J)-3.png

This file's title screen doesn't
have the Gallery unlocked:
These new game files don't
show items totals:
Cleared new game files do (image not
from this file, just for comparison):
Metroid Fusion (J)-0.png
Metroid Fusion (J)-4.png
Metroid Fusion (J)-5.png

Running into the first enemy causes the following amount of damage on each difficulty:
Easy 99 > 92 = 7 DamageNormal 99 > 84 = 15 DamageHard 99 > 77 = 22 Damage
277414
277415
277413
-Home_Rowed
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