Running a GameCube from solar power....kind of!

About a year ago...or maybe a little more...I posted about wanting to run a GameCube and a Wii from Solar Power! Without using an inverter ofcourse because that would be to easy! hahahah Originally I had planned to use a DC-DC converter to output a stable 12V that could be used by the GameCube. I did already buy a few to experiment with and they can take a voltage from 9-36 and output a nice stable voltage while the input can fluctuate all it wants. This is important as batteries never output 12.0V all the time. Or ever!! The rated 12V batteries actually are more like 12.5 to 14.5 and depending on the chemistry 12.0V is actually really bad for the battery. For a lead-acid it can even permanently damage the internal cells if it gets below 12V.

Unfortunately because of some personal events last year I never got around to actually do any real testing on the power usage of the Wii or GameCube. Since I got back into playing the GameBoy Advance I also connected my modded GameCube back up and attached the GameBoy Player to it. Took me a while to gather all the cables and parts but I tested it last night and it's working! To complete the modded GameCube I also got a GC Video HDMI interface that can plug into the back so I don't have to worry about using analog cables anymore. :D

So how much power does the GameCube really use? I have no clue..as I still did not measure a thing! :rofl2: The original Nintendo power brick lists the output as 12V 3.25A as it's maximum rating. But in nearly every single thing I have learned from solar power experiments you have to use a power supply that can deliver more than what you expect to use. So if 3.25 is the maximum I am expecting the actual usage to be around 2A for the basic system. Not sure how much the mods and GameBoy player will affect power usage but it most likely will still not exceed 2.5A. I think ;)

My new take on how to run a GameCube from solar power is to actually use USB Power Delivery! It makes a lot more sense and with my expected maximum of 2.5A at 12V it should be around 30 watts. This in turn should be in spec with any USB PD charger that can deliver more than 30 watts! There are USB PD triggers that can negotiate 12V at 5A using USB C PD giving me DOUBLE the power I expect to need. Ofcourse this is a MAX upper limit and it will depend entirely on the charger if it can deliver that.

In my solar power system I charge my main battery at 12V nominal from the solar panels (or grid charger on cloudy days). Since my "office" is more than 20 meters away from the batteries I use a DC-DC converter to go from 12V -> 24V to allow me double that watts to go through the same cable at the cost of some voltage drop. And since most car chargers can accept up to 32 volts they work perfectly on this 24.5V power line I have got here! :D

Most of my regular chargers are genuine samsung car chargers but they only do 15 watts at 9 volt so they can't be used for the GameCube at all. I also have a 25W and 45W samsung charger and they do support 12V but the 25W charger might be a little light to use as well. But I think it makes more sense to use more powerfull chargers to have a little more headroom. Therefore I am going to use a Baseus USB C PD car charger that can deliver up to 100W (5A at 20V). But since I need 12V it can actually only output 3A which is 36W but it should be enough to meet the expected 2.5A

I am definitely not the first to come up with the idea of a USB C powered gamecube as I have found a handful of examples online. Some of them are really nice...others....ehm...not so much. I have seen one or two where they use 15V USB PD triggers claiming 12V is "not common enough" on most chargers. That might be true....but it could also mean those chargers are not capable of delivering enough power safely for the GameCube! As I said above I did not do any actual testing yet so I have no hard evidence of how much is really needed. But I do know that 12V 3A have to be enough to be close to the 3.25A that the official power brick delivers.

My only concern of using 12V USB PD is that it might not be a "clean 12V rail" and I do not know how much filtering is done in the GameCube's internal power circuit. I do know most of the system actually uses 1.8V, 3.3V and maybe 5V. The lower voltages are generated from the regulators on the power board so I have no worries about that. I have no idea if the incoming 12V is used directly for anything that requires a precise voltage. I tried looking for schematics and the many portable GameCube projects for any details but so far did not find anything detailed enough yet. I guess it will take a few experiments to see how stable the voltage is and if the GameCube is stable enough while running from it. I could also try running it from a bench power supply first and set the voltage manually to see how low it can go before funny things happen. ;)

The other added bonus of having a USB C Power Delivery power source for the gamecube is that it can be used on a compatible power bank that supports 12V and USB PD of more than 30 watts. I think it should even be a minimum of 65 watts actually just to be on the safe side. Luckily I have both a 65W and 100W USB C PD capable powerbank from Baseus as well. I did not really know the brand before a couple of weeks ago but so far the quality seems good. I was just looking for a powerbank that I could use to power my Dell laptop from and that's how I found them. My laptop is not even USB C native but using specialized adapters or cables it does work perfectly fine. I even used the 100W powerbank to run the laptop for an hour or 3-4 and it displayed an expected runtime of 6 hours directly on the powerbank. These will be the main power sources for my GameCube USB C project and they will in turn be mostly charged with solar power whenever possible.

What I do already have running from USB C is a small display that requires a 12V DC input and one of the USB PD triggers I already had fitted perfectly and I had no issue running the screen from the baseus 100W charger. It's only using 6-8 watts so I can use a lower specked charger for it but for now this worked.

Stay tuned for more updates if you're interested. :D


UPDATE: In my update comments below I have put more details but here is the summary:

I found information about how the power supply was done for GameCube Portables back in 2010. On a forum post I found there were some nice statistics on how much power is drawn from the power rails:

1,9v (GPU) - 3.4 Amps
1.9v (CPU) - 3.1 Amps
3,3v - 0.8 Amps
5.0v - 0.3 Amps (note that the 5v line is ONLY used for the disc drive motor,5v memorycard line and 5v rumble line for controllers nothing else!!!)
12.0v - 0.05 Amps (without fan, sound only!)
And from the 12V input they measured about 1.5A drawn by the system. This is great news as this means the GameCube only uses 18 Watts of power and my idea of the 100W USB C PD charger should be no problem at all. I did some quick-and-dirty testing by holding the USB C trigger board against the power pins and the system did turn on and booted into swiss! But for any real tests I had to solder the Trigger board somewhere.

To make the USB-C mod a little more universal I had sacrificed an original GameCube Power supply cord. I have three of them anyway ;) Then I measured the pinout and did this about 15 times to make sure I did not swap the negative and positive! It's not as neat as I would like and there is no protection around the board and wire yet...but the good news is that it works!!!

The biggest surprise to me was though how little power the GameCube is actually using! This gamecube is modded with a GCLoader, external GCVideo, Gameboy Player, SD card in slot B, SD2SP2, memory card in slot A and a cheap wireless controller! All this together was drawing only 11-13 watts no matter what I tried to run on it! Both in swiss and in a game the draw was pretty much constant. None of the games I tried made any difference: mario kart, mario sunshine, zelda windwaker, zelda twilight princes, metroid 1, soul calibur 2. Even my own homebrew game BatteryCheck!

I will make a new blog post soon with pictures and maybe even a video. Happy easter! :D

Comments

For that kind of power draw, you probably want something like a 100W solar panel. In my experience, you're lucky to get half of the rated output on a sunny day (I guess it depends on where you live though) and in less than ideal weather, it would be even less than that, so you really want an overrated solar panel in order to provide enough power even during partially cloudy days. Of course with battery backup intermittent loss of power is less of an issue though. But with a 100W, you should be able to power the GC directly off the solar panel, that would be a good starting point, and it's a commonly available rating.
12V USB-PD should be stable if you use a quality power supply/powerbank. Don't rely on the 12V from the solar panel being stable, in my (small amount of) experience those are not well regulated.
 
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For that kind of power draw, you probably want something like a 100W solar panel. In my experience, you're lucky to get half of the rated output on a sunny day (I guess it depends on where you live though) and in less than ideal weather, it would be even less than that, so you really want an overrated solar panel in order to provide enough power even during partially cloudy days. Of course with battery backup intermittent loss of power is less of an issue though. But with a 100W, you should be able to power the GC directly off the solar panel, that would be a good starting point, and it's a commonly available rating.
12V USB-PD should be stable if you use a quality power supply/powerbank. Don't rely on the 12V from the solar panel being stable, in my (small amount of) experience those are not well regulated.
I actually have a peak solar power of 300W for 2-5 hours on very sunny summer days and 88Ah of battery storage. It averages between 100-150W mostly because of crazy shadows on the panels. And it's true that a "12V solar panel" is not delivering anything close to it....more like 18-25V is what I get from my panels. I even have a few 40V panels in my system but they al go through Solar Charge Controllers and recharge the 12V 88Ah batterybank I build last year. It's a hobby project and I have learned a great deal about electricity, wires, fuses, saftey and a lot more. my only problem is runtime capacity and not enough space for more panels, hahaha

That's why is said "...kind of" at the end of the title since I am not planning on connecting the gamecube directly to a solar panel;)
The GameCube will be modded to work from any USB PD power source that can deliver 12V. i am not using cheap junk power supplies but I am sure it's some chinese brand. It's called Baseus and I have a few car chargers and two power banks from them. As I explained the car charges work great on my solar power bank as the voltages are similar to cars and trucks.
 
UPDATE: I have done some more research on how power is done on gamecube portables and I have found something interesting on this site! While the info is really old dating back to 2010...I don't think the GameCube would have magically increased it's power usage right? So what they found out is what the different voltages on the regulator board inside the gamecube are actually used for and how much power is actually drawn on each power rail:
1,9v (GPU) - 3.4 Amps
1.9v (CPU) - 3.1 Amps
3,3v - 0.8 Amps
5.0v - 0.3 Amps (note that the 5v line is ONLY used for the disc drive motor,5v memorycard line and 5v rumble line for controllers nothing else!!!)
12.0v - 0.05 Amps (without fan, sound only!)
This is not saying anything about the amps and watts drawn from the 12V connector yet, but it does show that the "RAW" 12V is bassically just used for the fan and the audio circuit. Also within that thread I linked to they talk about how low the voltage can go before the GameCube refuses to boot or other erratic behavior is shown.

And here are the measurements from the original power board:
10.2v - 1.7 Amps (min) 1.8 Amps (max)
11.1v - 1.5 Amps (min) 1.6 Amps (max)
12.0v - 1.4 Amps (min) 1.5 Amps (max)
14.8v - 1.2 Amps (min) 1.3 Amps (max)
They even say it can handle more than 20V which just sounds insane to me!!! But it's also good news for my project of modding the power plug to USB C PD! I am not sure how the audio circuit is going to handle the USB PD voltage ripple that will most likely be there. I could add some capacitors later if issues arrise. But for the main lower voltages everything goes through a regulator first anyway and a 0.5V deviation from a pure 12V power line should not be a big issue.

Also the fact that the stock GameCube seems to only draw 1.5A at 12V is really good news! That means it's only using about 18 watts of power and a 30W capable charger should be enough for the gamecube! Awesome! :D

A quick-and-dirty test with the trigger board against the power input pins shows the unit actually turning on! To fully test it though I need to cleanup my desk a bit to make space and set the monitor next to the cube and solder some wires. But my initial impression is that there is no need for capacitors right away to get the system booting. Or at least turning on and getting into swiss. :D

I have a USB-C cable that shows the watts in the plug and during boot it shows 21W and then settles at 18W. But since I am using one hand to hold the USB trigger board to the power pins and the other to hold down the fan mount...I cant actually load a game....yet! This console is not srewed back together since I was not even done modding it! But it has the GCLoader ODE, SD2SP2, GCVideo and the gameboy player connected. With the 18W power draw my power bank showed about 5 hours of runtime....but I am really currious if power draw goes up a lot when a game is actually run. Now I might need to find the most graphically intense game ever for the game cube, hahaha! Probably metroid or star wars right?

After I made some space and solderd the trigger board with proper wires I will make a few pictures and maybe a video. ;)
 
Update 2: I will most likely post another blog entry with more details later, but I have done some more testing this time! Instead of putting the USB C trigger on the inside I decided to make it more "universal" and just sacrifice the original power brick's cable in the name of science! :D

So I have cut the cable leaving about 30cm between the plug and the cut. (not really measured it but it was three windings) I left so much cable in order to not run out if I messed it up and had to make a new clean cut. To my surprise the cable is actually a coaxial cable! Having the postive in the center and ground on the outside. Both conductors seem to have the same amount of strands which is how it's supposed to be.

To this cut cable I soldered the USB C Power Delivery 12V trigger board to the correct terminals. They are cheap-ish from amazon but the way USB PD works is that it's actually the charger that regulates the voltage and not the trigger board. All it does is negotiate with the charger to get a 12V output in this case, but there are also 9V, 15V and 20V variants of the exact same board.
For now the trigger board and cable connection is bare and not in a a case or shrink wrap...I do plan on doing that later. All I did was solder the wire on and went straight into testing it out! :rofl2:

It works!!! :rofl2: :D And in the 15 minutes of testing I did there were no stability issues at all. Everything I tried worked! As said this is GameCube does not have a DVD drive anymore as I have a GCLoader inside it. It also had a BBA but for this first test I removed it...just in case anything would went wrong with the USB PD power. It also has the GameBoy Player on the bottom, a SD adapter in slot B, memcard in slot A and a cheap wireless GC Controller receiver. And to top it off also an external GCVideo adapter for HDMI output.

Now the big question: What is the power usage of this modded system? It might surprise you...because it surprised me A LOT. So the entire system was getting 12.2V from the charger and the power draw was only 11-13 WATTS!!!! Yeah...that's all it was taking! No matter what I did to put load on the system...and I have tried: mario kart, mario sunshine, zelda windwaker, zelda twilight princes, metroid 1, soul calibur 2. Even my own homebrew game BatteryCheck! Nothing seems to increase the load enough to go above 13 watts!

I tried running both the GameCube and the 10 inch LCD from a 100W powerbank with internal display...and it estimated a runtime of 2 hours and 45 minutes from a 100% charged state! It's not a lot but remember I have not optimized anything for power consumption! This is also not my goal as I mainly wanted an easier way to power the system from my solar battery. This also worked without any issue. And my solar battery which was at 28% while testing gave me an estimated 4-6 hour runtime! And there was a lot more connected to it than just the GameCube and the screen. :D

That was it for now. Happy Easter! :D
 
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From a era when consoles were consoles and PCs were PCs. Nowadays everything is more PC hence lots of power draw.
 
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From a era when consoles were consoles and PCs were PCs. Nowadays everything is more PC hence lots of power draw.
That's actually never crossed my mind but so true! Except the switch, which is more like a tablet I guess, all other current and last gen are just a PC in a "fancy" case. I had really expected it to use more like 50 watts before looking at the numbers.

It's also because the GameCube has quite a bit of graphical power! And the fan noise adds to the feeling that it must be using a lot of power...but it really isn't apparently. What I will definitely also do is adding a more silent fan in there which makes more noise than my 6 years old i7 desktop PC! (i'll admit adding ULTRA quit fan options in there though ;) )

On the other hand....my NAS is also at less than 1 meter above my desk making enough noise to make go insane at times! Really need to fix that!
 
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