My Game Progress So Far... Day 1

Well, I figured maybe I'd post blog entries with updates and progress. Just shit in general.

Lets start with a story;
First, let me say, I've never made a game. Or rather, I never finished one. I used to make games on graphing calculators back in the days of high school. And the games I did make, primitive as hell but they were pretty good, simple RPGs. And before that, I had played RPG Maker for Playstation back in like 7th grade or something, my friend and myself had made pretty story driven games. For being 12 years old. Hahah.

So, anyway, I finally found the English translation of RPG Maker 2003 in the mid-2000's and it blew my mind. For as simple as it was, you could do so much with it if you put the time into it. And I did. Many hours, sifting through tutorials, messing around with variables and making cutscene events. I got pretty good. But then, as always, I would start one thing and then forget about another. I even made a snowboarding type minigame. Eventually, I didn't have a computer and never touched it again. Flash forward some number of years, and I have a computer again. I purchased the Humble Maker Bundle and got a bunch of shit, including RPG Maker 2003.

And it takes us to now. After years of coming up with ideas, sketching designs and even thinking of combat and magic systems, I'm finally gonna just do it. And when I say years, I mean literally over 20 years, I have wanted to do nothing more than to make video games. As a child, I used to draw Super Mario Bros and Megaman levels all the time.

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On to what I'm working on right now. If you haven't gathered, I am making this with RPG Maker 2003. I don't know programming yet, something I plan on working on over time and its a nice throwback for myself. It's gonna be a pretty traditional RPG, going for an old school feel. Maybe when I type out the story, I'll post it on here.



For now, I'm focusing on design of the sprites and tiles for the game. Below is a couple screens just of it so far. VERY WIP

vW7eftD.png


0Frvvl8.png

I'd actually like a little feedback on that actually. As I said, very wip but what would look better? Vibriant colors or more of a gray/gameboy look to it?

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Below is some draft sketches for Slime type enemies. Turned out pretty good, imo. Just gotta give them some color yet.

Starting from top left going down; "Generic" Slime, Death Slime, Devil Slime, Devil Slime Hand, Ceiling Dripper, Rainbow Slime
a27jZg1.jpg


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That's all I got for today, thanks for reading my shit. Hahah
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Comments

good... I WANT IT NOW GO MAKE IT NOW WHY ARE YOU COMMENTING ON THE TEMP!? AND ADD EASTER EGGS! I WANT A LINK DANCING ON A MARIO DANCING ON A PIKACHU DANCING ON SATORU iIWATA NOW!!! (joking)
 
C
Why not give Unity a shot? It has tons of extra features, as well as that massive amount of freedom over your project!
Also, you have the option to build for other platforms too!

Unity graphics are the best as well, in my opinion. As well as the flexibility. :)
 
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@Voxel Studios I actually downloaded and installed it but have yet to mess wit it. I'll definitely check it out now. Pretty restricted wit RM2k3. Haha
 
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C
Since I already had a wide understanding of C and C++ (I had also used a game engine called 'Game Editor' back when I was about 7; I still use it to this day sometimes. :P) I was able to learn the C# coding for Unity pretty quickly, along with some tutorials thrown into there as well. Overall, not a hard engine to learn if I'm honest!
 

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