The PSP's Crush, released in 2007, was heralded as amid the system's most specific titles because of its key gameplay mechanic. The puzzle gaming forced players to collect marbles by changing in between 2D and 3D perspectives, enabling new paths through every level. Sega recently announced that...
Only thing drive me crazy is all these new horror games nowadays is its so dark, all time. I can't even play them. I understand they trying to create spooky but be creative a little, not just darkness with pop out scare scenes.