Sebastian's Blog

The PSP's Crush, released in 2007, was heralded as amid the system's most specific titles because of its key gameplay mechanic. The puzzle gaming forced players to collect marbles by changing in between 2D and 3D perspectives, enabling new paths through every level. Sega recently announced that...

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    BigOnYa @ BigOnYa: I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...