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First homebrew runs on DSi~!, Yasu has suceed with starting homebrew on the DSi~!
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Nov 10 2008, 09:21 PM
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You Stay Classy, GBAtemp ![]() Group: Magazine Staff Posts: -9,000 Joined: 21-November 07 Member No.: 109,185 |
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ShopTemp.comFileTrip & GBAtemp's Partner Shop now open! Amazing deals, free shipping, loads of cool gadgets and flashcarts! - Acekard 2i: under $15 - R4 DS Revolution: $6 only - Supercard DSTWO: under $35 - Tons of gadgets and cheap gifts under $5 And much more! Check it out now! |
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Nov 10 2008, 09:22 PM
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#2
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Spytech Employee ![]() Group: Moderators Posts: 3,712 Joined: 27-August 07 From: ::1 Member No.: 97,990 |
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Nov 10 2008, 09:23 PM
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#3
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GBAtemp Fan ![]() ![]() ![]() ![]() Group: Members Posts: 350 Joined: 15-January 08 From: The Netherlands Member No.: 111,724 |
It was a hasty post, could someone check on spelling mistakes and things?
This post has been edited by NavadeHo: Nov 10 2008, 09:24 PM |
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Nov 10 2008, 09:27 PM
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#4
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Group: Members Posts: 1,139 Joined: 13-November 06 From: WA Member No.: 53,735 |
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Nov 10 2008, 09:28 PM
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#5
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The Cheat Master, kupo! ![]() Group: Technician Posts: 2,605 Joined: 19-February 08 Member No.: 118,387 |
It is not a claim, its fact. I emailed Yasu myself and I have been keeping track of the DSi hacking scene. So far the only hack found for the DSi has been save game exploits in which Yasu used to run the homebrew.
For the sake of not writing out what I previously stated, heres a couple of my quotes concerning this: QUOTE(Narin) Just a heads up folks, what was used to do this was a save game exploit. So far, there are currently 3 known save game exploits but so far, none of them can be used to play commercial games or flashcards, just homebrew. There are groups of people right now trying to find all the save game exploits they can. Now the problem with save game exploits is Nintendo can release Firmware updates that can patch these exploits and delete them off the game cartridges making them useless. So even if an exploit was used to play games/homebrew, once it becomes public, its only a matter of time before a firmware update is made to prevent it. So unless a custom firmware can be made, there is no long term solution to play pirated games or homebrew on the DSi. Now the problem is, the firmware is digitally signed making it near impossible for it to be hacked or a custom firmware to be used unless its signed by Nintendo. So as it stands, the only feasible method to get Homebrew and backups to run on the DSi at the moment would be through hardware modification such as a modchip unless the digital signature used by Nintendo is cracked. Keep in mind that the DS Phat and DS Lite used RSA signatures for download play which has yet been cracked even after numerous attempts by various groups to do so. QUOTE(Narin) It is possible for Nintendo to make a firmware update that will check the games before you even start them up for "unauthorized or compromised" saves and delete them before you even get a chance to use them. Also this method still requires a normal DS and a flashcard to edit the game saves or a device like the Action Replay DS to change and update the saves as well. So in the end, for the save exploit to work, you either need a DS Phat or Lite or third party hardware. Please see this topic: http://gbatemp.net/index.php?showtopic=113633 |
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Nov 10 2008, 09:31 PM
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#6
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GBAtemp Fan ![]() ![]() ![]() ![]() Group: Members Posts: 350 Joined: 15-January 08 From: The Netherlands Member No.: 111,724 |
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ShopTemp.comFileTrip & GBAtemp's Partner Shop now open! Amazing deals, free shipping, loads of cool gadgets and flashcarts! - Acekard 2i: under $15 - R4 DS Revolution: $6 only - Supercard DSTWO: under $35 - Tons of gadgets and cheap gifts under $5 And much more! Check it out now! |
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