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Nintendo 3DS
[Zelda: TFH] Patched-out sounds still playing??
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<blockquote data-quote="HelpTheWretched" data-source="post: 7201463" data-attributes="member: 244469"><p>Thanks for the reply!</p><p></p><p>I'm not entirely sure what NTR or LayeredFS are, but basically I'm extracting/rebuilding the .cia of both the game itself and the V2.1 update. Those .cia's have slightly different audio archives (the update adds a few additional voices) but they're both getting mostly silenced just the same. Then I re-encrypt them both and install them with FBI. It sounds like this NTR thing could be the key, but I'm still a noob when it comes to hardware/firmware stuff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":(" title="frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>About the other topic: I've tried a few versions of Ohana3DS, to no success. I'll try that Python script; other than that, my new theory is that the textures are actually ETC1 encoded, not ETC1A4. A few of the .bch models have separate alpha textures, which wouldn't be necessary with ETC1A4. If the Python script doesn't do the trick, I may be able to extract them with a hex editor (and a bit of studying the ETC1 structure so that I know WTF to edit).</p></blockquote><p></p>
[QUOTE="HelpTheWretched, post: 7201463, member: 244469"] Thanks for the reply! I'm not entirely sure what NTR or LayeredFS are, but basically I'm extracting/rebuilding the .cia of both the game itself and the V2.1 update. Those .cia's have slightly different audio archives (the update adds a few additional voices) but they're both getting mostly silenced just the same. Then I re-encrypt them both and install them with FBI. It sounds like this NTR thing could be the key, but I'm still a noob when it comes to hardware/firmware stuff. :( About the other topic: I've tried a few versions of Ohana3DS, to no success. I'll try that Python script; other than that, my new theory is that the textures are actually ETC1 encoded, not ETC1A4. A few of the .bch models have separate alpha textures, which wouldn't be necessary with ETC1A4. If the Python script doesn't do the trick, I may be able to extract them with a hex editor (and a bit of studying the ETC1 structure so that I know WTF to edit). [/QUOTE]
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