ROM Hack [XY/ORAS/SM] Custom 3D Models / Textures Sharing Thread

Leraixous

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.dae .fbx .mb .obj (not the best since there's no skeleton) and then I can use blender for .smd or even 3ds max for whatever that program can save as.
In page 29 of this thread, someone made a custom pokemon mega evolution using 3ds max. I also remember people being able to import their models into ORAS (goku/sans models) which is also in this thread too. Though I can't help much because I never did any model editing nor putting importing custom models but maybe try exporting the model in some format with 3ds max and import with Ohanna. Maybe theres something in there, maybe try importing it as an .smd or .dae. If you want, pm me the file that i can open up with 3ds max and i can give it a look and try some ideas.
 
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Kitsune_sempai

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In page 29 of this thread, someone made a custom pokemon mega evolution using 3ds max. I also remember people being able to import their models into ORAS (goku/sans models) which is also in this thread too. Though I can't help much because I never did any model editing nor putting importing custom models but maybe try exporting the model in some format with 3ds max and import with Ohanna. Maybe theres something in there, maybe try importing it as an .smd or .dae. If you want, pm me the file that i can open up with 3ds max and i can give it a look and try some ideas.

I got as far as importing the smd model in spica but then the new model and the original one are both in the bch when I save it. I'll send you the 3ds max file

update: I finally figured it out and I hate myself for now thinking of this sooner.
I made individual obj for ohana3ds but I had removed part of the original obj<s faces so the number of poly who fit.
now that I was changing objects directly on the model the poly count wasn't matching anymore.
the poly count was off by 50 so of course it wasn't working...

I tested using a small modification and it worked! now that I stopped hitting that road block and I can import the rest of the model!
 
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XBzombieMan1337

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That sounds like an absolutely amazing feature, but where can i find this option though?

Forget that, i found it:

DqOXCvk.png


Either that or this masterpiece of GUI "Design":
zD3fntY.jpg


Alright last one, totatlly normal sky:
qYj2hDG.jpg
Hey, where did you get that GUI from? It looks hilarious, I'd like to have it myself to. :)
 

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Hello! Sorry to come in with yet another one of these questions, but I've looked everywhere and I can't find proper info on what I'm trying to do. Can anyone point me in the right direction about swapping/editing models? My main goal is to swap original trainer for the Red model. I'm used to 3d modeling etc so that's not the problem, it's the unpack-repack part that I can't seem to find good info on, and which files I should mess up with to avoid breaking the game.
 

eman_not_ava

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Hello! Sorry to come in with yet another one of these questions, but I've looked everywhere and I can't find proper info on what I'm trying to do. Can anyone point me in the right direction about swapping/editing models? My main goal is to swap original trainer for the Red model. I'm used to 3d modeling etc so that's not the problem, it's the unpack-repack part that I can't seem to find good info on, and which files I should mess up with to avoid breaking the game.
Are you talking about USUM models? cause afaik editing models is not yet possible, but maybe its already well known and I'm just stupid
 

r0xass

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Are you talking about USUM models? cause afaik editing models is not yet possible, but maybe its already well known and I'm just stupid

I've seen vids of people editing pokemon so I thought trainer models would be doable too. Guess I should just stick to the retexturing. How do I go about that?
 

Leraixous

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I've seen vids of people editing pokemon so I thought trainer models would be doable too. Guess I should just stick to the retexturing. How do I go about that?
https://pastebin.com/hPaVSi1g you would have to follow this pastebin and edit the individual textures of the original trainer (eyes, shirt, pants, hat etc) so you can wear them. (also need to texture the HD and Overworld files too, since they are seperate.)
 
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Kitsune_sempai

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I finally did it!
I took a long time but I learned many things along the way, I'm not great at rigging (couple of clippings here and there)but for now in game it looks really good so I'll stop there for the battle model, next up is the overworld model!
1i7dyvI.png
 
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eman_not_ava

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I finally did it!
I took a long time but I learned many things along the way, I'm not great at rigging (couple of clippings here and there)but for now in game it looks really good so I'll stop there for the battle model, next up is the overworld model!
1i7dyvI.png

Looks sick, but for what game is this? I'm getting an OrAs vibe from it or is it for something else?
 

eman_not_ava

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ORAS indeed, I'm aiming to fully replace May by Hilda! in battle/cutscene/overworld.
Since when can we edit models in OrAs? Did you figure it out yourself or did you follow a tutorial(if so could you PM me a link to it)

I recently learned how to edit models in SwSh:
6mHnql5.png

But considering OrAs is my favorite pokemon game in all of the 3D gens, I'd love to be able to do so in there aswell
 
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Kitsune_sempai

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Since when can we edit models in OrAs? Did you figure it out yourself or did you follow a tutorial(if so could you PM me a link to it)

I recently learned how to edit models in SwSh:
6mHnql5.png

But considering OrAs is my favorite pokemon game in all of the 3D gens, I'd love to be able to do so in there aswell

I dunno since when but after many days of poking around I was able to find a method that's reliable!
I was partly inspired by the smash 3ds model import tutorial on games banana and by reading a bunch of stuff from many forum.

that Kermizard is hilarious, couldn't contain my laugher during my xmas dinner.
here's the condensed steps:
get model out with garcrool, run the bch in spica, save as a DAE, modify to your liking (make sure everything is triangulated), export as SMD (I usually model in maya then send to 3ds max for bones and then export as SMD, the maya exported is old).
Ooen spica import your smd, save as a bch, Garctool comprepess and rebuild your game!

I'll write a more thorough tutorial on Games banana soon, kinda burned out after spending 4 weeks on this one model, so R&R first!
 

eman_not_ava

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I dunno since when but after many days of poking around I was able to find a method that's reliable!
I was partly inspired by the smash 3ds model import tutorial on games banana and by reading a bunch of stuff from many forum.

that Kermizard is hilarious, couldn't contain my laugher during my xmas dinner.
here's the condensed steps:
get model out with garcrool, run the bch in spica, save as a DAE, modify to your liking (make sure everything is triangulated), export as SMD (I usually model in maya then send to 3ds max for bones and then export as SMD, the maya exported is old).
Ooen spica import your smd, save as a bch, Garctool comprepess and rebuild your game!

I'll write a more thorough tutorial on Games banana soon, kinda burned out after spending 4 weeks on this one model, so R&R first!

Thanks for the info! I'm looking forward to that tutorial.

Also that Kermizard is unfortunately a failure, I've been able to edit other model like the bike just fine(I replaced the bike model with a Mercedes GLA from MK8D),
but changing pokemon models is still a bit difficult for someone with little to no experience in 3D modeling
(in-game it would for some reason use the eye texture on its body, even when that's not what I assigned to it), I'd love to look at this again some time but for now I'll have to put that monstrosity down :P
 

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Hi there. I'm interested in creating custom Pokeball textures for my Ultra Sun gameplay. I've located the files in ROMFs and successfully extract them from Ohana3DS, however, when I go to PK3Ds to decompress the .bin file (LZ11) in order to replace the textures in Ohana, I'm greeted with this error. Anyone know what I'm doing wrong or what other steps I need to take? Thanks in advance.
 

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Leraixous

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Hi there. I'm interested in creating custom Pokeball textures for my Ultra Sun gameplay. I've located the files in ROMFs and successfully extract them from Ohana3DS, however, when I go to PK3Ds to decompress the .bin file (LZ11) in order to replace the textures in Ohana, I'm greeted with this error. Anyone know what I'm doing wrong or what other steps I need to take? Thanks in advance.
Sometimes when extracting bin files they come out uncompressed already. try maybe importing them with ohana
 

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