ROM Hack [WIP] Mario Kart Wii 7

TheZoroark007

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I succesfully ported two Wii tracks to Mario Kart 7 now and I decided to try to port all Wii tracks to Mario Kart 7. But I need some help:
I need people who
- Optimize my tracks
- Animate Boost pads and more
(-Make remixes of Music tracks)
- edit the track selecting menu with track names and pictures
- make the bottom screen pictures
I already made a .smdh. The shortcut is in the next answer.
HNVfs6M.png

Download SMDH: https://www.dropbox.com/s/vkvlj5hzgz4eb55/MarioKart7.smdh?dl=0
Download Mod: https://www.dropbox.com/s/qenn0jeu27iiwz5/MKWii7.rar?dl=0
Currently included tracks:
- Wario's Gold Mine
- Moonview Highway
- Luigi Circuit

Update:1.1.0
- Added Luigi Circuit over Rock Rocl Mountain
- Wario's Gold Mine got ported to Wario's Galeon by PabloF6

Update 1.2.0
- Added the track Grumble Volcano over Daisy's Lake
- Fixed the Issues with Luigi Circuit

Update 1.3.0
- Updated Grumbling Volcano:
- Removed the "bridges" and added the original track parts ( the ones that are getting destroyed in the original track) there
- Adjusted lava/lavafall animation speed
- Changed the lava texture
- Changed the background to resample the original background
- Fixed a few coins and item boxes
- Removed the trees and other unnecessary objects
 
Last edited by TheZoroark007,

MaximeElbac

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I made a shortcut for Mario Kart Wii 7, i tried it on OLD 10.3.0-28E bui it should work for everyone.
The language is in English if you want to rename the tracks and the region is Europe if you're European, America if you're in America ...
PS : The trials are located at Daisy Hills and Shy Guy Bazaar.
 

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Rioluwott

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Looking forward this i liked mario kart wii a lot and i like the Mario Kart 7 engine so i would like to play this Good luck
 

Stecker8

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I succesfully ported two Wii tracks to Mario Kart 7 now and I decided to try to port all Wii tracks to Mario Kart 7. But I need some help:
I need people who
- Optimize my tracks
- Animate Boost pads and more
(-Make remixes of Music tracks)
- edit the track selecting menu with track names and pictures
- make the bottom screen pictures
I already made a .smdh. The shortcut is in the next answer.
HNVfs6M.png

Download SMDH: https://www.dropbox.com/s/vkvlj5hzgz4eb55/MarioKart7.smdh?dl=0
Download Mod: https://www.dropbox.com/s/qenn0jeu27iiwz5/MKWii7.rar?dl=0
Currently included tracks:
- Wario's Gold Mine
- Moonview Highway
I think you can't publish here szs in CTGP-7 @Bortz say in the first post that you can't publish szs modified or not modified this is what i think i don't know if was a delirium the first post of CTGP-7
 

Lucar

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I have a really dangerous Idea. I'm gonna Merge this hack with CTGP-7 and get TONS OF COURSES!

...No?
 

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  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?