It isn't managed by IOSU.It's managed by nn_acp!
Isn't that just the NN account protection? Why would it deal with title tickets?
It isn't managed by IOSU.It's managed by nn_acp!
No ,I think it manage saves and I think I found my mistake it is the nintendo network time.Isn't that just the NN account protection? Why would it deal with title tickets?
No ,I think it manage saves.
Save data still isn't related to tickets, which do control whether you have access to the game or not. marcan specifically said that Wii IOS had a facility in place for invalidating tickets after a certain amount of time or number of uses, something that's useful for demos. I would expect IOSU to be similar enough.
So this means only IOSU exploit can give us that possibility. How about gave saves? is it same thing ? if I want to have things unlocked in my game, do we need IOSU exploit for that too ?
Yes, totally that!Yes you put an ps4 in a wii in a xbox one in a Wii U
Its EASY
Which feature do you mean?Marcan also said that nintendo havent used that feature
so it means we will need the kernel exploit for that.Cafe OS control is enough to let us edit game saves, since we can hook the save file API.
That's what we're trying, but so far the game either loaded the original level without changes or it crashed.MrRean, I saw that kinnay has updated his sm3d world editor, would it be possible for you to try rotating some object or resizing them and checking if it works with caffine ?
Marcan also said that nintendo havent used that feature
so it means we will need the kernel exploit for that.
If I'm not wrong I think you are keeping the kernel exploit until it gets patched by N ? which I think it's good anyway, it might make the homebrew development slow but it'll give us users possibility to use it on higher firmwares.
How can I contribute ideas/code changes to libwiiu?
Does someone have to "invite" me or something like that?
I didn't use Github that much...
Okay thanks!Fork the repository so you have your own copy, make changes in your repo, and submit a pull request to us.
About a year ago the Wii U bootrom was dumped online, some drama ensued, etc...
What's missing for it to be possible for a Wii U to boot into its exploited state and not have to execute the browser exploit every time? Prolly been asked before but I can't find it