How high should i go to find one offset?Probably a nested pointer. Double click those other addresses and they'll open up a new level. Or, it maybe isn't a high enough offset.
How high should i go to find one offset?Probably a nested pointer. Double click those other addresses and they'll open up a new level. Or, it maybe isn't a high enough offset.
That dang complicated, where did you learn all that from, such an expert, i will try it one more time when i get home thenLooking at the existing codes, you'll need to click the "Include Negatives" option. Most of the codes are level 2 pointers, so you'll need to expand once. The Maximum offset varies... The highest one is 100000, but most of the codes look much lower... 10000 for most.
To actually USE a negative offset, go to a hex calculate and type FFFFFFFF - Offset. For instance, If it shows offset = -28A, it is FFFFFD75.
Mainly reading the tutorials and trial and error. I also look at codes from similar games or the games on different consoles/pc to see if they're similar at all.That dang complicated, where did you learn all that from, such an expert, i will try it one more time when i get home then
$3202 81D68238 0000E880
$3200 00000000 00000000
$3300 00000000 00000018
where do i get the 2nd offset from? from another green line? and yes it didn't work lolOops. I typed it wrong in notepad, but it's close enough that you can understand. I don't think yours will work, anyway. The offset isn't usually a 0. I'll use it as an example, though.
View attachment 165597Code:$3202 81D68238 0000E880 $3200 00000000 00000000 $3300 00000000 00000018
Basically, you use normal pointer rules.
$3T0L AAAAAAAA BBBBBBBBB
--3 = Pointer code
--T = Bit type. 0(8bit) 1(16bit) 2(32bit)
--L = Pointer Levels. You have a 2nd level pointer, so 2.
--A = Address. This is the address of the first pointer's location. Use the one further into the nested pointers, not the one you expanded.
--B = Offset. Use the furthest in offset as well.
$3200 00000000 BBBBBBBBB
--$3200 = Pointer level. Must be set like this to continue the pointer chain.
--000... = Must be blank. The first line of the code will fill this in automatically.
-- B = 2nd Offset. Work your way backwards through the nested options.
-You'll do this line for each level of pointer. skip if it's level 1.
$3300 00000000 VVVVVVVV
--$3300 = Pointer End. This code tells what to do at the final destination of the pointer chain.
--000... = Must be blank again. The previous lines will take care of this.
-- V = Value. This is where you tell it what number you want it to be in-game.
You also don't need to fill out the "Value" field in TempAR. It is only used in generating the code. Since no one has made a version of TempAR that generates Vita codes, it can just be left blank.
@Suiseiseki , @RikuNoctis
could any of you help me, how to find bond level address for fate extella link ? thanks.
The address you double clicked to open, that's the 2nd offset. It's not always a green address. I did underline it in matching color in the picture.
Also, That modified TempAR I sent you should generate the code for you now. Makes the pointer codes much easier to make.where do i get the 2nd offset from? from another green line? and yes it didn't work lol
Actually, here is something:
Call of Duty-Declassified
Code is "Sub-Ammo 98" (Basically Infinite Sub Ammo like Grenades and such...)
This Code is Dynamic, since I tried finding it myself. But the Code that is Listed on Speedfly (Have to have the VIP Status in order to see it), is interesting. It has 32 Address Lines. Almost ALL of them have $A200 . The 31st Line has $A100 for it. All but the last 2 Addresses have 8192DFxx in it, but the last 2 Address Lines have 81214F6x on them. All Values are Different. How would this have been found??? I will edit the Code to show....
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx 0xxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx 0xxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Bxxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx Exxxxxxx
$A200 8192DFxx 8xxxxxxx
$A200 8192DFxx 8xxxxxxx
$A100 81214F6x 0xxxxxxx
$A200 81214F6x Exxxxxxx
I take it the User can not use the Sights when using this Code. Tried it on the Training Stage. Doors failed to Open for some reason.
A while ago I tried getting at the Inf Ammo Codes, but I kept getting Crashes. Might need those on Speedfly to look at that, like the 'Call of Duty' Codes that were created.
Infinite Grenades:
Code:Unit 13 1.01 USA - PS Vita _V0 Invincibiity(Hold L to be invincible. Don't hold L to interact with items else you'll have to restart the mission.) $0200 82120358 00000001 $C201 00000001 00000100 $0200 82120358 00000000
I not only hacked invincibility and ammo in this game, but I also hacked it so that tripping a laser sensor/alarm does not end a stealth mission, and also to allow you 20 minutes o complete any timed mission, and lastly I hacked the starring system to grant you 5 stars on any mission regardless of your performance. Check it out:
This is class! I will try to make a cheat or 2 for Dynasty Warriors 8 if i can.Speaking of modified TempAR, I just got permission from the original creator, Raing3, to release a modified version that makes PS Vita's pointer searches much easier!
This is the normal TempAR program, but with a few new features that puts the Vita at the center.
All the standard features are still there. You can still use it for SonyPSP and NDS. The Other... option is still there for future consoles as well, but is no longer needed for Vita codes. I've also made the entire program open source, so that future changes can be made and this program can be modified again when new consoles come out. Or, if anyone decides they want to add another console to the mix.
- Pointer Searcher now has a Sony Vita Mode, complete with Base Address and "Real Addresses" already set up. This is now the default mode when searching pointers.
- AR code generation has been removed (for now) and a VitaCheat option has been added. The Vitacheat mode works with pointers of any level and even negatives. It's the default option.
- Changed the "Value" box to now say "Desired Value". I thought this made it clearer for new users to understand.
Get the newest version at Here.
View the Source code Here.
Check out Raing3's Github
Edit:
As a side note, I have no prior coding experience beyond HTML. If anyone is good at C# and wants to help out, let me know. It took me about 12 hours to learn enough to understand the bit I needed, write new code, build'n'test and rinse wash repeat.... It'd be much easier if someone who actually knew what they were doing wanted to add a few more changes.
I mean, it's not going to make finding pointers any easier... It just makes the code for you when you do find it. It also fills out the basic info. But if u wanna credit me for making it easier, I'm not gunna complain. XDThis is class! I will try to make a cheat or 2 for Dynasty Warriors 8 if i can.