Homebrew VisualBoyAdvance GX Compatibility List

michele59

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---Legend:---
Green: Working.
Blue: Runs, but freezes during usage.
Yellow: Glitches Occur.
Red: Unplayable.

---Game list (GBA):---
007 - Everything or Nothing (E) [YES] Works fine.
007 - Nightfire (E) [YES] Works fine.
bit Generations - Boundish (Japan) (En) [YES] Works perfectly fine.
bit Generations - Coloris (Japan) (En) [YES] Works perfectly fine.
bit Generations - Dialhex (Japan) (En) [YES] Works perfectly fine.
bit Generations - Digidrive (Japan) (En) [YES] Works perfectly fine.
bit Generations - DotStream (Japan) (En) [YES] Works perfectly fine.
bit Generations - Orbital (Japan) (En) [YES] Works perfectly fine.
bit Generations - Soundvoyager (Japan) (En) [YES] Works perfectly fine.
Bomberman Tournament (USA, Europe) [YES] Works.

Classic NES Series - Bomberman [NO] Copy protected.
Classic NES Series - Castlevania (USA) [YES] Works perfectly fine.
Classic NES Series - Mario Bros. (USA, Europe) [YES] 30-40 FPS low.
Classic NES Series - Super Mario Bros. (USA, Europe) [YES] Works perfectly fine.
Dai-Mahjong (J) [YES] Couldn't figure out if it can save. Very High language barrier than a regular Rom.
Driven (E) [YES] Works fine, until it slowdowns while using wiimote controller. Tested by both KmGBAWii and SaulFabreg and Dodain47 and More!
Driv3r (E) [YES] Works fine, until it DSI errors while pulling a USB/SD Devices. Tested by both KmGBAWii and SaulFabreg and Dodain47 and More!

Driv3r (U) [YES] Works fine. Tested by both KmGBAWii and SaulFabreg and Dodain47 and More!
Driver 2 Advance (E) [YES] Works fine. Tested by KmGBAWii and saulfabreg and dodain47.
Driver 2 Advance (USA) [YES] Works fine. Tested by KmGBAWii and saulfabreg and dodain47.
Famicom Mini - Dai 2 Ji Super Robot Taisen [J] [YES] Works fine.
Famicom Mini - Kido Senshi ZGundam Hot Scramble [J] [YES] Works fine.
Famicom Mini Vol. 08 - Mappy [J] [YES] Works fine.
Famicom Mini Vol. 10 - Star Soldier [J] [YES] Works fine.
Famicom Mini Vol. 12 - Clu Clu Land [J] [YES] Works fine.
Famicom Mini Vol. 13 - Balloon Fight [J] [YES] Works fine.
Famicom Mini Vol. 14 - Wrecking Crew [J] [YES] Works fine.
Famicom Mini Vol. 16 - Dig Dug [J] [YES] Works fine.
Famicom Mini Vol. 17 - Takahashi Meijin no Boukenjima [J] [YES] Works fine.
Famicom Mini Vol. 18 - Makaimura [J] [YES] Works fine.

Famicom Mini Vol. 19 - Twin Bee [J] [NO] Non-Functional. Runs **VERRY** slow. Timer issue? Used to run fine with a CPU ewram mirror stream mhz on vWii Console. AP Patch can be worked.
Famicom Mini Vol. 20 - Ganbare Goemon! Karakuri Douchuu [J] [YES] Works fine.
Famicom Mini Vol. 21 - Super Mario Bros. 2 [J] [YES] Works fine.
Famicom Mini Vol. 22 - Nazo no Murasame Jou [J] [YES] Works fine.
Famicom Mini Vol. 24 - Hikari Shinwa - Palthena no Kagami [J] [YES] Works fine.
Famicom Mini Vol. 26 - Famicom Mukashi Banashi - Shin Onigashima - Zen Kou Hen [J] [YES] Works fine.
Famicom Mini Vol. 27 - Famicom Tantei Club - Kieta Koukeisha - Zen Kou Hen [J] [YES] Works fine.
Famicom Mini Vol. 28 - Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen Kou Hen [J] [YES] Works fine.
Famicom Mini Vol. 30 - SD Gundam World - Gachapon Senshi Scramble Wars [J] [YES] Works fine.

Hello Kitty Collection - Miracle Fashion Maker (J) [YES] Works, until it DSI errors while pulling a USB/SD Devices. Tested by both KmGBAWii and SaulFabreg and Dodain47 and More! Too high language barrier. Couldn't figure out if it can save.
Hello Kitty Happy Party Pals (E) [YES] Works fine.
Hudson Best Collection Vol. 1 - Bombermann Collection (J) [YES] Too high language barrier than a regular GBA Unknown Rom.
Jet Set Radio (E) [YES] Works.
Mario Kart Super Circuit [YES] Works.
Minna no Soft Series - Shanghai [YES] Works.

Minna no Soft Series - Tetris Advance [YES] works until it ISI Errors while pulling a USB/SD Devices. Tested by both KmGBAWii and SaulFabreg and Dodain47 and More! Very High language barrier than a regular Rom. Couldn't get to create a save file.
Mr. Driller 2 (E) [YES] Works.
Mr. Driller 3 (aka. A - Fushigi na Pacteria) (J) [YES] Works perfectly fine, until it DSI errors while pulling a SD/USB devices. I tried both several systems. Tested by KmGBAWii and Dodain47 and Zense. Couldn't figure out if it can save.
NES Classics - Castlevania (Europe) [NO] Copy protected. USA version works fine.
Pac-Man World [YES] Works.
Pac-Man World 2 [YES] Works
Rayman Advance (UE) [YES] Works
Shanghai Advance (J) [YES] Works.
Stuntman (U) [YES] Working.

Stuntman (E) [YES] Working until it DSI Errors while pulling a SD/USB Devices.
Super Mario Advance - Super Mario Bros 2 (E) [YES] Working.
Super Mario Advance 2 - Super Mario World [YES] Working.
Super Mario Advance 3 - Yoshi's Island (E) [YES] Working.
Super Mario Advance 4 - Super Mario Bros. 3 (E) [YES] Working.
Worms Blast (E) [YES] works.

Worms World Party (E) [YES] works, until it DSI errors while pulling a SD/USB devices. I tried both several systems.

---Game list (GBC):---
007 - The World is Not Enough (U) [YES] Works until it slowdowns while using a WiiMote controller.
Driver (E) [YES] Mostly Works until it random slowdowns while using a WiiMote controller. I tried both systems.
Hello Kitty's Cube Frenzy (U) [NO] Almost fullspeed but has totally slowed down when you use a wiimote control. I tried both systems.
Kawaii Pet Shop Monogatari (J) [YES] Too high language barrier. Couldn't figure out if it can save.
Pocket Bomberman [YES] Working.
Super mario bros deluxe [YES] Working.
Super mario land 1 [YES] Working.
Super mario land 2 [YES] Working.
Tony Hawk's Pro Skater (U) [YES] Working.

Tony Hawk's Pro Skater 2 (U) [YES] Working, but has too heavily slowdown when you use a wiimote controller. Tried both systems.
Tony Hawk's Pro Skater 3 (U) [YES] Working.
 
Last edited by michele59,

SaulFabre

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Add these to working games on GBA:

  • Yoshi Topsy-Turvy (USA) [YES] Works fine, the setting "Match Wii Controls" must be enabled for emulate the tilt sensor with the Wiimote or the game will be unplayable.
  • WarioWare: Twisted! (USA) [YES] Works fine, the setting "Match Wii Controls" must be enabled for emulate the tilt sensor with the Wiimote or the game will be unplayable.
And for GBC:
  • Kirby: Tilt 'n' Tumble (USA) [YES] Works fine, the setting "Match Wii Controls" must be enabled for emulate the tilt sensor with the Wiimote or the game will be unplayable.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...