So I've been trying my hand at really simple modding on a lot of things lately and one thing that has really been a problem for me for a long time are those UnityFS files -- eg "assets." For example, in Doom I thought it would be nice if I could edit the soundtrack. (It's not a popular thing among most -- most prefer the original MIDI from Reznor and I can understand why, but I have always felt that the PS1's soundtrack had a very interesting dark atmospheric feel that suited the game well. On some PC Doom engine implementations I can use a custom WAD I made with it and I thought it would be nice if I could get its soundtrack into this too.) Unfortunately, it seems I can't even find tools to extract the files properly. (UnityAssetsBundleExtractor for instance is able to open it and decompress it to a new file, but the actual physical audio data is inaccessible in a separate "tree" or whatever you call it.)
I've seen a lot of mods of this sort out there for various games, so I know it's possible, but apparently none of my searching in all this time has yielded the right tools.
I've seen a lot of mods of this sort out there for various games, so I know it's possible, but apparently none of my searching in all this time has yielded the right tools.