Underground Throne- a Dungeon Conquering RTS

theweirdn8

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Check out our KickStarter page

So far many core mechanics and principals have been made while being accompanied by placeholder graphics.

What is Underground Throne?


Underground Thone is a Dungeon RTS inspired by old classicl RTS games like Impossible Creatures, Dungeon Keeper and Tanktics.
Dungeon Keeper was too great of a game to let it fall into the Free-to-Pay route, so I decided to make my own spiritual successor to Dungeon Keeper's legacy.
This game does not ship with any of that bogust Freemium scams, but is simply a 1-time payment app, like gaming should be.
It is currently in the AlphaPrime state and plans to be cross-platform between Linux, Mac and Windows thanks to Game Maker Studio.
The current build is being done in GameMaker 8.1.



Game Features:

A real time strategy in nicely created dungeon maps
Control a group of goons, minions and "kidnapped heroes" into your destiny of being the underground super power.
Pickup and drop your troops onto terrain
Digging your dungeon into total perfection while annihilating those who oppose.
Protect your dungeon command center while destroying enemy forces and their dungeon command center .
Build dynamic rooms and infrastructure
Train your minions
Fuse minions together to create freaks of nature with unstoppable strengths.
Smack a minion, like a boss.
NO FREE-TO-PLAY foolishness
NO PAY-TO-WIN nonsense

A few updated screenshots



https://www.kickstarter.com/projects/pawbyte/underground-throne?ref=ouyaforum.com

Special Thanks
-Easy camera management thanks to YellowAfterLife from yal.cc
-3d-2d mouse and map conversion thanks to Phantom107
-Minion overhead messages point to camera thanks to YellowAfterLife from yal.cc
-Simon Carter, the lead programmer for the classic Dungeon Keeper for giving us support via Twitter.
Feel free to buy the game now for a 95% off discount at SuperLongName.com.

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Please note, all graphics seen are to be assumed as placeholder graphics.
The more funded this game gets the better the graphics will get.

Thanks


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  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: