Hacking Two .inis for getting zelda n64 protos working on Wii U VC injects

AriaHiro

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zelootma (do NOT use a zelda edit patched rom, use sin and punishment as a base)
Code:
#Debug ROM
[RomOption]
RetraceByVsync = 1
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/CZLE/CZLE_E.pdf"
UseTimer = 1
RSPMultiCore = 0

[Render]
NeedPreParse = 1
DoubleFillCheck = 1
CopyAlphaForceOne = 1
NeedTileSizeCheck = 1
ZClip = 0
mmdebug (use usa MM USA as a base)

Code:
;Majora US
[RomOption]
RetraceByVsync = 0
TicksPerFrame = 783250
UseTimer = 1
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NZSE/NZSE_E.pdf"

[RSPG]
RIntAfterGTask = 0

[Sound]
BufFull = 0x3800

[Cmp]
BlockSize = 0x3000

[Render]
CopyDepthBuffer = 1
UseColorDither = 0; To fix NOA BTS No.515
NeedTileSizeCheck = 1
TileSizeCheckSpecial = 1
PreparseTMEMBlock = 1
ZClip = 0
ClipLeft = 5
They may have very minor graphics bugs. weird transparency on portals is known for zelootma and mmdebug. flashing deku bubble and rainbow framebuffer in the pause menu is also known.
 
Last edited by AriaHiro,

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