Gaming Tux - Switch Title [IDEA]

Yil

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I’m working on a very flexible physics system and would deffenitely be nice to have custom gravity functions (Kepler says it should be quadratic based on the distance, though something else could be fun too). Currently it only supports convex shapes, however I’m going to make an editor in Unity for concave shapes (more complex, with holes and stuff. On top of that I also want circular levels like in my android game and traditional 2d/3d levels.

I’m also working on a door mechanic, like in alice in wonderland. Here I really need to optimize the rendering process.

Lastly, I’m working on some nice shaders. I especially want some nice grass :)
Neat, and hopefully Unity can cover the physics part cause deriving field on a complex shape can be very frustrating. Even a cube would be more than an hour of work. But for an average spherical planet that is simply quadratic (one of the biggest problem with mario galaxy is that your distance to a black whole can tripple every time Mario jump but somehow Mario experience the same gravity (of course we can say Luma regulate it, plus the whole inescapable gravity plus tidal force, and collapsing of the outer shell)). Unity can provide in depth physical system (hopefully able to calculate effect of gravity by accumulation of small parts without consuming too much resource) while Unreal is much more generic and some times imprecise for platformer, though that's just my opinion.
As for doors, how about say different faces actually lead to different locations? Say you are in stage A. The side with a yellow paint opens up to stage B, but the side with pink paint opens to stage C?
 
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coen22

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Neat, and hopefully Unity can cover the physics part cause deriving field on a complex shape can be very frustrating. Even a cube would be more than an hour of work. But for an average spherical planet that is simply quadratic (one of the biggest problem with mario galaxy is that your distance to a black whole can tripple every time Mario jump but somehow Mario experience the same gravity (of course we can say Luma regulate it, plus the whole inescapable gravity plus tidal force, and collapsing of the outer shell)). Unity can provide in depth physical system (hopefully able to calculate effect of gravity by accumulation of small parts without consuming too much resource) while Unreal is much more generic and some times imprecise for platformer, though that's just my opinion.
As for doors, how about say different faces actually lead to different locations? Say you are in stage A. The side with a yellow paint opens up to stage B, but the side with pink paint opens to stage C?

Unity does not do all the physics, but it does do the collision detection. I have to do much myself, because direction gravity is not a standerd thing. Though Unity makes things a bit easier.

Yeah, that would be cool for secrets and puzzles
 

coen22

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screen_demo_1.png


It's running on MacBook without a GPU (still need to buy an external one), so I don't know how well it will perform on a Switch. Probably better.
What do you guys think?
 
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It's running on MacBook without a GPU (still need to buy an external one), so I don't know how well it will perform on a Switch. Probably better.
What do you guys think?
I love the focus blur and cartoon-like grass! Nice work :D
 

hobbledehoy899

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If you plan on actually selling this for the Switch I hope you've considered either different names for the penguin or different characters in general because Tux is actually a trademarked mascot.
 
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Secretly put an exploit in it to get code exec. Then you would be guaranteed tons of downloads.
I'm pretty sure Nintendo checks for stuff like that.
 

coen22

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I'm pretty sure Nintendo checks for stuff like that.
I don't think I could make the game exploitable. First of all I'm using Unity, therefore I'm not developing in C++ directly.
Save game exploits are impossible. SD card loading is encrypted. The only way would be USB.

But, just tell everyone it has an exploit. At least it will boost my potential Kickstarter :P

[EDIT]
I don't even have access to the development tools yet.
 
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coen22

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If you plan on actually selling this for the Switch I hope you've considered either different names for the penguin or different characters in general because Tux is actually a trademarked mascot.

Though I didn't find any trademark around the tux mascot, I'm considering different characters. But currently I don't have a 3d artist yet.

they'd probably find deliberate exploits or a HBL-loader, though.
I'll put it in the $90 DLC season pass :P
 
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