The Game Awards 2017 Winners and Announcements

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It's that time of the year again!

No, not Christmas or New Year (although those are pretty close too...) but it's time for The Game Awards, the pompous event that recognizes and upholds creative and technical excellence in the global video game industry!

Created in 2014 by media entrepreneur Geoff Keighley, the event has grown to look more and more professional with the years, especially considering the fiasco of its predecessor, VGX (okay, we shouldn't really be talking about that...). The Game Awards is starting to feel like a real celebration of both game creators and game players with its line of renowned guests, grandiose setup and sneak peeks of upcoming games. This year's edition will feature guests ranging from Hideo Kojima, Norman Reedus, Guillermo del Toro (mandatory bromance trio) to performance capture actor Andy Serkis (Gollum, Supreme Leader Snoke) and Rick and Morty's co-creator Justin Roiland!

On top of that the program is broadcast globally, free-of-charge, and can be streamed on Twitch, YouTube, Facebook Live, Twitter and of course, right here on GBAtemp as it starts airing at 1 a.m GMT (Friday):



Oh, and don't forget to vote for your favorite game in different categories right here!

What are you most excited about the event? Will you be tuning in? Share your thoughts below!

Announcements

  • Saber Interactive's World War Z announced (Steam | PS4 | XB1)
  • Owlchemy Labs' VR Game Vacation Simulator coming 2018 (Oculus | Vive | PSVR)
  • Crows Crows Crows' Accounting+ coming to PSVR 19th December (PSVR)
  • From Software's newest project teased - "Shadows Die Twice."
  • Campo Santo's In the Valley of Gods announced for 2019
  • New Zelda BotW DLC releases tonight
  • Soul Calibur VI coming 2018 (Steam | PS4 | XB1)
  • THQ Nordic's new game Fade to Silence releases 14th December (Steam)
  • Bayonetta 1 & 2 coming to Nintendo Switch in February 2018
  • Bayonetta 3 announced for Nintendo Switch
  • Kojima's Death Stranding just looks insane and brilliant; much like the man himself
  • Witchfire announced from the creators of The Vanishing of Ethan Carter
  • New footage shown for A Way Out - with my new favourite person narrating, releasing March 28th
  • Jumanji video game announced
  • Media Molecule's Dreams was shown in a new trailer, coming 2018
  • GTFO announced, a four player co-op FPS with the tagline: "Work Together or Die Together"
  • 4A Games' Metro Exodus trailer shown, coming fall 2018 (Steam | PS4 | XB1)
Award Winners

  • Trending Gamer - Dr. Disrespect
  • Best Score / Music - NieR: Automata
  • Best Mobile Game - Monument Valley 2
  • Best Sports Racing Game - Forza Motorsports 7
  • Best VR / AR Game - Resident Evil 7: Biohazard
  • Best Handheld Game - Metroid: Samus Returns
  • Best Narrative - What Remains of Edith Finch
  • Best Action Game - Wolfenstein II: The New Colossus
  • Best Art Direction - Cuphead
  • Industry Icon - Carol Shaw
  • Best RPG - Persona 5
  • Best Strategy Game - Mario + Rabbids Kingdom Battle
  • Most Anticipated Game - The Last of Us: Part II
  • Best Family Game - Super Mario Odyssey
  • Best eSports Team - Cloud9
  • Best Debut Indie Game - Cuphead
  • Best Ongoing Game - Overwatch
  • Best eSports Player - Faker
  • Best Student Game - Level Squared
  • Games for Impact - Hellblade: Senua's Sacrifice
  • Best Audio Design - Hellblade: Senua's Sacrifice
  • Best Performance - Hellblade: Senua's Sacrifice
  • Best Game Direction - The Legend of Zelda: Breath of the Wild
  • Best Action-Adventure Game - The Legend of Zelda: Breath of the Wild
  • Game of the Year - The Legend of Zelda: Breath of the Wild
 
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KingVamp

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Neir won best music (though I think that should have went to cuphead for the big band music and barbershop quartet) mario won best family game
and for VN's I doubt they would every have a category for it, its just not popular outside of JP, but if there was we all know Steins;Gate 0 would have won ;O;
Sorry, I meant to mention Neir when I said music. I see how that looks now, but those sentences was meant to be two separated trains of thought.

Also, they may still do VN someday. Probably be one of those quick or off show announcements.
 

Pluupy

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But Nintendo does suck. This is coming from someone who doesn't own either one of Microsoft or Sony's marginal "next-gen" systems. I hate all those proprietary DRM boxes.
And i'm sure you're just the specialist little snowflake.

I think the next Zelda should just straight up be modern time. Kind of like FF15.
You should feel ashamed of yourself for thinking and typing that. There are so many problems with this statement I shouldn't even begin.
 
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Mario Odyssey, as good as it is, is NOT game of the year material
Because it doesnt have "zelda" in its title? Lets be real, this game is better then the average and if it was with link and was released earlier- it probably would have won

--------------------- MERGED ---------------------------

And i'm sure you're just the specialist little snowflake.


You should feel ashamed of yourself for thinking and typing that. There are so many problems with this statement I shouldn't even begin.
Tho it might end up funny
I mean, they gave link a nswitch... in a game where there is electricity and robots (guardians)
I still see the problem tho
 

Noctosphere

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Nah, it's an opinion. MY opinion is that it's a cookie-cutter open world take-over-the-bases collectathon game that like all the others before it hasn't changed much since Just Cause started the trend some 11 years ago.

--------------------- MERGED ---------------------------


But Nintendo does suck. This is coming from someone who doesn't own either one of Microsoft or Sony's marginal "next-gen" systems. I hate all those proprietary DRM boxes.
you own a pc i guess?
so youre not impartial
so aint I (idk if i said it correctly)
 

WiiFit_Guy

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That's funny. I played the game recently and it's just okay. No interesting puzzles, the Divine Beasts rely way too hard on their gimmick rather than any sort of interesting puzzles, so many shrines are repetitive and they all look the same, the world is pretty empty too, mostly just big open fields and mountais from what I saw. Sure sometimes you see monster towers, stables, and ruins but those aren't particularly interesting. The side quests I did were pretty bad too. Go get x amount of y items or go take a picture of x object.

They are acting like a fanboy by saying the it's a fact that the game is a "masterpiece". If that's your opinion then whatever, but don't say that it's fact.

I definitely would say it is a masterpiece. I never usually spend more than 100 hours on a game, and this was the game that did it. It did win GOTY for a reason. Which game lets you explore a beautiful world by paragliding and dropping bombs or shooting arrows mid air while fighting enemies. DLC now has a motorcycle which is pretty awesome. There is a ton of content and was very well done.
 

RedBlueGreen

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I definitely would say it is a masterpiece. I never usually spend more than 100 hours on a game, and this was the game that did it. It did win GOTY for a reason. Which game lets you explore a beautiful world by paragliding and dropping bombs or shooting arrows mid air while fighting enemies. DLC now has a motorcycle which is pretty awesome. There is a ton of content and was very well done.
A lot of content is repetitive though, and so much of the world is empty. Most of my time in the game was spent locating towers and shrines for more convenient travel. The side quests I encountered were repetitive and there are so few main quests that the game is really short if you exclude the tedious exploration and shrine finding. A lot of the shrines are repetitive too and there aren't really any challenging puzzles.

That's the problem with games like this. They cram in a lot of repetitive stuff to make it seem like there's a lot of interesting stuff but so much of it is essentially the same. A lot of content is not the same as good content.

I don't really see how paragliding and being able to drop bombs that way or shoot arrows while falling really makes the game good either. Those are two very small things that I don't feel really made that much of a difference.

I wouldn't consider the game anywhere near a masterpiece. I thought it was a complete letdown.
 

TotalInsanity4

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Because it doesnt have "zelda" in its title? Lets be real, this game is better then the average and if it was with link and was released earlier- it probably would have won
Uh... no?... I own both, and I had a lot of fun with both of them. But there's a depth to Breath of the Wild that Odyssey didn't bring to the table
 
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zepmike

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Zelda not winning GOTY would have been a travesty. And that's not a knock on any of the other games, most of which are incredible games in their own right and would have been perfectly fine choices to win if Zelda weren't released this year. BotW just felt like both the fruition of the series and an innovation for open-world gaming in a way the other games this year (and most games in any year) don't quite match. That being said, if your favorite game this year was something else, like Mario, that's totally justifiable.
 

FAST6191

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BotW just felt like both the fruition of the series and an innovation for open-world gaming in a way the other games this year (and most games in any year) don't quite match.

What did BOTW do in open world that other open world games had not? Maybe a slight bit more focus on the climbing engine, such that it was assassin's creed early tech demo grade, than the average. I guess if you are going to strictly limit it to this year then it might play (Middle-earth: Shadow of War featured something similar) but if it is going to be best of a mediocre year then I reserve the right to be indifferent about this year.

I was quite impressed at what it ended up vs what the early footage showcased -- most of that seemed like a classic "company bit off more than they could chew", and while it ended up somewhat bland it was for other reasons than said earlier footage.
 

Enryx25

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What did BOTW do in open world that other open world games had not? Maybe a slight bit more focus on the climbing engine, such that it was assassin's creed early tech demo grade, than the average. I guess if you are going to strictly limit it to this year then it might play (Middle-earth: Shadow of War featured something similar) but if it is going to be best of a mediocre year then I reserve the right to be indifferent about this year.

I was quite impressed at what it ended up vs what the early footage showcased -- most of that seemed like a classic "company bit off more than they could chew", and while it ended up somewhat bland it was for other reasons than said earlier footage.

Environment interaction with physics.
 

zepmike

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What did BOTW do in open world that other open world games had not? Maybe a slight bit more focus on the climbing engine, such that it was assassin's creed early tech demo grade, than the average. I guess if you are going to strictly limit it to this year then it might play (Middle-earth: Shadow of War featured something similar) but if it is going to be best of a mediocre year then I reserve the right to be indifferent about this year.

BotW made the entire open world into essentially one big Zelda dungeon. Every rock and hill felt deliberately placed, and there were things to discover and play around with all over. Two other big factors were traversal (climbing and the paraglider) and the emergent gameplay that came from all of the AI and physics systems coming together. There are also smaller things like not turning the map into an icon-fest that tells you where to find things, and letting you explore and discover things on your own.

Many of these things had been done in some way in other games, but it never came together like this in such a way before. After playing BotW, a more standard (but high quality) open world game like Horizon: Zero Dawn felt very limiting in how it let you interact with its world. I expect other open world games next year and beyond will borrow many ideas from Zelda
 
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FAST6191

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Environment interaction with physics.
I don't know.
I could look at some of the 2d stuff but that be a bit unfair. I will say though that plenty of really right physics use was done there before and has been for many years -- ropes, gravity, friction, momentum, deformation, fluids/sand all done incredibly tightly there for years.
For 3d physics and uses thereof then I would be looking at portal, half life 2 family and Spec Ops: The Line.
As far as open world goes then the magic system of two worlds 2 had an awful lot going on there once you got to the higher levels and started summoning and flinging items around. Equally it is not quite as... restrained but I can't ignore Just Cause 2 and 3 at least as part of this exercise in the contemplation of physics.
Going back a few more years still then the carmaggedon franchise did well for a lot of this.

Time was I could get impressed when two game styles were smooshed together (though I am still somewhat waiting on my fighting engine in a normal game, perhaps even incidentally as a minor aside a la some GTA mechanics) but it is not like tech is holding things back any more. Equally there were so many things in this that I would have changed, whilst still leaving it broadly the same game mind you, in an attempt to not just improve but just straight fix (the weapons degradation system for one). Unpolished I think is what I would be tempted to call it, though if I am harping on phrases later then that is a rather worn one on a par with innovation.

Re: zepmike's stuff. I heard much the same for Skyrim, and some subtle twists for Dragon's Dogma. Emergent seems fairly strong from where I sit. Technically it could be said but for the sorts of things I usually reserve phrases using emergent for then not so much, greater than the sum of its parts though, even if that is nothing special in games.

I think in the end I will go with BOTW is to open world what pokemon is to Japanese style Final Fantasy party RPG type things -- nice as an introduction or "lite" take on the concept but so very far from a masterclass which some seem to treat it as.

I get feeling restricted after being given a taste of other things -- try and play GTA 3 without I think it was the MP5 (the only thing to really allow free aim and a reasonable rate of fire) and having just done a marathon of something good at the time it felt so limiting but I feel that any time I don't have physics (or physics + magic that makes sense) to really play with. I think I had that the first time I played BOTW too, might even have video of it somewhere, where I was climbing and for a guy that can dyno as well as he can he sure did not appreciate rests and struggled at other points.
 

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BotW made the entire open world into essentially one big Zelda dungeon. Every rock and hill felt deliberately placed, and there were things to discover and play around with all over. Two other big factors were traversal (climbing and the paraglider) and the emergent gameplay that came from all of the AI and physics systems coming together. There are also smaller things like not turning the map into an icon-fest that tells you where to find things, and letting you explore and discover things on your own.
I'm gonna have to disagree with you there. The open world was hardly a dungeon at all. You could go anywhere any way; really no puzzle-solving to move forward, no power-ups to find to unlock areas; really nothing that screams 'dungeon'. Skyward Sword, on the other hand, did go the overworld-as-a-dungeon approach as getting to your destination did involve the solving of puzzles and new abilities.
 

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I'm gonna have to disagree with you there. The open world was hardly a dungeon at all. You could go anywhere any way; really no puzzle-solving to move forward, no power-ups to find to unlock areas; really nothing that screams 'dungeon'. Skyward Sword, on the other hand, did go the overworld-as-a-dungeon approach as getting to your destination did involve the solving of puzzles and new abilities.
Right, good point about progress not being gated like in actual dungeons. I just meant it's like a dungeon in that there are physics puzzles with things to discover all over the place. Not to mention how the shrines are more completely like dungeon rooms, and those are spread all over the map.

For the sequel to BotW, I'm hoping they find a way to maintain what this game built while adding back in more of the classic type of dungeons as well. The Divine Beasts were cool, but a little on the short side for dungeons, and there were only four of them.
 
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BotW made the entire open world into essentially one big Zelda dungeon. Every rock and hill felt deliberately placed, and there were things to discover and play around with all over. Two other big factors were traversal (climbing and the paraglider) and the emergent gameplay that came from all of the AI and physics systems coming together. There are also smaller things like not turning the map into an icon-fest that tells you where to find things, and letting you explore and discover things on your own.

Many of these things had been done in some way in other games, but it never came together like this in such a way before. After playing BotW, a more standard (but high quality) open world game like Horizon: Zero Dawn felt very limiting in how it let you interact with its world. I expect other open world games next year and beyond will borrow many ideas from Zelda
Sounds AWESOME!
Then you realize after a few hours of play- it is just one big "look at my graphics!" And i couldnt ignore the similarity with assasins creed 1. You go up a high thing then camera spins and shows a huge empty world (less so in assasins creed) with some graphics that would have impressed the 10 years old me or back in the day when it was the best graphics you could make in a game. Then i understood why you glide, run, ride etc such great distances- the whole game is a tech demo. And while it is impressive for a tablet with a fan, its not fun to watch the scenary while walking a few kilometers or gliding while avoiding some stupid monsters. Same problem that I had with oot. New game on a new system, which tried to show a huge open world as something impressive, which made the whole thing stretched out and slow. Its a game to play to chill... about the hand crafted hills and rocks- I will never go to each and every one of them and turn them to find insects, that alone makes it not really worth it because most of the players wont notice all the small details.
Its just not a regular zelda game... most of it you are walking slowly toward an enemy or running away from one... when I play alttp every the map is small and I can given enough time know everything happening in every corner and all the secrets. While there are some long walks, all the way is filled with stuff to do. Even other games like gta (i like sa the most) where open world is a very big deal- you can do stuff on the way and even the driving, walking etc is fun by itself (not once did I catch myself doing some crazy stuff like killing cops or taking somebody's car on the way, which was fun by itself...)
And please, ai was a thing for the last decade. There are a gazilion of other games where some crazy shit happens when you give a dozen of creatures smart (or so you think...) ai and watch what happens. Gta is a great example. There are ofc lots of free space with nothing in them, but you dont really go there so often.sorry about this long gta fan talk but it really was a great open world game which got all those things right (again, nothing is perfect etc etc)
While I still enjoy the game, I feel like it lacks some things from either other open world games- like map full of fun stuff or from older zelda titles - like dungeons...
I really cant understand how exactly they turned the whole world into a big dungeon- are all things you mention even exist in other zelda titles in the dungeons?
It is fun to climb almost anything tho and the engine has some great features (i read some of its features last week I think)
And it would have been very nice of them if they would have allowed us to fix (almost) broken weapons even if it had some high cost. But I wont say that this mechanic was bad because then lots of ppl will linch me
 

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