System Shock reboot to go on indefinite "hiatus" 18 months after successful Kickstarter
A year and a half after the reboot for the classic sci game System Shock had been revealed and funded 1.3 million dollars via Kickstarter, developer Nightdive Studios has announced that the project will be going on "hiatus" for an undefined amount of time. The CEO of the company, Stephen Kick, stated that issues within the team making the game had cropped up, and over-ambitious ideas had taken over the project, leading to what he believes is not a game currently accurate the original. Development on the reboot will be halted for now, so that the developers can reportedly "get things back under control", though there's no explanation on how they will go about this other than just taking a break and refocusing. System Shock's reboot was initially planned for release in December 2017 for PC, and was Kickstarted on July 29, 2016.
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.
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