yep for gpu, memory ram to balance. your awesome to meetStupid question: why are people looking to OC Retroarch when RA already has an overclock main menu setting? Is it for GPU purposes in 3D-based games (N64, PSX, etc)?
Thanks!
yep for gpu, memory ram to balance. your awesome to meet
I was hoping to get the answer too or it just for Switch games.Thank you, had no idea. Are there a generally accepted GPU/MEM/CPU settings for PSX/N64 games?
Last I checked most PSX games were ok at max Retroarch CPU overclock settings; though I could see being able to up GPU to lower the load on CPU...maybe?
what about on MAME cores in RA? i copied and pasted from sys-clk pre-made configurations in atmo/sysclk/conf.iniGPU isn't relevant for PSX-Rearmed, its all software rendering.
I'm skeptical of a significant benefits from underclocking the GPU when it's not being pushed, it seems to idle quite well as is. You can definitely gain from dropping unneeded CPU clocks though.
not useful thenOnly dreamcast, N64, PSP, and now I guess Saturn have Switch cores that use 3D acceleration. Everything else is pure software and relies mainly on the CPU, which can be changed within Retroarch. Unless you want to run an intense shader there's not much gain to be had clocking the GPU for arcade games.
Reading the github itself...Noob questions,
1. Does handheld_charging override both handheld_charging_usb and handheld_charging_official? (assuming it can't reach higher clocks than the max)
2. If you set a higher value than the max for certain mode, is the OC pushed to the actual max of said mode or does it get disabled?
If charging, sys clk will look for the frequencies in that order, picking the first found
- Charger specific config (USB or Official) handheld_charging_usb_X or handheld_charging_official_X
- Non specific charging config handheld_charging_X
- Handheld config handheld_X
2. It’ll get pushed to the max clocks that mode supports (ex. If you set handheld to 921mhz GPU, it’ll run at 460mhz)Noob questions,
1. Does handheld_charging override both handheld_charging_usb and handheld_charging_official? (assuming it can't reach higher clocks than the max)
2. If you set a higher value than the max for certain mode, is the OC pushed to the actual max of said mode or does it get disabled?
Only dreamcast, N64, PSP, and now I guess Saturn have Switch cores that use 3D acceleration. Everything else is pure software and relies mainly on the CPU, which can be changed within Retroarch. Unless you want to run an intense shader there's not much gain to be had clocking the GPU for arcade games.
Reading the github itself...
2. This one I cannot answer, but since there are max values, I'd have to assume the closest working value is selected. If you want to disable OC'ing for something, you can either put a '0' or nothing.
Not exactly what you are looking for but the latest hbmenu has a temperature indicator. Quite fast to check if you launch it as an applet.Does anyone know if there's a sysmodule for live temp readings?
Not exactly what you are looking for but the latest hbmenu has a temperature indicator. Quite fast to check if you launch it as an applet.
I have it compiled here:
https://github.com/octopuserectus/nx-hbmenu-m/releases
I need that. And I'm aware of sys-clk features, thanks.You don't need that, sys-clk has temp logging, so you can cross that data with the freq and game you currently have. CSV export is also available.
This is not for you specifically, i'm answering the original question which reads "Does anyone know if there's a sysmodule for live temp readings?" because you answered with a homecompiled hbmenu.I need that. And I'm aware of sys-clk features, thanks.
Edit: Removed file.
@Dariusz if you haven't got it compiled already here is the edited and compiled file so you can bypass the 460mhz max gpu limit. It can now go up to the 921mhz gpu limit in handheld mode. (Credit to TheRadziu for helping me compile this)
Please remove this, if you really want, PM him.
This is not material for this topic.
We consider this dangerous.
Battery damage. The fan also doesn’t run as fast in handheld as it can in docked, so you could also encounter overheating.Can someone explain what is the danger? Thanks in advance