pacman -S --needed base-devel mingw-w64-x86_64-toolchain
That's a remake, not port, though
I decided to create a .bps delta patch that patches the US N64 ROM into this port.
I'm not quite sure why more people don't do this, it is quite effective at bypassing the "can't release binaries" problem as a lot of the raw data is pulled from the original ROM by the patch. I can't see any problem with distributing it in this form.
This can be applied to a clean dumped little-endian sm64 ROM that you must supply yourself with a BPS patching tool, like beat or Floating IPS.
If anyone has a problem with this, I will remove it.
Interesting, how did you make this? If it really doesn't contain any of the files that need to be dumped from a ROM, I suppose it should be safe. It could be a great way to simplify the build process for users, but I'm admittedly wary of it unless I know how it works and can be certain it's cleanI decided to create a .bps delta patch that patches the US N64 ROM into this port.
I'm not quite sure why more people don't do this, it is quite effective at bypassing the "can't release binaries" problem as a lot of the raw data is pulled from the original ROM by the patch. I can't see any problem with distributing it in this form.
This can be applied to a clean dumped little-endian sm64 ROM that you must supply yourself with a BPS patching tool, like beat or Floating IPS.
If anyone has a problem with this, I will remove it.
I created an xdelta patch, and is 6.51MB, compared to the BPS file, which is 4.40MB, so I assume it's safe.Interesting, how did you make this? If it really doesn't contain any of the files that need to be dumped from a ROM, I suppose it should be safe. It could be a great way to simplify the build process for users, but I'm admittedly wary of it unless I know how it works and can be certain it's clean
I decided to create a .bps delta patch that patches the US N64 ROM into this port.
I'm not quite sure why more people don't do this, it is quite effective at bypassing the "can't release binaries" problem as a lot of the raw data is pulled from the original ROM by the patch. I can't see any problem with distributing it in this form.
This can be applied to a clean dumped little-endian sm64 ROM that you must supply yourself with a BPS patching tool, like beat or .
If anyone has a problem with this, I will remove it.
So the question would be is there really any technical difference between a patch that lets you play as Luigi or one that changes the game to execute on a completely different system and architecture, I'd say no.
Unlaunch can be installed by simply launching the latest installer, and selecting "Install now".This was a DSi that was put in storage for a while after being hacked with Unlaunch and TWLMenu++.
Unlaunch is version 1.8
TWLMenu++ is version 16.1.0
Awesome, glad to hear the new instructions work!So, I couldn't get anything else to work, but the Docker instructions now on the main page worked out very well for me, as far as I could tell
Capstone is a separate dependency, although it shouldn't be needed with the most recent commit. If you're still having trouble, try installing it with "sudo apt install libcapstone-dev".Hm. I tried to compile from source on Debian, and after a while the compiler compiled that a "capstone.h" header file was missing. Looking through the repo I don't see a"capstone.h". I have the dependencies and dev-nds installed
Unlaunch can be installed by simply launching the latest installer, and selecting "Install now".
TWLMenu++ can be updated by following one of the update links in the latest version's page.
Awesome, glad to hear the new instructions work!
Capstone is a separate dependency, although it shouldn't be needed with the most recent commit. If you're still having trouble, try installing it with "sudo apt install libcapstone-dev".