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<blockquote data-quote="enarky" data-source="post: 1833200" data-attributes="member: 15177"><p>Anyone else got problem loading that save linked to above in No$GBA? I'm not sure, but is battery save even implemented? Simply appending it to the empty .sav created by No$GBA doesn't work. I also don't have any idea what format this .sav is in, so converting it with <a href="http://www.shunyweb.info/convert.php" target="_blank">Savegame Converter</a> is impossible. Anyways, EmuCheat also crapped out on me again, displaying only garbage (using it on Linux with Wine, had that problem fixed somehow last time, but I can't remember how I did it...).</p><p></p><p>My theory to find the correct location in ds_data_vow.sdat goes as follows: <ul> <li data-xf-list-type="ul"> Search for an increased 32 Bit value each time a new line of dialog gets read with EmuCheat and No$GBA (that audio has to be loaded each time, I simply assume that the location where it is loaded from is held somewhere in memory)</li> <li data-xf-list-type="ul"> Hopefully end up with only one location after a few iterations</li> <li data-xf-list-type="ul"> At the time the first desync occurs, look at what value that location holds</li> <li data-xf-list-type="ul"> Hope that this value matches one of the values from the table of pointers - if it doesn't, maybe it's a pointer itself, pointing at the table loaded to RAM</li> <li data-xf-list-type="ul"> Insert ten "fake pointers" that point to the same location after that pointer</li> <li data-xf-list-type="ul"> Fix table of pointers by adding 28h to each pointer</li> </ul><p>I hope I'm not stating the obvious again...</p></blockquote><p></p>
[QUOTE="enarky, post: 1833200, member: 15177"] Anyone else got problem loading that save linked to above in No$GBA? I'm not sure, but is battery save even implemented? Simply appending it to the empty .sav created by No$GBA doesn't work. I also don't have any idea what format this .sav is in, so converting it with [url=http://www.shunyweb.info/convert.php]Savegame Converter[/url] is impossible. Anyways, EmuCheat also crapped out on me again, displaying only garbage (using it on Linux with Wine, had that problem fixed somehow last time, but I can't remember how I did it...). My theory to find the correct location in ds_data_vow.sdat goes as follows:[list][*] Search for an increased 32 Bit value each time a new line of dialog gets read with EmuCheat and No$GBA (that audio has to be loaded each time, I simply assume that the location where it is loaded from is held somewhere in memory)[*] Hopefully end up with only one location after a few iterations[*] At the time the first desync occurs, look at what value that location holds[*] Hope that this value matches one of the values from the table of pointers - if it doesn't, maybe it's a pointer itself, pointing at the table loaded to RAM[*] Insert ten "fake pointers" that point to the same location after that pointer[*] Fix table of pointers by adding 28h to each pointer[/list]I hope I'm not stating the obvious again... [/QUOTE]
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this one
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