so about a month ago i was looking into progamming and ive come up with a concept: a monster raising game where you create unique creatures of imaginary and mythological origin by combining elements from real world animals. basically you can combine a rabbit and a bird to create a skvader, but that bird can be specific, like a sparrow for example, so that skvader would have parts that resemble a sparrow.
i also wanted to include turn based combat, something similar to the digimon story series. i imagine you would progress through different regions where you encounter different creatures that would live in that area (deer in the forest, snakes in the desert) and the farther you go the more complex and unrealistic the creatures become. however im not exactly sure how you would come to engage in a battle; would it be random encounters in a dungeon? or something like pokemon where you can only encounter them in patches of grass?
i attached some concept art i made of potential sprites:
looking for suggestions.
i also wanted to include turn based combat, something similar to the digimon story series. i imagine you would progress through different regions where you encounter different creatures that would live in that area (deer in the forest, snakes in the desert) and the farther you go the more complex and unrealistic the creatures become. however im not exactly sure how you would come to engage in a battle; would it be random encounters in a dungeon? or something like pokemon where you can only encounter them in patches of grass?
i attached some concept art i made of potential sprites:
looking for suggestions.
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b_skvader01.png14.3 KB · Views: 34
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b_skvader02.png15.2 KB · Views: 37
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b_jackalope01.png11.8 KB · Views: 30
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b_jackalope02.png11.1 KB · Views: 35
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b_wolpertinger01.png17.3 KB · Views: 36
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b_wolpertinger02.png17.2 KB · Views: 32
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b_wolpertinger11.png16.9 KB · Views: 31
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b_wolpertinger12.png16.7 KB · Views: 34