Is it in one of the early stages of KDL3? Any kind soul can PM me the save states with that problematic levels? I haven't gotten that far in.
Thank you!
What's interesting here is that the GBA shares some similar graphics hardware with the SNES (which was why we could get SnezziDS to run at all the DS - except for the missing priorities and a few other things the graphics hardware were practically 1-to-1 match). That means we could tap on the rendering routines I've done for SNES9x to be used on a GBA emulator (not the VC one). It is not likely to run full speed on an Old 3DS, but it can at least give some performance boost to an sufficiently accurate emulator and push the new 3DS. Which is the most accurate GBA emulator today? mGBA or gPSP? Or VisualBoyAdvance (which will require some work to port to 3DS)?
Then again, a GBA VC will run 100% full speed on an Old 3DS right? If only we could inject a menu and get it to boot a GBA ROM from any where in an SD card.
But then again, a PSX would be more interesting. Maybe, just maybe, it just needs slightly more work to get it to run at 60fps.
Argh... choices!