Homebrew SaveGame Manager GX

Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .

wiiman123

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Thanks for r035!

Keep up the good work!
yaywii.gif
 

beav1s

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bnm81002 said:
is r35 dol the same as giantpune boot.dol?
no, im guessing he did this and compiled on his own that crafty fella

great job on this
for people getting error, make sure the extract folder path you specify already exists otherwise it will error, else create folder sd://savegames/ which is the default, if it doesnt exist already when you try to extract you will get error
giantpune graphic idea looks great, this would be a nice feature to implement
one other feature suggestion, have a titles.txt functionality or similar so you can rename saves
most are fine but some have ? or  in name and others are in all caps or all lower case, minor aesthetic gripe
looking forward to future versions
 

giantpune

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no. i made my changes to r34 which was the latest version when i started this. but i have made this changes into a class which will work for any project using libwiigui. so this class can be moved into any revision of this project easily. also, if there is any other project using libwiigui that wishes to display these banners, they can use this files.

on a plus note,i believe i have fixed most, or all, of the banners which didnt display properly.

please let me know if there are banners which the does no show properly http://www.multiupload.com/8Z36XXRFG4
 

lejong2002

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giantpune said:
no. i made my changes to r34 which was the latest version when i started this. but i have made this changes into a class which will work for any project using libwiigui. so this class can be moved into any revision of this project easily. also, if there is any other project using libwiigui that wishes to display these banners, they can use this files.

on a plus note,i believe i have fixed most, or all, of the banners which didnt display properly.

Wow I am waiting...
rolleyes.gif
 

giantpune

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these are not the same type of banner as the channel animations. these banners dont have brlyt or brlan.
we can already get the images from the channel animations and partially parse the brlyt/brlan. but there is some stuff i dont understand about the animation files. so the best i can do is just slop the images on the screen. it will look like asshole to do it that way.
 

bnm81002

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off topic- is it possible to have that savegame manager logo from the website, be smaller like the same size for the HBC, like 128 x 44 instead of 153 x 44, I like it better than Waninkoko's version? thanks
 

Slimmmmmm

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Really cool giantpune
smile.gif

As for USB loader using your code, maybe Hermes would like it, after all he's already spent a lot of time getting saves emulated from SD/USB (just a thought)

Is anyone trying to add more features to this ?

I'd love to see
Copy/move/delete ALL - that would awesome imho
Handle data.bins too - if anyone has them on SD/USB from the console it could pack/unpack so you could use the app or Nintendos interface and convert to and from...
Print a saves.txt/csv list with name, size, ID
Retrieve info from WiiiTdb - Just to complement the GUI
wink.gif


And yeah I know (want it done, do it yourself
tongue.gif
)
 

pepxl

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bnm81002 said:
off topic- is it possible to have that savegame manager logo from the website, be smaller like the same size for the HBC, like 128 x 44 instead of 153 x 44, I like it better than Waninkoko's version? thanks

just re-size it in photoshop or gimp, it isn't that hard to re-size an image
 

WiiUBricker

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I tried to compile r37 and I got some errors.

> "make"
main.cpp
gui_banner.cpp
c:/SlikSvn/bin/savegame-manager-gx/source/libwiigui/gui_banner.cpp: In constructor 'GuiTpl::GuiTpl(void*)':
c:/SlikSvn/bin/savegame-manager-gx/source/libwiigui/gui_banner.cpp:117: warning: pointer of type 'void *' used in arithmetic
c:/SlikSvn/bin/savegame-manager-gx/source/libwiigui/gui_banner.cpp: In constructor 'GuiSaveIcon::GuiSaveIcon(void*, u32)':
c:/SlikSvn/bin/savegame-manager-gx/source/libwiigui/gui_banner.cpp:182: warning: pointer of type 'void *' used in arithmetic
c:/SlikSvn/bin/savegame-manager-gx/source/libwiigui/gui_banner.cpp:209: warning: pointer of type 'void *' used in arithmetic
gui_button.cpp
gui_devicebrowser.cpp
gui_element.cpp
gui_filebrowser.cpp
gui_image.cpp
gui_imagedata.cpp
gui_keyboard.cpp
gui_langbrowser.cpp
gui_optionbrowser.cpp
gui_savebrowser.cpp
gui_sound.cpp
gui_text.cpp
gui_tooltip.cpp
gui_trigger.cpp
gui_window.cpp
LanguageBrowser.cpp
UpdateLanguage.cpp
langbrowser.cpp
txt.cpp
DirList.cpp
FreeTypeGX.cpp
Metaphrasis.cpp
fileops.cpp
input.cpp
sys.cpp
video.cpp
audio.cpp
HomeMenu.cpp
PowerMenu.cpp
ProgressWindow.cpp
devicebrowser.cpp
filebrowser.cpp
promptwindows.cpp
URL_List.cpp
networkops.cpp
cover.cpp
c:/SlikSvn/bin/savegame-manager-gx/source/menu/cover.cpp: In function 'void showCover(char*)':
c:/SlikSvn/bin/savegame-manager-gx/source/menu/cover.cpp:30: warning: unused variable 'ret'
menu.cpp
device.cpp
settings.cpp
settingsprompts.cpp
gettext.c
gecko.c
svnrev.c
oggplayer.c
c:/SlikSvn/bin/savegame-manager-gx/source/system/sound/oggplayer.c:199: error: static declaration of 'mem_open' follows non-static declaration
c:/devkitPro/libogc/include/tremor/ivorbisfile.h:89: note: previous declaration of 'mem_open' was here
c:/SlikSvn/bin/savegame-manager-gx/source/system/sound/oggplayer.c:223: error: static declaration of 'mem_close' follows non-static declaration
c:/devkitPro/libogc/include/tremor/ivorbisfile.h:90: note: previous declaration of 'mem_close' was here
make[1]: *** [oggplayer.o] Error 1
"make": *** [build] Error 2

> Process Exit Code: 2
> Time Taken: 02:27

libOGC and libWiiGu already installed. I can compile USB Loader GX, but not this awesome app. Anyone?
 

pepxl

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your possibly using different versions compared to dj_skual

have to downloaded libogc from google.code and are you using the same version devkit?
 

pepxl

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ok so you deleted the original libogc(or renamed) in the devkit folder and replaced it with the one from the google.code page but are you using the same version devkit because that libogc is for R19 which might cause problems with say R17

give me a sec and i'll try compiling as see what happens
 

WiiUBricker

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pepxl said:
ok so you deleted the original libogc(or renamed) in the devkit folder and replaced it with the one from the google.code page but are you using the same version devkit because that libogc is for R19 which might cause problems with say R17

give me a sec and i'll try compiling as see what happens

I merged the libogc folder from the google.code page with the original one. Should I delete it?
 

pepxl

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yes if its a full library which normally is if stated

mine compiled fine apart from the few warnings, this is with a clean R19 and the libogc from google.code
> "make"
main.cpp
gui_banner.cpp
c:/Projects/Apps/Save_Game_Manager_GX/source/libwiigui/gui_banner.cpp: In constructor 'GuiTpl::GuiTpl(void*)':
c:/Projects/Apps/Save_Game_Manager_GX/source/libwiigui/gui_banner.cpp:117: warning: pointer of type 'void *' used in arithmetic
c:/Projects/Apps/Save_Game_Manager_GX/source/libwiigui/gui_banner.cpp: In constructor 'GuiSaveIcon::GuiSaveIcon(void*, u32)':
c:/Projects/Apps/Save_Game_Manager_GX/source/libwiigui/gui_banner.cpp:182: warning: pointer of type 'void *' used in arithmetic
c:/Projects/Apps/Save_Game_Manager_GX/source/libwiigui/gui_banner.cpp:209: warning: pointer of type 'void *' used in arithmetic
gui_button.cpp
gui_devicebrowser.cpp
gui_element.cpp
gui_filebrowser.cpp
gui_image.cpp
gui_imagedata.cpp
gui_keyboard.cpp
gui_langbrowser.cpp
gui_optionbrowser.cpp
gui_savebrowser.cpp
gui_sound.cpp
gui_text.cpp
gui_tooltip.cpp
gui_trigger.cpp
gui_window.cpp
LanguageBrowser.cpp
UpdateLanguage.cpp
langbrowser.cpp
txt.cpp
DirList.cpp
FreeTypeGX.cpp
Metaphrasis.cpp
fileops.cpp
input.cpp
sys.cpp
video.cpp
audio.cpp
HomeMenu.cpp
PowerMenu.cpp
ProgressWindow.cpp
devicebrowser.cpp
filebrowser.cpp
promptwindows.cpp
URL_List.cpp
networkops.cpp
cover.cpp
c:/Projects/Apps/Save_Game_Manager_GX/source/menu/cover.cpp: In function 'void showCover(char*)':
c:/Projects/Apps/Save_Game_Manager_GX/source/menu/cover.cpp:30: warning: unused variable 'ret'
menu.cpp
device.cpp
settings.cpp
settingsprompts.cpp
gettext.c
gecko.c
svnrev.c
oggplayer.c
save_menu.c
savegame.c
title.c
utils.c
c:/Projects/Apps/Save_Game_Manager_GX/source/system/wad/utils.c: In function 'StrToHex64':
c:/Projects/Apps/Save_Game_Manager_GX/source/system/wad/utils.c:23: warning: array subscript has type 'char'
fatmounter.c
isfs.c
sdhc.c
usbstorage.c
dns.c
http.c
pngu.c
directory.c
disc_fat.c
fat_cache.c
fatdir.c
fatfile.c
file_allocation_table.c
filetime.c
libfat.c
partition.c
clock.ttf
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/fonts/clock.ttf | powerpc-eabi-as -o clock.ttf.o
echo "extern const u8" `(echo clock.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo clock.ttf | tr . _)`.h
echo "extern const u8" `(echo clock.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo clock.ttf | tr . _)`.h
echo "extern const u32" `(echo clock.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo clock.ttf | tr . _)`.h
font.ttf
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/fonts/font.ttf | powerpc-eabi-as -o font.ttf.o
echo "extern const u8" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo font.ttf | tr . _)`.h
echo "extern const u8" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo font.ttf | tr . _)`.h
echo "extern const u32" `(echo font.ttf | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo font.ttf | tr . _)`.h
SaveGameManagerGX.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/SaveGameManagerGX.png | powerpc-eabi-as -o SaveGameManagerGX.png.o
echo "extern const u8" `(echo SaveGameManagerGX.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo SaveGameManagerGX.png | tr . _)`.h
echo "extern const u8" `(echo SaveGameManagerGX.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo SaveGameManagerGX.png | tr . _)`.h
echo "extern const u32" `(echo SaveGameManagerGX.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo SaveGameManagerGX.png | tr . _)`.h
addressbar_textbox.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/addressbar_textbox.png | powerpc-eabi-as -o addressbar_textbox.png.o
echo "extern const u8" `(echo addressbar_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo addressbar_textbox.png | tr . _)`.h
echo "extern const u8" `(echo addressbar_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo addressbar_textbox.png | tr . _)`.h
echo "extern const u32" `(echo addressbar_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo addressbar_textbox.png | tr . _)`.h
background.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/background.png | powerpc-eabi-as -o background.png.o
echo "extern const u8" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo background.png | tr . _)`.h
echo "extern const u8" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo background.png | tr . _)`.h
echo "extern const u32" `(echo background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo background.png | tr . _)`.h
battery_bar_red.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/battery_bar_red.png | powerpc-eabi-as -o battery_bar_red.png.o
echo "extern const u8" `(echo battery_bar_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo battery_bar_red.png | tr . _)`.h
echo "extern const u8" `(echo battery_bar_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo battery_bar_red.png | tr . _)`.h
echo "extern const u32" `(echo battery_bar_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo battery_bar_red.png | tr . _)`.h
battery_bar_white.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/battery_bar_white.png | powerpc-eabi-as -o battery_bar_white.png.o
echo "extern const u8" `(echo battery_bar_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo battery_bar_white.png | tr . _)`.h
echo "extern const u8" `(echo battery_bar_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo battery_bar_white.png | tr . _)`.h
echo "extern const u32" `(echo battery_bar_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo battery_bar_white.png | tr . _)`.h
battery_red.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/battery_red.png | powerpc-eabi-as -o battery_red.png.o
echo "extern const u8" `(echo battery_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo battery_red.png | tr . _)`.h
echo "extern const u8" `(echo battery_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo battery_red.png | tr . _)`.h
echo "extern const u32" `(echo battery_red.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo battery_red.png | tr . _)`.h
battery_white.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/battery_white.png | powerpc-eabi-as -o battery_white.png.o
echo "extern const u8" `(echo battery_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo battery_white.png | tr . _)`.h
echo "extern const u8" `(echo battery_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo battery_white.png | tr . _)`.h
echo "extern const u32" `(echo battery_white.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo battery_white.png | tr . _)`.h
bg_browser.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/bg_browser.png | powerpc-eabi-as -o bg_browser.png.o
echo "extern const u8" `(echo bg_browser.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_browser.png | tr . _)`.h
echo "extern const u8" `(echo bg_browser.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_browser.png | tr . _)`.h
echo "extern const u32" `(echo bg_browser.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_browser.png | tr . _)`.h
bg_browser_selection.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/bg_browser_selection.png | powerpc-eabi-as -o bg_browser_selection.png.o
echo "extern const u8" `(echo bg_browser_selection.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_browser_selection.png | tr . _)`.h
echo "extern const u8" `(echo bg_browser_selection.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_browser_selection.png | tr . _)`.h
echo "extern const u32" `(echo bg_browser_selection.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_browser_selection.png | tr . _)`.h
bg_options.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/bg_options.png | powerpc-eabi-as -o bg_options.png.o
echo "extern const u8" `(echo bg_options.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_options.png | tr . _)`.h
echo "extern const u8" `(echo bg_options.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_options.png | tr . _)`.h
echo "extern const u32" `(echo bg_options.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_options.png | tr . _)`.h
bg_options_entry.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/bg_options_entry.png | powerpc-eabi-as -o bg_options_entry.png.o
echo "extern const u8" `(echo bg_options_entry.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_options_entry.png | tr . _)`.h
echo "extern const u8" `(echo bg_options_entry.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_options_entry.png | tr . _)`.h
echo "extern const u32" `(echo bg_options_entry.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_options_entry.png | tr . _)`.h
bg_options_settings.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/bg_options_settings.png | powerpc-eabi-as -o bg_options_settings.png.o
echo "extern const u8" `(echo bg_options_settings.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_options_settings.png | tr . _)`.h
echo "extern const u8" `(echo bg_options_settings.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_options_settings.png | tr . _)`.h
echo "extern const u32" `(echo bg_options_settings.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_options_settings.png | tr . _)`.h
button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/button.png | powerpc-eabi-as -o button.png.o
echo "extern const u8" `(echo button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button.png | tr . _)`.h
echo "extern const u8" `(echo button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button.png | tr . _)`.h
echo "extern const u32" `(echo button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button.png | tr . _)`.h
button_switch.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/button_switch.png | powerpc-eabi-as -o button_switch.png.o
echo "extern const u8" `(echo button_switch.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button_switch.png | tr . _)`.h
echo "extern const u8" `(echo button_switch.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button_switch.png | tr . _)`.h
echo "extern const u32" `(echo button_switch.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button_switch.png | tr . _)`.h
button_switch_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/button_switch_over.png | powerpc-eabi-as -o button_switch_over.png.o
echo "extern const u8" `(echo button_switch_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button_switch_over.png | tr . _)`.h
echo "extern const u8" `(echo button_switch_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button_switch_over.png | tr . _)`.h
echo "extern const u32" `(echo button_switch_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button_switch_over.png | tr . _)`.h
channel.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/channel.png | powerpc-eabi-as -o channel.png.o
echo "extern const u8" `(echo channel.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo channel.png | tr . _)`.h
echo "extern const u8" `(echo channel.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo channel.png | tr . _)`.h
echo "extern const u32" `(echo channel.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo channel.png | tr . _)`.h
closehomebutton.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/closehomebutton.png | powerpc-eabi-as -o closehomebutton.png.o
echo "extern const u8" `(echo closehomebutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo closehomebutton.png | tr . _)`.h
echo "extern const u8" `(echo closehomebutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo closehomebutton.png | tr . _)`.h
echo "extern const u32" `(echo closehomebutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo closehomebutton.png | tr . _)`.h
closepowerbutton.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/closepowerbutton.png | powerpc-eabi-as -o closepowerbutton.png.o
echo "extern const u8" `(echo closepowerbutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo closepowerbutton.png | tr . _)`.h
echo "extern const u8" `(echo closepowerbutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo closepowerbutton.png | tr . _)`.h
echo "extern const u32" `(echo closepowerbutton.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo closepowerbutton.png | tr . _)`.h
connect_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/connect_button.png | powerpc-eabi-as -o connect_button.png.o
echo "extern const u8" `(echo connect_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo connect_button.png | tr . _)`.h
echo "extern const u8" `(echo connect_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo connect_button.png | tr . _)`.h
echo "extern const u32" `(echo connect_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo connect_button.png | tr . _)`.h
connect_button_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/connect_button_over.png | powerpc-eabi-as -o connect_button_over.png.o
echo "extern const u8" `(echo connect_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo connect_button_over.png | tr . _)`.h
echo "extern const u8" `(echo connect_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo connect_button_over.png | tr . _)`.h
echo "extern const u32" `(echo connect_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo connect_button_over.png | tr . _)`.h
credits_bg.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/credits_bg.png | powerpc-eabi-as -o credits_bg.png.o
echo "extern const u8" `(echo credits_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo credits_bg.png | tr . _)`.h
echo "extern const u8" `(echo credits_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo credits_bg.png | tr . _)`.h
echo "extern const u32" `(echo credits_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo credits_bg.png | tr . _)`.h
credits_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/credits_button.png | powerpc-eabi-as -o credits_button.png.o
echo "extern const u8" `(echo credits_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo credits_button.png | tr . _)`.h
echo "extern const u8" `(echo credits_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo credits_button.png | tr . _)`.h
echo "extern const u32" `(echo credits_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo credits_button.png | tr . _)`.h
credits_button_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/credits_button_over.png | powerpc-eabi-as -o credits_button_over.png.o
echo "extern const u8" `(echo credits_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo credits_button_over.png | tr . _)`.h
echo "extern const u8" `(echo credits_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo credits_button_over.png | tr . _)`.h
echo "extern const u32" `(echo credits_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo credits_button_over.png | tr . _)`.h
dialogue_box.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/dialogue_box.png | powerpc-eabi-as -o dialogue_box.png.o
echo "extern const u8" `(echo dialogue_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo dialogue_box.png | tr . _)`.h
echo "extern const u8" `(echo dialogue_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo dialogue_box.png | tr . _)`.h
echo "extern const u32" `(echo dialogue_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo dialogue_box.png | tr . _)`.h
exit_bottom.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_bottom.png | powerpc-eabi-as -o exit_bottom.png.o
echo "extern const u8" `(echo exit_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_bottom.png | tr . _)`.h
echo "extern const u8" `(echo exit_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_bottom.png | tr . _)`.h
echo "extern const u32" `(echo exit_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_bottom.png | tr . _)`.h
exit_bottom_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_bottom_over.png | powerpc-eabi-as -o exit_bottom_over.png.o
echo "extern const u8" `(echo exit_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_bottom_over.png | tr . _)`.h
echo "extern const u8" `(echo exit_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_bottom_over.png | tr . _)`.h
echo "extern const u32" `(echo exit_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_bottom_over.png | tr . _)`.h
exit_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_button.png | powerpc-eabi-as -o exit_button.png.o
echo "extern const u8" `(echo exit_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_button.png | tr . _)`.h
echo "extern const u8" `(echo exit_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_button.png | tr . _)`.h
echo "extern const u32" `(echo exit_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_button.png | tr . _)`.h
exit_power_bottom.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_power_bottom.png | powerpc-eabi-as -o exit_power_bottom.png.o
echo "extern const u8" `(echo exit_power_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_power_bottom.png | tr . _)`.h
echo "extern const u8" `(echo exit_power_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_power_bottom.png | tr . _)`.h
echo "extern const u32" `(echo exit_power_bottom.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_power_bottom.png | tr . _)`.h
exit_power_bottom_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_power_bottom_over.png | powerpc-eabi-as -o exit_power_bottom_over.png.o
echo "extern const u8" `(echo exit_power_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_power_bottom_over.png | tr . _)`.h
echo "extern const u8" `(echo exit_power_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_power_bottom_over.png | tr . _)`.h
echo "extern const u32" `(echo exit_power_bottom_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_power_bottom_over.png | tr . _)`.h
exit_top.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_top.png | powerpc-eabi-as -o exit_top.png.o
echo "extern const u8" `(echo exit_top.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_top.png | tr . _)`.h
echo "extern const u8" `(echo exit_top.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_top.png | tr . _)`.h
echo "extern const u32" `(echo exit_top.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_top.png | tr . _)`.h
exit_top_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/exit_top_over.png | powerpc-eabi-as -o exit_top_over.png.o
echo "extern const u8" `(echo exit_top_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo exit_top_over.png | tr . _)`.h
echo "extern const u8" `(echo exit_top_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo exit_top_over.png | tr . _)`.h
echo "extern const u32" `(echo exit_top_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo exit_top_over.png | tr . _)`.h
favorite.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/favorite.png | powerpc-eabi-as -o favorite.png.o
echo "extern const u8" `(echo favorite.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo favorite.png | tr . _)`.h
echo "extern const u8" `(echo favorite.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo favorite.png | tr . _)`.h
echo "extern const u32" `(echo favorite.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo favorite.png | tr . _)`.h
icon_folder.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/icon_folder.png | powerpc-eabi-as -o icon_folder.png.o
echo "extern const u8" `(echo icon_folder.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo icon_folder.png | tr . _)`.h
echo "extern const u8" `(echo icon_folder.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo icon_folder.png | tr . _)`.h
echo "extern const u32" `(echo icon_folder.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo icon_folder.png | tr . _)`.h
icon_save.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/icon_save.png | powerpc-eabi-as -o icon_save.png.o
echo "extern const u8" `(echo icon_save.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo icon_save.png | tr . _)`.h
echo "extern const u8" `(echo icon_save.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo icon_save.png | tr . _)`.h
echo "extern const u32" `(echo icon_save.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo icon_save.png | tr . _)`.h
keyboard_key.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_key.png | powerpc-eabi-as -o keyboard_key.png.o
echo "extern const u8" `(echo keyboard_key.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_key.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_key.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_key.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_key.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_key.png | tr . _)`.h
keyboard_key_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_key_over.png | powerpc-eabi-as -o keyboard_key_over.png.o
echo "extern const u8" `(echo keyboard_key_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_key_over.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_key_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_key_over.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_key_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_key_over.png | tr . _)`.h
keyboard_largekey.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_largekey.png | powerpc-eabi-as -o keyboard_largekey.png.o
echo "extern const u8" `(echo keyboard_largekey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_largekey.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_largekey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_largekey.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_largekey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_largekey.png | tr . _)`.h
keyboard_largekey_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_largekey_over.png | powerpc-eabi-as -o keyboard_largekey_over.png.o
echo "extern const u8" `(echo keyboard_largekey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_largekey_over.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_largekey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_largekey_over.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_largekey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_largekey_over.png | tr . _)`.h
keyboard_mediumkey.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_mediumkey.png | powerpc-eabi-as -o keyboard_mediumkey.png.o
echo "extern const u8" `(echo keyboard_mediumkey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_mediumkey.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_mediumkey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_mediumkey.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_mediumkey.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_mediumkey.png | tr . _)`.h
keyboard_mediumkey_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_mediumkey_over.png | powerpc-eabi-as -o keyboard_mediumkey_over.png.o
echo "extern const u8" `(echo keyboard_mediumkey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_mediumkey_over.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_mediumkey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_mediumkey_over.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_mediumkey_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_mediumkey_over.png | tr . _)`.h
keyboard_textbox.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/keyboard_textbox.png | powerpc-eabi-as -o keyboard_textbox.png.o
echo "extern const u8" `(echo keyboard_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo keyboard_textbox.png | tr . _)`.h
echo "extern const u8" `(echo keyboard_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo keyboard_textbox.png | tr . _)`.h
echo "extern const u32" `(echo keyboard_textbox.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo keyboard_textbox.png | tr . _)`.h
little_star.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/little_star.png | powerpc-eabi-as -o little_star.png.o
echo "extern const u8" `(echo little_star.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo little_star.png | tr . _)`.h
echo "extern const u8" `(echo little_star.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo little_star.png | tr . _)`.h
echo "extern const u32" `(echo little_star.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo little_star.png | tr . _)`.h
menu_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/menu_button.png | powerpc-eabi-as -o menu_button.png.o
echo "extern const u8" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo menu_button.png | tr . _)`.h
echo "extern const u8" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo menu_button.png | tr . _)`.h
echo "extern const u32" `(echo menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo menu_button.png | tr . _)`.h
menu_button_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/menu_button_over.png | powerpc-eabi-as -o menu_button_over.png.o
echo "extern const u8" `(echo menu_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo menu_button_over.png | tr . _)`.h
echo "extern const u8" `(echo menu_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo menu_button_over.png | tr . _)`.h
echo "extern const u32" `(echo menu_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo menu_button_over.png | tr . _)`.h
nocover.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/nocover.png | powerpc-eabi-as -o nocover.png.o
echo "extern const u8" `(echo nocover.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo nocover.png | tr . _)`.h
echo "extern const u8" `(echo nocover.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo nocover.png | tr . _)`.h
echo "extern const u32" `(echo nocover.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo nocover.png | tr . _)`.h
pageindicator.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/pageindicator.png | powerpc-eabi-as -o pageindicator.png.o
echo "extern const u8" `(echo pageindicator.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo pageindicator.png | tr . _)`.h
echo "extern const u8" `(echo pageindicator.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo pageindicator.png | tr . _)`.h
echo "extern const u32" `(echo pageindicator.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo pageindicator.png | tr . _)`.h
player1_point.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/player1_point.png | powerpc-eabi-as -o player1_point.png.o
echo "extern const u8" `(echo player1_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo player1_point.png | tr . _)`.h
echo "extern const u8" `(echo player1_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo player1_point.png | tr . _)`.h
echo "extern const u32" `(echo player1_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo player1_point.png | tr . _)`.h
player2_point.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/player2_point.png | powerpc-eabi-as -o player2_point.png.o
echo "extern const u8" `(echo player2_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo player2_point.png | tr . _)`.h
echo "extern const u8" `(echo player2_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo player2_point.png | tr . _)`.h
echo "extern const u32" `(echo player2_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo player2_point.png | tr . _)`.h
player3_point.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/player3_point.png | powerpc-eabi-as -o player3_point.png.o
echo "extern const u8" `(echo player3_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo player3_point.png | tr . _)`.h
echo "extern const u8" `(echo player3_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo player3_point.png | tr . _)`.h
echo "extern const u32" `(echo player3_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo player3_point.png | tr . _)`.h
player4_point.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/player4_point.png | powerpc-eabi-as -o player4_point.png.o
echo "extern const u8" `(echo player4_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo player4_point.png | tr . _)`.h
echo "extern const u8" `(echo player4_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo player4_point.png | tr . _)`.h
echo "extern const u32" `(echo player4_point.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo player4_point.png | tr . _)`.h
power.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/power.png | powerpc-eabi-as -o power.png.o
echo "extern const u8" `(echo power.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo power.png | tr . _)`.h
echo "extern const u8" `(echo power.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo power.png | tr . _)`.h
echo "extern const u32" `(echo power.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo power.png | tr . _)`.h
power_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/power_over.png | powerpc-eabi-as -o power_over.png.o
echo "extern const u8" `(echo power_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo power_over.png | tr . _)`.h
echo "extern const u8" `(echo power_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo power_over.png | tr . _)`.h
echo "extern const u32" `(echo power_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo power_over.png | tr . _)`.h
progressbar.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/progressbar.png | powerpc-eabi-as -o progressbar.png.o
echo "extern const u8" `(echo progressbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo progressbar.png | tr . _)`.h
echo "extern const u8" `(echo progressbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo progressbar.png | tr . _)`.h
echo "extern const u32" `(echo progressbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo progressbar.png | tr . _)`.h
progressbar_empty.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/progressbar_empty.png | powerpc-eabi-as -o progressbar_empty.png.o
echo "extern const u8" `(echo progressbar_empty.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo progressbar_empty.png | tr . _)`.h
echo "extern const u8" `(echo progressbar_empty.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo progressbar_empty.png | tr . _)`.h
echo "extern const u32" `(echo progressbar_empty.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo progressbar_empty.png | tr . _)`.h
progressbar_outline.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/progressbar_outline.png | powerpc-eabi-as -o progressbar_outline.png.o
echo "extern const u8" `(echo progressbar_outline.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo progressbar_outline.png | tr . _)`.h
echo "extern const u8" `(echo progressbar_outline.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo progressbar_outline.png | tr . _)`.h
echo "extern const u32" `(echo progressbar_outline.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo progressbar_outline.png | tr . _)`.h
scrollbar.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/scrollbar.png | powerpc-eabi-as -o scrollbar.png.o
echo "extern const u8" `(echo scrollbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo scrollbar.png | tr . _)`.h
echo "extern const u8" `(echo scrollbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo scrollbar.png | tr . _)`.h
echo "extern const u32" `(echo scrollbar.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo scrollbar.png | tr . _)`.h
scrollbar_arrowdown.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/scrollbar_arrowdown.png | powerpc-eabi-as -o scrollbar_arrowdown.png.o
echo "extern const u8" `(echo scrollbar_arrowdown.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo scrollbar_arrowdown.png | tr . _)`.h
echo "extern const u8" `(echo scrollbar_arrowdown.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo scrollbar_arrowdown.png | tr . _)`.h
echo "extern const u32" `(echo scrollbar_arrowdown.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo scrollbar_arrowdown.png | tr . _)`.h
scrollbar_arrowup.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/scrollbar_arrowup.png | powerpc-eabi-as -o scrollbar_arrowup.png.o
echo "extern const u8" `(echo scrollbar_arrowup.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo scrollbar_arrowup.png | tr . _)`.h
echo "extern const u8" `(echo scrollbar_arrowup.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo scrollbar_arrowup.png | tr . _)`.h
echo "extern const u32" `(echo scrollbar_arrowup.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo scrollbar_arrowup.png | tr . _)`.h
scrollbar_box.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/scrollbar_box.png | powerpc-eabi-as -o scrollbar_box.png.o
echo "extern const u8" `(echo scrollbar_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo scrollbar_box.png | tr . _)`.h
echo "extern const u8" `(echo scrollbar_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo scrollbar_box.png | tr . _)`.h
echo "extern const u32" `(echo scrollbar_box.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo scrollbar_box.png | tr . _)`.h
settings_background.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_background.png | powerpc-eabi-as -o settings_background.png.o
echo "extern const u8" `(echo settings_background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_background.png | tr . _)`.h
echo "extern const u8" `(echo settings_background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_background.png | tr . _)`.h
echo "extern const u32" `(echo settings_background.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_background.png | tr . _)`.h
settings_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_button.png | powerpc-eabi-as -o settings_button.png.o
echo "extern const u8" `(echo settings_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_button.png | tr . _)`.h
echo "extern const u8" `(echo settings_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_button.png | tr . _)`.h
echo "extern const u32" `(echo settings_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_button.png | tr . _)`.h
settings_button_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_button_over.png | powerpc-eabi-as -o settings_button_over.png.o
echo "extern const u8" `(echo settings_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_button_over.png | tr . _)`.h
echo "extern const u8" `(echo settings_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_button_over.png | tr . _)`.h
echo "extern const u32" `(echo settings_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_button_over.png | tr . _)`.h
settings_menu_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_menu_button.png | powerpc-eabi-as -o settings_menu_button.png.o
echo "extern const u8" `(echo settings_menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_menu_button.png | tr . _)`.h
echo "extern const u8" `(echo settings_menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_menu_button.png | tr . _)`.h
echo "extern const u32" `(echo settings_menu_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_menu_button.png | tr . _)`.h
settings_title.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_title.png | powerpc-eabi-as -o settings_title.png.o
echo "extern const u8" `(echo settings_title.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_title.png | tr . _)`.h
echo "extern const u8" `(echo settings_title.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_title.png | tr . _)`.h
echo "extern const u32" `(echo settings_title.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_title.png | tr . _)`.h
settings_title_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/settings_title_over.png | powerpc-eabi-as -o settings_title_over.png.o
echo "extern const u8" `(echo settings_title_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo settings_title_over.png | tr . _)`.h
echo "extern const u8" `(echo settings_title_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo settings_title_over.png | tr . _)`.h
echo "extern const u32" `(echo settings_title_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo settings_title_over.png | tr . _)`.h
startgame_arrow_left.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/startgame_arrow_left.png | powerpc-eabi-as -o startgame_arrow_left.png.o
echo "extern const u8" `(echo startgame_arrow_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo startgame_arrow_left.png | tr . _)`.h
echo "extern const u8" `(echo startgame_arrow_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo startgame_arrow_left.png | tr . _)`.h
echo "extern const u32" `(echo startgame_arrow_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo startgame_arrow_left.png | tr . _)`.h
startgame_arrow_right.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/startgame_arrow_right.png | powerpc-eabi-as -o startgame_arrow_right.png.o
echo "extern const u8" `(echo startgame_arrow_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo startgame_arrow_right.png | tr . _)`.h
echo "extern const u8" `(echo startgame_arrow_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo startgame_arrow_right.png | tr . _)`.h
echo "extern const u32" `(echo startgame_arrow_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo startgame_arrow_right.png | tr . _)`.h
throbber.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/throbber.png | powerpc-eabi-as -o throbber.png.o
echo "extern const u8" `(echo throbber.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo throbber.png | tr . _)`.h
echo "extern const u8" `(echo throbber.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo throbber.png | tr . _)`.h
echo "extern const u32" `(echo throbber.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo throbber.png | tr . _)`.h
toolbar_left.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/toolbar_left.png | powerpc-eabi-as -o toolbar_left.png.o
echo "extern const u8" `(echo toolbar_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo toolbar_left.png | tr . _)`.h
echo "extern const u8" `(echo toolbar_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo toolbar_left.png | tr . _)`.h
echo "extern const u32" `(echo toolbar_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo toolbar_left.png | tr . _)`.h
toolbar_right.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/toolbar_right.png | powerpc-eabi-as -o toolbar_right.png.o
echo "extern const u8" `(echo toolbar_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo toolbar_right.png | tr . _)`.h
echo "extern const u8" `(echo toolbar_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo toolbar_right.png | tr . _)`.h
echo "extern const u32" `(echo toolbar_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo toolbar_right.png | tr . _)`.h
toolbar_sd.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/toolbar_sd.png | powerpc-eabi-as -o toolbar_sd.png.o
echo "extern const u8" `(echo toolbar_sd.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo toolbar_sd.png | tr . _)`.h
echo "extern const u8" `(echo toolbar_sd.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo toolbar_sd.png | tr . _)`.h
echo "extern const u32" `(echo toolbar_sd.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo toolbar_sd.png | tr . _)`.h
toolbar_usb.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/toolbar_usb.png | powerpc-eabi-as -o toolbar_usb.png.o
echo "extern const u8" `(echo toolbar_usb.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo toolbar_usb.png | tr . _)`.h
echo "extern const u8" `(echo toolbar_usb.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo toolbar_usb.png | tr . _)`.h
echo "extern const u32" `(echo toolbar_usb.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo toolbar_usb.png | tr . _)`.h
tooltip_left.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/tooltip_left.png | powerpc-eabi-as -o tooltip_left.png.o
echo "extern const u8" `(echo tooltip_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo tooltip_left.png | tr . _)`.h
echo "extern const u8" `(echo tooltip_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo tooltip_left.png | tr . _)`.h
echo "extern const u32" `(echo tooltip_left.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo tooltip_left.png | tr . _)`.h
tooltip_right.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/tooltip_right.png | powerpc-eabi-as -o tooltip_right.png.o
echo "extern const u8" `(echo tooltip_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo tooltip_right.png | tr . _)`.h
echo "extern const u8" `(echo tooltip_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo tooltip_right.png | tr . _)`.h
echo "extern const u32" `(echo tooltip_right.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo tooltip_right.png | tr . _)`.h
tooltip_tile.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/tooltip_tile.png | powerpc-eabi-as -o tooltip_tile.png.o
echo "extern const u8" `(echo tooltip_tile.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo tooltip_tile.png | tr . _)`.h
echo "extern const u8" `(echo tooltip_tile.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo tooltip_tile.png | tr . _)`.h
echo "extern const u32" `(echo tooltip_tile.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo tooltip_tile.png | tr . _)`.h
vib_button.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/vib_button.png | powerpc-eabi-as -o vib_button.png.o
echo "extern const u8" `(echo vib_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo vib_button.png | tr . _)`.h
echo "extern const u8" `(echo vib_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo vib_button.png | tr . _)`.h
echo "extern const u32" `(echo vib_button.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo vib_button.png | tr . _)`.h
vib_button_over.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/vib_button_over.png | powerpc-eabi-as -o vib_button_over.png.o
echo "extern const u8" `(echo vib_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo vib_button_over.png | tr . _)`.h
echo "extern const u8" `(echo vib_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo vib_button_over.png | tr . _)`.h
echo "extern const u32" `(echo vib_button_over.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo vib_button_over.png | tr . _)`.h
wbackground.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wbackground.png | powerpc-eabi-as -o wbackground.png.o
echo "extern const u8" `(echo wbackground.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wbackground.png | tr . _)`.h
echo "extern const u8" `(echo wbackground.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wbackground.png | tr . _)`.h
echo "extern const u32" `(echo wbackground.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wbackground.png | tr . _)`.h
wifi_btn.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wifi_btn.png | powerpc-eabi-as -o wifi_btn.png.o
echo "extern const u8" `(echo wifi_btn.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wifi_btn.png | tr . _)`.h
echo "extern const u8" `(echo wifi_btn.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wifi_btn.png | tr . _)`.h
echo "extern const u32" `(echo wifi_btn.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wifi_btn.png | tr . _)`.h
wiimote.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wiimote.png | powerpc-eabi-as -o wiimote.png.o
echo "extern const u8" `(echo wiimote.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote.png | tr . _)`.h
echo "extern const u8" `(echo wiimote.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote.png | tr . _)`.h
echo "extern const u32" `(echo wiimote.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote.png | tr . _)`.h
wiimote_A_light.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wiimote_A_light.png | powerpc-eabi-as -o wiimote_A_light.png.o
echo "extern const u8" `(echo wiimote_A_light.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_A_light.png | tr . _)`.h
echo "extern const u8" `(echo wiimote_A_light.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_A_light.png | tr . _)`.h
echo "extern const u32" `(echo wiimote_A_light.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_A_light.png | tr . _)`.h
wiimote_setting_bg.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wiimote_setting_bg.png | powerpc-eabi-as -o wiimote_setting_bg.png.o
echo "extern const u8" `(echo wiimote_setting_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_setting_bg.png | tr . _)`.h
echo "extern const u8" `(echo wiimote_setting_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_setting_bg.png | tr . _)`.h
echo "extern const u32" `(echo wiimote_setting_bg.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_setting_bg.png | tr . _)`.h
wiimote_setting_bg_lines.png
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/images/wiimote_setting_bg_lines.png | powerpc-eabi-as -o wiimote_setting_bg_lines.png.o
echo "extern const u8" `(echo wiimote_setting_bg_lines.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_setting_bg_lines.png | tr . _)`.h
echo "extern const u8" `(echo wiimote_setting_bg_lines.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_setting_bg_lines.png | tr . _)`.h
echo "extern const u32" `(echo wiimote_setting_bg_lines.png | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_setting_bg_lines.png | tr . _)`.h
bg_music.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/bg_music.ogg | powerpc-eabi-as -o bg_music.ogg.o
echo "extern const u8" `(echo bg_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo bg_music.ogg | tr . _)`.h
echo "extern const u8" `(echo bg_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo bg_music.ogg | tr . _)`.h
echo "extern const u32" `(echo bg_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo bg_music.ogg | tr . _)`.h
connect_out.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/connect_out.ogg | powerpc-eabi-as -o connect_out.ogg.o
echo "extern const u8" `(echo connect_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo connect_out.ogg | tr . _)`.h
echo "extern const u8" `(echo connect_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo connect_out.ogg | tr . _)`.h
echo "extern const u32" `(echo connect_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo connect_out.ogg | tr . _)`.h
connections_off.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/connections_off.ogg | powerpc-eabi-as -o connections_off.ogg.o
echo "extern const u8" `(echo connections_off.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo connections_off.ogg | tr . _)`.h
echo "extern const u8" `(echo connections_off.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo connections_off.ogg | tr . _)`.h
echo "extern const u32" `(echo connections_off.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo connections_off.ogg | tr . _)`.h
credits_music.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/credits_music.ogg | powerpc-eabi-as -o credits_music.ogg.o
echo "extern const u8" `(echo credits_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo credits_music.ogg | tr . _)`.h
echo "extern const u8" `(echo credits_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo credits_music.ogg | tr . _)`.h
echo "extern const u32" `(echo credits_music.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo credits_music.ogg | tr . _)`.h
menuin.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/menuin.ogg | powerpc-eabi-as -o menuin.ogg.o
echo "extern const u8" `(echo menuin.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo menuin.ogg | tr . _)`.h
echo "extern const u8" `(echo menuin.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo menuin.ogg | tr . _)`.h
echo "extern const u32" `(echo menuin.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo menuin.ogg | tr . _)`.h
menuout.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/menuout.ogg | powerpc-eabi-as -o menuout.ogg.o
echo "extern const u8" `(echo menuout.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo menuout.ogg | tr . _)`.h
echo "extern const u8" `(echo menuout.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo menuout.ogg | tr . _)`.h
echo "extern const u32" `(echo menuout.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo menuout.ogg | tr . _)`.h
wiimote_connection.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/wiimote_connection.ogg | powerpc-eabi-as -o wiimote_connection.ogg.o
echo "extern const u8" `(echo wiimote_connection.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_connection.ogg | tr . _)`.h
echo "extern const u8" `(echo wiimote_connection.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_connection.ogg | tr . _)`.h
echo "extern const u32" `(echo wiimote_connection.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_connection.ogg | tr . _)`.h
wiimote_in.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/wiimote_in.ogg | powerpc-eabi-as -o wiimote_in.ogg.o
echo "extern const u8" `(echo wiimote_in.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_in.ogg | tr . _)`.h
echo "extern const u8" `(echo wiimote_in.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_in.ogg | tr . _)`.h
echo "extern const u32" `(echo wiimote_in.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_in.ogg | tr . _)`.h
wiimote_out.ogg
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/wiimote_out.ogg | powerpc-eabi-as -o wiimote_out.ogg.o
echo "extern const u8" `(echo wiimote_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo wiimote_out.ogg | tr . _)`.h
echo "extern const u8" `(echo wiimote_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo wiimote_out.ogg | tr . _)`.h
echo "extern const u32" `(echo wiimote_out.ogg | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo wiimote_out.ogg | tr . _)`.h
button_click.pcm
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/button_click.pcm | powerpc-eabi-as -o button_click.pcm.o
echo "extern const u8" `(echo button_click.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button_click.pcm | tr . _)`.h
echo "extern const u8" `(echo button_click.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button_click.pcm | tr . _)`.h
echo "extern const u32" `(echo button_click.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button_click.pcm | tr . _)`.h
button_click2.pcm
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/button_click2.pcm | powerpc-eabi-as -o button_click2.pcm.o
echo "extern const u8" `(echo button_click2.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button_click2.pcm | tr . _)`.h
echo "extern const u8" `(echo button_click2.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button_click2.pcm | tr . _)`.h
echo "extern const u32" `(echo button_click2.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button_click2.pcm | tr . _)`.h
button_over.pcm
bin2s -a 32 /c/Projects/Apps/Save_Game_Manager_GX/source/sounds/button_over.pcm | powerpc-eabi-as -o button_over.pcm.o
echo "extern const u8" `(echo button_over.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo button_over.pcm | tr . _)`.h
echo "extern const u8" `(echo button_over.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo button_over.pcm | tr . _)`.h
echo "extern const u32" `(echo button_over.pcm | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo button_over.pcm | tr . _)`.h
linking ... boot.elf
output ... boot.dol

> Process Exit Code: 0
> Time Taken: 02:15

> Process Exit Code: 0
> Time Taken: 02:15
 

Slimmmmmm

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I saw the issues page on google code and noticed the copy/move/delete all is accepted
smile.gif


Also I saw that another accepted issue was a db for the games. It was suggested to use database.txt from AnyTitleDeleter, this would be good for WiiWare and VC but imho WiiTdb would be better for Wii saves as it could give number of players or synopsis etc. This would still be missing info from the channel saves so maybe the OLL dat could be used (I can't remember what info it holds though off the top of my head)

Maybe the best option would be a new db/xml that had the info from these other sources parsed in (to begin to populate it) ?

Just making suggestions because I'd really like to see this as concise and definitive an app as possible. I'd help if I knew what formatting and info was needed, I'm sure others would too.
 

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