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Sakurasou no Pet na Kanojo - Translating - Open .txg , .txgtl etc...
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<blockquote data-quote="SkyBladeCloud" data-source="post: 5291627" data-attributes="member: 264289"><p> <ul> <li data-xf-list-type="ul">txg -> trivially encoded ARGB (can be both indexed or direct-color, both 32 or 16 bits) images. The ones I've seen are PSP-interleaced.</li> <li data-xf-list-type="ul">txgtl -> txg package.</li> <li data-xf-list-type="ul">cbg -> txgl with additional header with extra information. Used for BG images, in these files, each txg is a 32*32 BG tile.</li> <li data-xf-list-type="ul">ssb -> event script file, contain both game event logic and yes, also the text to translate.</li> <li data-xf-list-type="ul">fnt -> No-brainier. Contains both the charset and the font graphic.</li> <li data-xf-list-type="ul">awb -> AFS package with CRI sound files.</li> <li data-xf-list-type="ul">adx -> CRI sound file.</li> <li data-xf-list-type="ul">cmed -> comment list (I know, yeah), also has text to translate.</li> <li data-xf-list-type="ul">csu -> essentially, same format than cbg.</li> <li data-xf-list-type="ul">loc -> essentially, same format than txg. The one I decoded contained text (as image, of course). See below.</li> <li data-xf-list-type="ul">pmf -> right, videos.</li> <li data-xf-list-type="ul">rkd -> god knows, small file? 32 bit little endian small values? I don't think it's an important file.</li> <li data-xf-list-type="ul">slpd -> Event script file list + some small data, probably related to script configuration.</li> <li data-xf-list-type="ul">tipd -> Yes, contains text to translate. Pointers are probably elsewhere.</li> <li data-xf-list-type="ul">tmd -> Same.</li> <li data-xf-list-type="ul">tskd -> Same.</li> <li data-xf-list-type="ul">tskt -> Some kind of configuration file.</li> <li data-xf-list-type="ul">lbd -> Character models. See below.</li> </ul><p>LOC example:</p><p> </p><p><img src="http://i62.tinypic.com/2we9btt.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>LBD example:</p><p> </p><p><img src="http://i61.tinypic.com/2h4algh.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>~Sky</p></blockquote><p></p>
[QUOTE="SkyBladeCloud, post: 5291627, member: 264289"] [LIST] [*]txg -> trivially encoded ARGB (can be both indexed or direct-color, both 32 or 16 bits) images. The ones I've seen are PSP-interleaced. [*]txgtl -> txg package. [*]cbg -> txgl with additional header with extra information. Used for BG images, in these files, each txg is a 32*32 BG tile. [*]ssb -> event script file, contain both game event logic and yes, also the text to translate. [*]fnt -> No-brainier. Contains both the charset and the font graphic. [*]awb -> AFS package with CRI sound files. [*]adx -> CRI sound file. [*]cmed -> comment list (I know, yeah), also has text to translate. [*]csu -> essentially, same format than cbg. [*]loc -> essentially, same format than txg. The one I decoded contained text (as image, of course). See below. [*]pmf -> right, videos. [*]rkd -> god knows, small file? 32 bit little endian small values? I don't think it's an important file. [*]slpd -> Event script file list + some small data, probably related to script configuration. [*]tipd -> Yes, contains text to translate. Pointers are probably elsewhere. [*]tmd -> Same. [*]tskd -> Same. [*]tskt -> Some kind of configuration file. [*]lbd -> Character models. See below. [/LIST] LOC example: [IMG]http://i62.tinypic.com/2we9btt.png[/IMG] LBD example: [IMG]http://i61.tinypic.com/2h4algh.png[/IMG] ~Sky [/QUOTE]
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