romhack questions

grandosegood

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hey all, i have some romhacks for snes and 64, they include metroid redux, a link to the past redux, nba jam with msu-1, mario party 3 starstruck (n64) and nfl blitz romhack and oot/majoras mask redux

does anyone have any expirecine injecting any of these, particularly nba jam (snes) to get 4 player support? thanks.
 

grandosegood

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update: a link to the past and metroid redux can inject into donkey kong country as a base
nfl blitz romhack can inject into f zero gx, uwuvci auto downloads the ini, but you must add

[RomOption]
MemPak = 1

this option is for many 3rd party n64 games that use controller pak aka memory card

Starstruck can be injected into mario party 2 using the instructions on the wiki and the .ini that comes with uwuvci

according to the wiki, ocarina of time redux or majora's mask redux can be injected into either mario golf or donkey kong, or oot/MM itself. will try and follow up
edit: they worked into either or for me

advance wars: days of ruin seems to be injectable into the legend of zelda spirit tracks

mario kart 64 hooting time can inject into mario golf or donkey kong 64
 
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Try injecting the Mario Party mod into whatever Mario Party N64 game is on VC (I think it’s 2?? idk). The Zelda hacks could probably be injected into the original games (if the OOT Redux doesn’t work with the VC OOT, try the MM VC release because it has Expansion Pak support, just in case the hack requires it). Of course I’m just saying what would be the most logical injection bases for these and they could end up being a different game, if they even work at all. I have no idea for the NFL game. Trial and error will be your friend here if it’s not on a compatibility list somewhere.

If they don’t work you could always try one of the homebrew emulators on the Wii side of things. Definitely look into one for the 4P NBA game because I’m 95% sure that SNES VC doesn’t support that, but the homebrew emulators might
 
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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!