Homebrew Official Retroarch WiiU (wip.)

SG854

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Only downside is possible backlash from users, claiming it to be "inconvenient", when I think that it would help with stability.
What ever works, works. Im waiting for the day a stable wii u retroarch will come. The better option would be no force close. If we can't locate the problem then force close would probably better, to at least make it more stable than what it currently is.
 

ShadowOne333

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I don't get people complaints about how forcing core/content close before swapping cores is inconvenient.
Doesn't make sense from an overall standpoint.
You need to close what is currently running to open something else, you can't just pile everything up and expect that to be ideal. It's not like you will run 2 or 3 emus at the same time to whine about forcing content close.

It should be a no brainer, memory leaks or memory usage would be greatly reduced here.
 
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the_randomizer

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I don't get people complain that forcing core/content close before swapping cores is inconvenient.
Doesn't make sense from a software and programming standpoint.
You need to close what is currently running to open something else, you can't just pile everything up and expect that to be ideal. It's not like you will run 2 or 3 emus at the same time to whine about forcing content close.

It should be a no brainer, memory leaks or memory usage would be greatly reduced here.

Right, Radius4 proposed it, or was it Twinaphex, I forget who stated it a couple of days ago. Auto-closing would be nice, and should be considered, but I don't have the right to request it, it's just gonna add stress to the developers :( If someone else wants to suggest it, they can, but I sure as heck won't be the one to do it.
 

SG854

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I don't get people complain that forcing core/content close before swapping cores is inconvenient.
Doesn't make sense from a software and programming standpoint.
You need to close what is currently running to open something else, you can't just pile everything up and expect that to be ideal. It's not like you will run 2 or 3 emus at the same time to whine about forcing content close.

It should be a no brainer, memory leaks or memory usage would be greatly reduced here.
To be honest I don't think anyone would complain about force quit. It'll stop the freezing and us having to go through the slow wii u reboot process every so few games. Its a win win.

Right, Radius4 proposed it, or was it Twinaphex, I forget who stated it a couple of days ago. Auto-closing would be nice, and should be considered, but I don't have the right to request it, it's just gonna add stress to the developers :( If someone else wants to suggest it, they can, but I sure as heck won't be the one to do it.
Has manually force quitting worked for you. I haven't had any freezes on my end. But I don't load many roms in one session either. Maybe someone should test loading many different roms and with many different emulators, force closing each one, to see if it crashes, and to see if implementing automatic force close will work.
 
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Tarpii

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Can anyone see what's wrong with my playlist? The paths look correct to me:

SD:/ROM/Nintendo - Super Nintendo Entertainment System/ActRaiser.zip
ActRaiser
SD:/retroarch/cores/snes9x_libretro.rpx
DETECT
DETECT
Nintendo - Super Nintendo Entertainment System.lpl

I can see the lists in Retroarch, but the content refuses to load.

Playlist buddy also seems to download corrupt PNG thumbnails - I don't mind this too much, if I solve the first issue I can do the thumbnail manually. Thanks guys.
 

the_randomizer

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To be honest I don't think anyone would complain about force quit. It'll stop the freezing and us having to go through the slow wii u reboot process every so few games. Its a win win.


Has manually force quitting worked for you. I haven't had any freezes on my end. But I don't load many roms in one session either. Maybe someone should test loading many different roms and with many different emulators, force closing each one, to see if it crashes, and to see if implementing automatic force close will work.

I can try that, the DSI errors are said to be gone, but happen with Wii U System Memory issues.
 

bparker

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@Tarpii Try making that "SD" lowercase, also make sure that filename on the last line exactly matches the name of the playlist itself. That second "DETECT" is also wrong, whatever program put that there is also wrong. The core path and name can use "DETECT" but that CRC field (second to last) doesn't... it should be "00000000|crc". If you want it to ask you which core to launch (something else you can try if it still doesn't work), set the path to the rpx to "DETECT" instead. And just as a sanity check maybe double check that that path to the core rpx is indeed 100% correct. Hope this helps.
 

Tarpii

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@Tarpii Try making that "SD" lowercase, also make sure that filename on the last line exactly matches the name of the playlist itself. That second "DETECT" is also wrong, whatever program put that there is also wrong. The core path and name can use "DETECT" but that CRC field (second to last) doesn't... it should be "00000000|crc". If you want it to ask you which core to launch (something else you can try if it still doesn't work), set the path to the rpx to "DETECT" instead. And just as a sanity check maybe double check that that path to the core rpx is indeed 100% correct. Hope this helps.

Thanks so much for the advice, not sure how I ended up with that second DETECT - maybe I missed a section with playlist buddy. I will try again with your recommended changes.
 

Tarpii

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Thanks so much for the advice, not sure how I ended up with that second DETECT - maybe I missed a section with playlist buddy. I will try again with your recommended changes.

Looks like the uppercase SD was causing the issue, the files will now all load. I'm not sure why playlist buddy did not create the link to the DB entry, this maybe why the thumbnails are corrupted too. I might be better off generating my lists manually. Thanks again for your help.
 
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MrKatanaObiWan

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Only downside is possible backlash from users, claiming it to be "inconvenient", when I think that it would help with stability.

It is not that it is inconvenient. It is the fact that it is a workaround, hacky patch. I do not think the developers are willing to add this into the codebase. Imagine if they started accepting such things, the whole project would go downhill. It is not only a principle of retroarch but most coding projects to actually solve roots of problems and deny such workarounds, even though in the short term they may be rewarding. Just my 0.02$ and a little explanation as to why they most likely won't do this even if it'd work.
 

the_randomizer

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It is not that it is inconvenient. It is the fact that it is a workaround, hacky patch. I do not think the developers are willing to add this into the codebase. Imagine if they started accepting such things, the whole project would go downhill. It is not only a principle of retroarch but most coding projects to actually solve roots of problems and deny such workarounds, even though in the short term they may be rewarding. Just my 0.02$ and a little explanation as to why they most likely won't do this even if it'd work.

Well most people don't even clear content before changing games or cores, which is leading to instabilities. If not, they should at least add an option that can be toggled on or off.
 

MrKatanaObiWan

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Well most people don't even clear content before changing games or cores, which is leading to instabilities. If not, they should at least add an option that can be toggled on or off.

Yeah I won't speak on behalf of them, they know best. I too am greatly eager to see what the wiiu port holds in store for us now that it's getting quite a bit more attention :)
 
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the_randomizer

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Yeah I won't speak on behalf of them, they know best. I too am greatly eager to see what the wiiu port holds in store for us now that it's getting quite a bit more attention :)

I know, I'm just saying the fact the memory doesn't clear when changing cores and ROMs left it open for crashes, especially for those who use the HBL method.
 

ShadowOne333

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is it possible to activate borders and gbc palettes for gameboy classic B/W games?
I asked endrift (mGBA dev) about this recently.
Apparently you need the gbc_bios.bin in the same folder as the mGBA configuration file.
I'm not sure how that'd work for RetroArch though.

My suggestion would be to play around with RA for PC until you get the bios file loading correctly, then do the same for the Wii U version.
 

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