Soooo, this is troubling. Can't seem to be getting the RA vpks to install on my Vita (Just stalls at "Installing 0%"), so this'll take a while longer to test things proper.
Though, a small word of warning that is more than relevant; If you happen to be playing an RPG or something and rely on in-game saves a LOT, then be EXTREMELY cautious in long play sessions, because the latter save files tends to get lost if you don't make backup save-states. I've had this problem on the stable Windows branch while marathoning EarthBound/Mother 2 lately and have had to rely on save-states because half of the saves I made didn't stick, so I'm sure this is also an issue for the Vita branch.
Also,
Fairly sure the Wifi drivers have yet to be implemented (Which is why the RetroArch vpk comes with ALL compatible cores and not just a small subset of them, like on the Raspberry Pi). So, I don't believe netplay is exactly implemented, but again, can't tell at the moment.
EDIT: Like I thought, molecularShell seemed to be the issue. VitaShell 1.51 is installing properly.
EDIT 2: Wow I'm a dumbass and why do people listen to me?
So, the network code DOES function on Vita. It also means Netplay DOES work on Vita RA. . . In theory. However, all I have are x86_64 devices (GPD Win and my desktop) and, currently, they will NOT work across platforms (I.E., x86_64 cannot play with ARM, ARM cannot play with x86_64, etc.) even if the two devices do work with Netplay as I have tested in the past.
I DO have a Raspberry Pi 3 I can at least test that's based off the ARM codebase, so I can give that a shot. But I can only assume that, at least between Vitas, netplay SHOULD work. But, don't quote me on this please.