> I'm wondering, is the screen tearing is normal on gpsp?
This is a problem that has plagued some users for months, but neither aliaspider nor I have been able to reproduce it, so it's hard to fix. In short, yeah, it's "normal" for some people.
> I noticed that a few filters force the program to close, is this normal?
The 3DS doesn't have a lot of RAM (neither new nor old, new has around 124MB to play with, on current CFWs), so if you're using a filter that's a RAM hog like xBR filtering, then crashes are probably to be expected.
If you want a more technical answer: RetroArch on the 3DS draws the graphics output into a place called linear memory, of which we only have 16MB of right now, and if the filter causes the emulator to use more than that (for example, using ANY filter with PCSX will do this), then it'll crash.
> Will the NTR 804MHz clock speed mode have any influence in this emulator's performance?
No, RetroArch always requests 804Mhz mode right after starting it, so NTR shouldn't have any impact unless you're using its plugin to slow down to 268Mhz.
> Any tips on setting up this emulator for better quality?
Most people come here asking for more speed, not quality..
But a more serious answer: try the LQ2X filter with bilinear filtering turned on under the video options. That tends to make GBA games look pretty decent if you don't like running them at 1x resolution. As for sound quality, there's not a lot you can do to improve it more than it already is at by default.
Last edited by daxtsu,