Having trouble backing up the NAND on my 5.1.0 switch. The validation gets to like 95% complete & then fails with "SD card an eMMC data <@LBA 00002000>, do not match!". It's always the same spot. I've tried several different SD cards - 2 of which are brand new 64GB genuine SanDisk Ultras. I'm formatting the SD cards as exfat.
He said a few pages back that the verification on the older builds was fucked up, and didn't work.Try the 2.3 payload for now? Works for me.
Yeah, I made a commit for that. Next version will have it.@CTCaer I was able to fix my HBMenu bug using your archive bit fixer. However, it seems to have broken my legit nintendo games. I've posted an issue on your github with some details on a possible fix.
Sorry to hijack this thread but was wondering if some one could give me a bit of info regarding a band dump.i backed up my nand and boot 0 and 1 using hekate ctcaer 2.3.it verified ok.
Was just wondering is this nand backup ok as I have read some people saying they are not verified correctly.
That was the original plan. But this will mess with partial backup.Could a SHA file been created, also?
So manualy verifing would be possible later.
Like GodMode9 is creating it on 3DS.
I did a quick youtube search just to see how some people pronounced Hekate and in the first four videos I clicked on, three people pronounced it differently. How about planet earth make a decision?
The french one is actually very close to the original Greek one:I personally pronouce it like the french word hécatombe coming from old greek ἑκατόμβη (hecate being Ἑκάτη), so "hécaté" (or hécate (same é in the beginning but the ending sounding like "cat", the feline). I supposed they're linked somehow, bu maybe not ^^''
https://translate.google.com/#fr/en/hécaté (clic on the speaker on the bottom left)
do another FULL backup right now. (boot0/1 and rawnand dump)
then restore your old backup. if it doesn't work out, reflash the backup you did today/just before.
yeah well half of my language comes form Greek and the other half from Latin, so that's to be expected ^^The french one is actually very close to the original Greek one:
https://translate.google.com/#el/en/Εκάτη
(Google's greek speech is a little bad though. On the other hand, I don't know any better speech engine.)
Yeah, I made a commit for that. Next version will have it.
I don't know where this problem comes from, because I have the opposite. If they have the bit, my switch and games crash.
If anyone has a problem with this, you need to enable the archive bit in everything inside the nintendo folder + the folder itself.
Maybe it needs to be enabled in specific files.After running the script, the boot option, the switch loaded into Horizon fine with no error messages. When I tried to load a legit game, it gave a warning about not finding the file.
After I ran the commands to enable the archive bit in the Nintendo folder (and all files), then loaded up Horizon, then it gave me an error immediately when the Horizon menu loaded. =(
My guess is skipping this folder entirely is the correct answer (or even only doing the /switch folder as your solution does). There may be files that expect the bit to be set and other files that expect it to be unset. In fact, the Nintendo files may not have a concept of these bits. That portion of data might be used for something else. My understanding of filesystem structure is admittedly limited, so I might be way off - if the bits are stored in the dir files, or somewhere completely separate from the actual file data.
Yes....or it is just cuz it has write operations to nand?