Hello, I'm ripping assets from Harvest Moon DS.
I've been mainly using GBAGE for its ability to decompress the .bin files on the fly given the correct offset; it also has an option to view each byte of the .bin as a 15-bit color.
Is there not such a function in crystaltile2? I have the offsets where palettes are located, but the colors are not correct when viewed in crystaltile. It's all good in GBAGE, though.
I'm using GBA 8bpp mode on crystaltile, for reference.
See attached images.
Thank you!
I've been mainly using GBAGE for its ability to decompress the .bin files on the fly given the correct offset; it also has an option to view each byte of the .bin as a 15-bit color.
Is there not such a function in crystaltile2? I have the offsets where palettes are located, but the colors are not correct when viewed in crystaltile. It's all good in GBAGE, though.
I'm using GBA 8bpp mode on crystaltile, for reference.
See attached images.
Thank you!