PS4 Pro - NVA-001 SMD resistor

mburakbaran

New Member
OP
Newbie
Joined
Sep 28, 2022
Messages
2
Trophies
0
Age
39
Location
belgium
XP
30
Country
Belgium
Hello all,

Anybody knows what the two marked possibly 0201 20k precision resistors really are?

Sadly these two (refer to the photo) got knocked off because a physical mistake (the metal shield had to be wiggled to remove because of a broken screw, and lifting these to up in the end), and one of them got lost. You can see the identical smds below the marked region, a few more doublets. The one I have off board measured to be a precision 20k resistor but I cannot make 100 % whether the lost one is also the same. I cannot risk de-soldering the below ones either. Since there is no schematic, I thought of going with my gut, ordering 20k precision 0201 resistors, simply soldering back in, and repeat oh measurements on the spot for both resistors and compare them with the ones below... My idea is that these are identical resistors, possibly dividing the supply voltage to two, to be used as a reference voltage e.g. for a DAC or sth.

Does that sound logical to you? Any suggestions are welcome, thanks a lot.
 

Attachments

  • 308663167_5788315197899441_8652892401299466137_n.jpg
    308663167_5788315197899441_8652892401299466137_n.jpg
    273 KB · Views: 78

White_Raven_X

Hack everything, hack the world!
Member
Joined
Sep 23, 2019
Messages
628
Trophies
0
Age
45
XP
1,548
Country
Canada
Hello all,

Anybody knows what the two marked possibly 0201 20k precision resistors really are?

Sadly these two (refer to the photo) got knocked off because a physical mistake (the metal shield had to be wiggled to remove because of a broken screw, and lifting these to up in the end), and one of them got lost. You can see the identical smds below the marked region, a few more doublets. The one I have off board measured to be a precision 20k resistor but I cannot make 100 % whether the lost one is also the same. I cannot risk de-soldering the below ones either. Since there is no schematic, I thought of going with my gut, ordering 20k precision 0201 resistors, simply soldering back in, and repeat oh measurements on the spot for both resistors and compare them with the ones below... My idea is that these are identical resistors, possibly dividing the supply voltage to two, to be used as a reference voltage e.g. for a DAC or sth.

Does that sound logical to you? Any suggestions are welcome, thanks a lot.
Zoom into the similar ones just below in your picture.... Jets see those from close. Pretty sure they are the same.
 

mburakbaran

New Member
OP
Newbie
Joined
Sep 28, 2022
Messages
2
Trophies
0
Age
39
Location
belgium
XP
30
Country
Belgium
Zoom into the similar ones just below in your picture.... Jets see those from close. Pretty sure they are the same.
I have desoldered another doublet from there, apparently one of them is the same and 20k. But the other one is 47k. Now I know what I need for the missing part. By the way apparently these are 0402, not 0201. Thanks.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!