Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

Monster420

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If you want to keep using the old codes without editing again you can set all the codes the new encounter on + default Encounter on + the pokemon you want to spawn works + all lvl works items works but it won't spawn any default pokemons it will just fix the old codes to work normally, you can't mix up old and new spawn codes that will break them it's either the old ones or the new ones
I can always switch back and forth as I made a file of each, but I’m liking the single line codes better, I was just finding it weird that the default encounter was the one that works when I host union circles and stops it from crashing, when using the single line codes it will still spawn the selected mon when your encounter is off or on the only way to stop it from spawning is to put it on default
 

Kevin1232132

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I can always switch back and forth as I made a file of each, but I’m liking the single line codes better, I was just finding it weird that the default encounter was the one that works when I host union circles and stops it from crashing, when using the single line codes it will still spawn the selected mon when your encounter is off or on the only way to stop it from spawning is to put it on default
Yea cuz they broken with the old ones the default code fix this made me crazy lol I didn't know the new codes a line could just be added so I organized myself again for the variants
 

Monster420

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Yea cuz they broken with the old ones the default code fix this made me crazy lol I didn't know the new codes a line could just be added so I organized myself again for the variants
I did all the legendaries and variants in both codes, I’ll share my list I use here for both different types of codes when I get a chance if anyone wants to check them out
Post automatically merged:

[Encounter Level 100]
04000000 03213EA8 00000064

[Encounter Level 1]
04000000 03213EA8 00000000

[Encounter Level 10]
04000000 03213EA8 000000A

[Encounter Level 50]
04000000 03213EA8 00000032

Those works 🙂
If you have encounter on it will be set to level 1 when spawning
 
Last edited by Monster420,

Zidapi

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FFS. I didn’t realise how simple porting these would be. We could have had an item held mod days ago!

All codes have been tested and confirmed working.

Standalone item held mod for v1.2.0
Original codes created by FabioCapela

To customise for any item, replace xxx with the Item ID multiplied by 2 (Item IDs can be found in the resource file in the OP)

04000000 00CB9AEC 5280XXX1

[Stand Alone Item Off v1.2.0]
04000000 00CB9AEC 79406BE1

[All hold Sweet Herba Mystica v1.2.0]
04000000 00CB9AEC 5280EE01

[All hold Salty Herba Mystica v1.2.0]
04000000 00CB9AEC 5280EE21

[All hold Sour Herba Mystica v1.2.0]
04000000 00CB9AEC 5280EE41

[All hold Bitter Herba Mystica v1.2.0]
04000000 00CB9AEC 5280EE61

[All hold Spicy Herba Mystica v1.2.0]
04000000 00CB9AEC 5280EE81

Encounter Pokémon Size v1.2.0
Original codes by Ruimusume

[Encounter Size Default v1.2.0]
04000000 00CB9D74 39418BE1

[Encounter Size XXXS (Extra Small) (0) v1.2.0]
04000000 00CB9D74 52800001

[Encounter Size XXXL (Extra Large) (255) v1.2.0]
04000000 00CB9D74 52801FE1
Post automatically merged:

Also sysBOT has not been updated yet. So if you see it working on twitch that user fixed the pointers themselves. Lusamine has not had a new update and they are estimating another week for sysBOT

@ELY_M Updated sys-botbase shortly after the new Atmosphere was released, and compiled it upon my request.

You can grab it from their repo if you don’t want to wait!
 
Last edited by Zidapi,

spadei99458

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FFS. I didn’t realise how simple porting these would be. We could have had an item held mod days ago!

All codes have been tested and confirmed working.

Standalone item held mod for v1.2.0
Original codes created by FabioCapela

To customise for any item, replace xxx with the Item ID multiplied by 2 (Item IDs can be found in the resource file in the OP)

04000000 00CB9AEC 5280XXX1



Encounter Pokémon Size v1.2.0
Original codes by Ruimusume


Post automatically merged:



@ELY_M Updated sys-botbase shortly after the new Atmosphere was released, and compiled it upon my request.

You can grab it from their repo if you don’t want to wait!
Sorry,I just update the sysbotbase,but I didn't see SysBot.Net update in their repo。
my robot still not working。Sad...
 

Lucky Dearly

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Made a Inf HP , Inf PP & One-Hit Kill cheat for v1.2.0
Its for Violet BID 92A2F1DDB9523799
And Scarlet BID 8382EAA890A804FD

[One-Hit Kill (v1.2.0)]
040C0000 03213D84 B9405002
040C0000 03213D88 36080042
040C0000 03213D8C 2A0803E1
040C0000 03213D90 6B21211F
040C0000 03213D94 17E4068F
040C0000 02B157CC 141BF96E

[∞ HP (v1.2.0)]
040C0000 03213D70 7940B408
040C0000 03213D74 B9405002
040C0000 03213D78 37080042
040C0000 03213D7C 2A1F03E1
040C0000 03213D80 17E40693
040C0000 02B157C8 141BF96A

[∞ PP (v1.2.0)]
040C0000 02B14A18 4B3F0122

found a bit of a bug with the infinite HP and PP cheats, if you switch Pokemon during a battle, the effects switch to the opponent's pokemon instead of your own
 

Jasiek933

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I uploaded the files to version 1.2.0 and every time I start the game all cheats are enabled automatically. How to change it?
 

WxlfyMin

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FFS. I didn’t realise how simple porting these would be. We could have had an item held mod days ago!

All codes have been tested and confirmed working.

Standalone item held mod for v1.2.0
Original codes created by FabioCapela

To customise for any item, replace xxx with the Item ID multiplied by 2 (Item IDs can be found in the resource file in the OP)

04000000 00CB9AEC 5280XXX1



Encounter Pokémon Size v1.2.0
Original codes by Ruimusume


Post automatically merged:



@ELY_M Updated sys-botbase shortly after the new Atmosphere was released, and compiled it upon my request.

You can grab it from their repo if you don’t want to wait!
So
[Masterball (v1.2.0)]
04000000 00CB9AEC 52800021 ??
 
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Gengar-X

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FFS. I didn’t realise how simple porting these would be. We could have had an item held mod days ago!

All codes have been tested and confirmed working.

Standalone item held mod for v1.2.0
Original codes created by FabioCapela

To customise for any item, replace xxx with the Item ID multiplied by 2 (Item IDs can be found in the resource file in the OP)

04000000 00CB9AEC 5280XXX1



Encounter Pokémon Size v1.2.0
Original codes by Ruimusume


Post automatically merged:



@ELY_M Updated sys-botbase shortly after the new Atmosphere was released, and compiled it upon my request.

You can grab it from their repo if you don’t want to wait!
SysBOT base isn’t what I’m looking for sadly.
 

padme

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I have every encounter code working. Tried and tested with 08. The additional 00000000  is required.
Example: Zacian - 08000000 03213E9C 00000000 00000378
 
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WxlfyMin

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I have every encounter code working. Tried and tested with 08. The additional 00000000  is required.
Example: Zacian - 08000000 03213E9C 00000000 00000378
or :
[Zacian (v1.2.0)]
04000000 00CB9AD4 52806F01
04000000 00CB9AE0 52800001

[Zacian Forme Héroïque(v1.2.0)]
04000000 00CB9AD4 52806F01
04000000 00CB9AE0 52800021
 

padme

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or :
[Zacian (v1.2.0)]
04000000 00CB9AD4 52806F01
04000000 00CB9AE0 52800001

[Zacian Forme Héroïque(v1.2.0)]
04000000 00CB9AD4 52806F01
04000000 00CB9AE0 52800021
Seems pointless having extra lines of code.
Makes the file larger. Less encounters per file.
 

Kevin1232132

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Seems pointless having extra lines of code.
Makes the file larger. Less encounters per file.
It was all confusing ended up working on something for hours what could be all replayed by using the edit button lol but at least it works

Multiple ways works
 

Mayo1990

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So, just a question since I'm updating my cheats text file, are the new paradox mons 3F3 and 3F4 respectively or they got a different value? I'm going by logic here as they're the only ones I'm missing and they're the latest Mons added in the game.
 

Kevin1232132

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So, just a question since I'm updating my cheats text file, are the new paradox mons 3F3 and 3F4 respectively or they got a different value? I'm going by logic here as they're the only ones I'm missing and they're the latest Mons added in the game.
I would recommend editing your existant files from previous update you can search a value and edit all in 1x no need to edit them 1 by 1 and will make it way faster, the new spawn list isn't 100% correct ppl found alot of mistakes
 

Mayo1990

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I would recommend editing your existant files from previous update you can search a value and edit all in 1x no need to edit them 1 by 1 and will make it way faster, the new spawn list isn't 100% correct ppl found alot of mistakes
If I knew how to do it I would do it instantly though. The ones I have been using were the ones that looked like that: (thankfully, I still have my old cheats file stored in my computer)

[001 Sprigatito]
04000000 03213E9C 0000038A
04000000 03213EA0 00000000
 

Kevin1232132

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If I knew how to do it I would do it instantly though. The ones I have been using were the ones that looked like that: (thankfully, I still have my old cheats file stored in my computer)
There multiple ways those ones will work but but you have to put the new codes and activate Encounter on + Default Encounter code on (posted here) + the pokemon you want to spawn and it will work normally also with other codes active like ability, nature, items, lvl, only the default Encounter won't spawn any default ones it will fix the the egg issue

Edit: nop they actually the new codes so no need to do the default thing
 

Mayo1990

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There multiple ways those ones will work but but you have to put the new codes and activate Encounter on + Default Encounter code on (posted here) + the pokemon you want to spawn and it will work normally also with other codes active like ability, nature, items, lvl, only the default Encounter won't spawn any default ones it will fix the the egg issue

Edit: nop they actually the new codes so no need to do the default thing
Yeah, I tested some of them yesterday and they all worked
 

Bradle6

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Now we have the new encounter cheat all we need to do is replace the new lines with the old spawn system and it should work the same why all the confusion I'm reading the last few pages
 

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