ROM Hack Pokemon Brilliant Diamond & Shining Pearl Cheat Database

HK-51

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Much easier right click the game and go to mod directory and then just paste in a text file like this

[Max Pokedollars 1.1]
580F0000 0472AD60
580F1000 000000B8
580F1000 00000000
780F0000 000000EC
640F0000 00000000 000F423F

[999x Masterballs 1.1]
580A0000 04C0D4A0
580A1000 000006B8
580A1000 000001A8
780A0000 0000002C
680A0000 00000001 00000005
780A0000 00000008
640A0000 00000000 00010000

[999x Dream Ball 1.1]
580A0000 0472AD60
580A1000 000000B8
580A1000 00000000
580A1000 00000048
780A0000 00001B20
680A0000 00000001 00000005
780A0000 00000008
640A0000 00000000 00010000
...ect and then save it as the ea058a067cbd6943.txt and reboot the game after you save
"GPU processing thread is too slow, waiting on CPU.." fuck this Im going back to yuzu.
 
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Lokote2134

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ok so i got some codes to work on yuzu the shy code works but alot of others dont work like the max money and 999 master balls and others idk why do some codes not work for yuzu?
 

DuhNinja

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Have a look at these
A huge thanks to the creators of the ffg codes :
  • SkyQueen
  • Genesis Nova
  • Patjenova
  • DeathChaos25
  • Falo

Codes that don't work on yuzu EA2196 for v1.1 (EA058A067CBD6943) :
  • [Max Pokedollars 1.1]
  • [999x Masterballs 1.1]
  • [999x Rare Candy 1.1]
  • [999x All Balls 1.1]
  • [Shiny Pokemon (HOLD L) 1.1]
  • [Members Card 1.1]
  • [Oak's Letter 1.1]
  • [999x Dream Ball]
  • [999x Beast Ball]
  • [999x All Berries 1.1]
  • [x2 Player Speed (HOLD B) 1.1]
  • [x1.5 Player Speed (HOLD B) 1.1]
  • [999x Mysterious Shard S]
  • [999x Mysterious Shard L]
  • [100% Catch Rate (Hold ZL) 1.1]

=====================================================================================

Codes that work:
  • [Encounter On (v1.1.0)]
  • [Encounter #Pokemon]
  • [Movement Speed x2]
    040A0000 021dff1c 1E201000
  • [Encounter Lv 1 (v1.1.0)]
  • [Encounter Lv 50 (v1.1.0)]
  • [Encounter Lv 100 (v1.1.0)]
  • [Item wont decrease (ON) 1.1] ==> When you use an item it actually increases by 1.
  • [60 FPS (Must Overclock)]
  • [100% Catch Rate 1.1]
  • [Always Critical Catch 1.1]
  • [HP wont decrease (On) 1.1]
  • [PP wont decrease 1.1]
  • [Money wont decrease 1.1]
  • [Instant Kill (On) 1.1]
  • [Instant Egg Hatch v2 (v1.1.0) (On)]
  • [Shiny Pokemon (on) 1.1]
  • [Unlimited Digging (v1.1.0) (On)]
  • [Instant 40 Lightstones (v1.1.0) (On)]

=====================================================================================
Still did not test majority of the cheats like Nature/Gender/Fossils/Evolution Conditions/IV/
=====================================================================================

Tutorial on how to get cheats to work on Yuzu:
  • Goto to your Mod folder for the game
  • Add a new folder and Rename it to the desired cheat Example "[Encounter On (v1.1.0)]"
  • Goto into that folder and create another new folder called "cheats"
  • Inside the cheats folder create a new text file and name it "EA058A067CBD6943"
  • Open the "EA058A067CBD6943.txt" text file and add the cheat code.
  • Save it and test it out on yuzu.

Take note that you should add only the desired cheat , in this example you would just add the code for "[Encounter On (v1.1.0)]". Don't add more that one cheat codes in those files.
 

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    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
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    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
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    They went all in on streaming, should have been more of a hybrid approach
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    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
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    @BigOnYa, although the bullets are a bit buggy
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    Not to mention this would be a massive pain to pirate
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    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
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  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
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    im taking a break for today anyway
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    YEa gotta after a while, looking at code for long periods will bug your eyes.
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    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
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