Pizza Tower and the YoYo loader

sombrerosonic

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If you're already looking into getting the android compiler for GMS 2022.9, and you can get it to compile with it supporting the vita through arm7 (no clue how that works, yoyoloader as a whole may as well be black magic to me) could you technically just cobble together a really basic game, release it, then have people do asset swaps using that legally? I'm sure getting it to compile with arm7 or whatever in the first place is a huge hurdle, but would it be possible?
More or less, only prob is it's going to be slow..... cause Sept 2021 lag........ oh god
 

jeffyTheHomebrewer

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I'm reviving my old as nails account just to post on this thread, because this is coincidentally something I've been looking into lately.

From my tests, the retail release of Pizza Tower runs totally fine without Fmod; just without audio as you'd probably be able to guess. Earlier releases didn't rely on Fmod for sound, so I suppose in theory it'd be possible to write an audio implementation that doesn't rely on a plug in, but I can't imagine many people being interested in that undertaking.

The real issue with doing a Pizza Tower asset swap is that the GMS version is unsupported by Yoyoloader, to my knowledge. I did attempt doing it with the closest approximation I could find in the compatibility sheet, to no avail.

An interesting workaround to this would be compiling a native version of Pizza Tower for Android, since the source files for the final release have been leaked (which I won't be sharing here for obvious reasons, since it's copyrighted material). While I've been unable to get a cracked version of GM2 set up to compile it myself, someone /has/ managed to put a working .apk version of the game.

Sadly I have not been able to run that apk on YoYoLoader, since I end up getting some arcane error that doesn't appear to be well documented. It's been a hot minute since I tried, but if there's enough interest I can hop back into my Vita and get the exact error code to see if something can be done about it.
I have the switch homebrew port of Pizza Tower, and yeah it has its own audio implementation without FMOD.I hear no actual difference though so no clue why they'd even use FMOD in the actual PC version........
 

BeetleGuy

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So... I decided to browse itch.io for a while to find a game that matched the gamemaker version and that had arm7. I... might have just found an asset swap candidate.
https://7smod.itch.io/blob-must-kill
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Might just be being impatient, but whenever I try to optimize the asset swap it looks like it freezes at 0%. Most other times it went until like 3 then stopped, so at the very least i knew it was doing something. I'll try leaving it to optimize for a while, hopefully that fixes it. It also said that it couldn't find the game.apk when i tried it without optimizing, no clue what's happening there.
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Ok it got to the opening video then crashed, but it does detect buttons cuz i tried to skip the opening and the skip button prompt showed up. I might be getting somewhere.
 
Last edited by BeetleGuy,

sombrerosonic

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Back from hell, how you all doing.

So western v3 seems to run the best. Forest/beach is ded af (Needs to be slimmed down in Undertale modding tool to run)

Gonna keep on working on this thing rn brb
Post automatically merged:

I have the same problem but with sugary spire, it give me the same error. i think if you get the yyz project file and compile it to android, probably it can work(im not a gms specialist or something, it's a theory).
Thats because sugary spire is created usuing YYC, its imbeaded into the EXE making it unporatble
 
Last edited by sombrerosonic,

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